Ifko[nator] Posted 27 February, 2016 Report Share Posted 27 February, 2016 Hello @all, i think you also knew that problem.. You are playing on your favorite map and uses an original cutter. Then at the harvest will you always see, that the fruit textures do not matches, if they changed on the mod map. But why bring up all the stnadard cutters as mod in game, this is not the most elegant solution. You don't want the mod shop screen 'unnecessary' inflate, or? So i have created an global mod, which changes the original particle animations of the cutters. So, if you fits the textures in my zip to the textures of you current played map, the original particle animations will be exchanged. Thereby the textures will be exchanged also in game. I've been using customized particle animations in my 'ErntePack', so this is separately supportet. But this this is the only mod where i made an exception. It is impossible for me to consider all mods. It is also planned to support the DLC's. Should be not a problem, but i will not promise it now .. So, it is not finished. So much text and no image?! Image is in the spoiler, so that you read first the post and then look at the image .. This is evil from me, or? But, thats how i am .. Spoiler Link to comment Share on other sites More sharing options...
DeerePowers Posted 27 February, 2016 Report Share Posted 27 February, 2016 Well, you've my respect Would it be an idea to insert the textures of some populair maps in the mod itself, so the common players don't have to do a thing? I'm not so in scripting, but it would be cool if your mod automatically detects the moddesc of your map and then loads the wright textures Out of experience with some mods i released earlier there are a lot of people who even can't unzip a file, therefore it would be handy I've putted an image in the spoiler for you to make the idea clear. DeerePowers Spoiler Haha, no image, that's evil no? Well, thats how i am .. Link to comment Share on other sites More sharing options...
Ifko[nator] Posted 27 February, 2016 Author Report Share Posted 27 February, 2016 Hmmm.. I don't think it is possible make an 'auto change' because my script run before the Map is loading. So the Game don't know at this time, wich map will be played.. Link to comment Share on other sites More sharing options...
DeerePowers Posted 27 February, 2016 Report Share Posted 27 February, 2016 I forgot that, but euhm, what if you would make a little pop-up screen like the Buyable Objects or the PDA mod in fs13 where you can select a map? Link to comment Share on other sites More sharing options...
Ifko[nator] Posted 27 February, 2016 Author Report Share Posted 27 February, 2016 This is to hard for me.. But i will take a look to this.. Maybe i find a way.. Link to comment Share on other sites More sharing options...
Administrators Richard Posted 27 February, 2016 Administrators Report Share Posted 27 February, 2016 This is a very nice mod i realy like the idea this makes it so much easier! Link to comment Share on other sites More sharing options...
Jasper Posted 2 March, 2016 Report Share Posted 2 March, 2016 Looks good! Link to comment Share on other sites More sharing options...
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