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Giants I3D Exporter for blender 2.8 1.0.3

   (1 review)

2 Screenshots

About This File

 

 

 

This is the 2.79 giants exporter converted to Blender 2.80

Installation is the same as the 2.79 version

 

The exporter has the capacity to read the Principled BSDF shader,  including linked  Diffuse ( Color ),  Specular, Emissve, and Normal map  ( Normal map node ), and alpha
The normal image has to be linked trough a normal map node, selected tangent, that's going to the Principald

 

** Notice  :  There is no added functionality nor should or want i recieve request for adding more of blender capabilties to the exporter.
                     For the simple reason as this ->    the end code for the i3d is not known for rigs and many of the more wanted items.


 

 

 

ChangeLog ->

*Update to 2.8

* migrated material reader to Nodes

 

*Minor tweaks to the file listing in the I3D:
   -  files in data/shared  will now be listed as     $data/    with the relativeLink to False

   -  fixed issue when having files on multiple drives

 


 

 


What's New in Version 1.0.3

Released

- Cpu mesh  exports correctly  + Attribute added on attribute page   (  VycEdW2.png)

- re-activated default material export when the user forgets to set a material

- Nurbs Curve export verified, this option works as intended

- background python-fu added ( gui-titles on export page)

- Exporter will also do a basic check on some common problems, i.e.  file not saved and some user errors




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