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Tijagameryt

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  1. Hier bij mijn log GIANTS Engine Runtime 8.0.0 (22969) 64bit (Build Date: Oct 28 2020) Copyright (c) 2008-2019, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2019, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: FarmingSimulator2019 Main System CPU: AMD Ryzen 3 3200G with Radeon Vega Graphics Memory: 6077 MB OS: Windows NT 10.0 64-bit Physics System Version: 5.9.5 Thread(s): 2 Input System Keyboard enabled Mouse enabled Gamepad/Joystick enabled Force Feedback disabled Devices: XINPUT_GAMEPAD Number of Axes: 6 Number of Buttons: 14 Audio System Driver: SoftMixer WASAPI 7.1 Surround Version: 2018.11 Frequency: 48000 Max. active sources: 256 Render System Driver: Direct 3D 11 Card Vendor: NVIDIA Corporation Renderer: NVIDIA GeForce GTX 1650 Version: 27.21.14.5671 (30.9.2020) Revision: 161 Feature level: DirectX 11 Windowed Mode : off V-Sync : on Effective Window Resolution: 1280 x 720 Error: Failed to compile shader overlayArrayTexture.cg. Started 2 threads for threadpool 'Render threadpool' Hardware Profile Level: Very High (forced) View Distance Factor: 1.300000 Shadow Quality: 2.000000 Base-Size: 2048 Filter-Size: 16 Shadow Focus Box true Shader Quality: 3 Skip Mipmaps: 0 LOD Distance Factor: 1.300000 Terrain LOD Distance Factor: 2.000000 Terrain Normal Mapping: Yes Foliage View Distance Factor: 1.600000 Volume Mesh Tessellation Factor: 0.750000 Tyre Tracks Segments Factor: 4.000000 Max. Number of Shadow Lights: 5 Max. Number of Lights: 512 Max. Number of Lights Per Cluster: 32 MSAA: 4 Bloom Quality: 5 SSAO Quality: 15 DOF: Enabled Cloud Quality: 4 EnvMap Blending: Enabled ShaderId compositeToDevice.cg:2 Error: Failed to compile shader compositeToDevice.cg:2. Error: Cannot load compositeToDevice.cg
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