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[TUT] Dubbel lucht wisselbaar maken.


Jasper

Aanbevolen Bericht

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der staat echt niks anders in me log dan wat er nu in de spoiler zit

Spoiler

GIANTS Engine Runtime 6.0.2 64bit (Build Date: Jun 12 2015)
Copyright (c) 2008-2015, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2015, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2015
Main System
  CPU: Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz
  Memory: 4035 MB
  OS: Windows NT 6.2 64-bit
Physics System
  Version: 5.9.4
  Thread(s): 2
Input System
  Keyboard enabled
  Mouse enabled
  Gamepad/Joystick enabled
  Force Feedback disabled
Sound System
  Driver: OpenAL
  Version: 1.1
  Device:  Generic Software
  Max. sources: 256
Render System
  Driver: OpenGL
  Card Vendor: NVIDIA Corporation
  Renderer: GeForce GT 610/PCIe/SSE2
  Version: 4.5.0 NVIDIA 353.62
  Shader Version: 4.50 NVIDIA
    max_texture_layers: 16
    OpenGL initialization successful
Hardware Profile
  Level: Low (forced)
  View Distance Factor: 0.750000
  Shadow Quality: 0.000000
  Skip Mipmaps: 1
  LOD Distance Factor: 0.750000
  Terrain LOD Distance Factor: 0.750000
  Foliage View Distance Factor: 1.000000
  Volume Mesh Tessellation Factor: 1.500000
  Tyre Tracks Segments Factor: 0.500000
Farming Simulator 15
  Version: 1.3.0.1 1.3RC1
  Available Languages: en fr es it nl pt
  Language: nl
Game vehicle types loaded
Mod directory: D:/Users/gebruiker/Documents/My Games/FarmingSimulator2015/mods/
Load mod: FS15_newHollandLoaderPack
Error: Can't load resource 'D:/Users/gebruiker/Documents/My Games/FarmingSimulator2015/mods//FS15_newHollandLoaderPack/scripts/toggleAnimatedParts.lua'.
data/cameraPath01.i3d (15.44 ms)
data/cameraPath02.i3d (4.19 ms)
data/cameraPath03.i3d (0.90 ms)
data/sky/sky_day_night.i3d (102.92 ms)
data/sky/rain.i3d (7.06 ms)
data/sky/hail.i3d (2.44 ms)
data/sky/dust.i3d (2.09 ms)
data/maps/map01.i3d (14361.17 ms)
data/vehicles/steerable/sampoRosenlew/sampoRosenlewC6.i3d (332.71 ms)
dataS2/character/player/player.i3d (696.06 ms)
data/vehicles/cutters/sampoRosenlew/sampoRosenlewC6.i3d (103.67 ms)
data/vehicles/steerable/huerlimann/huerlimannH488.i3d (265.31 ms)
data/vehicles/trailers/brantner/brantnerE8041.i3d (62.16 ms)
data/vehicles/steerable/deutz/deutzAgroStar661.i3d (228.07 ms)
data/vehicles/tools/koeckerling/koeckerlingTrio300M.i3d (110.39 ms)
data/vehicles/particleAnimations/koeckerling/koeckerlingTrio300M.i3d (92.88 ms)
data/vehicles/tools/suer/suerSB1000.i3d (26.62 ms)
data/vehicles/tools/poettinger/poettingerVitasem302A.i3d (119.57 ms)
data/vehicles/particleAnimations/poettinger/poettingerVitasem302A.i3d (3.46 ms)
data/vehicles/tools/suer/suerSB700.i3d (4.68 ms)
data/vehicles/tools/kuhn/kuhnVariMaster153.i3d (117.33 ms)
data/vehicles/particleAnimations/kuhn/kuhnVariMaster153.i3d (3.81 ms)
dataS/character/player/playerCCT.i3d (10.51 ms)
D:/Users/gebruiker/Documents/My Games/FarmingSimulator2015/mods//FS15_newHollandLoaderPack/newHolland/newHollandW170C.i3d (278.18 ms)
dataS2/character/player/player.i3d (238.88 ms)

 

 

 

Link naar opmerking
Deel via andere websites

Dat klopt, want nu heb je wel de complete log.

12 uur geleden zei Unimogpowerrs:

Error: Can't load resource 'D:/Users/gebruiker/Documents/My Games/FarmingSimulator2015/mods//FS15_newHollandLoaderPack/scripts/toggleAnimatedParts.lua'.

Dit is het probleem, je hebt waarschijnlijk het script (.lua) bestand niet in het mapje scripts gezet?

 

 

Link naar opmerking
Deel via andere websites

o ik dacht van wel ga straks  kijken

 

Spoiler

GIANTS Engine Runtime 6.0.2 64bit (Build Date: Jun 12 2015)
Copyright (c) 2008-2015, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2015, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2015
Main System
  CPU: Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz
  Memory: 4035 MB
  OS: Windows NT 6.2 64-bit
Physics System
  Version: 5.9.4
  Thread(s): 2
Input System
  Keyboard enabled
  Mouse enabled
  Gamepad/Joystick enabled
  Force Feedback disabled
Sound System
  Driver: OpenAL
  Version: 1.1
  Device:  Generic Software
  Max. sources: 256
Render System
  Driver: OpenGL
  Card Vendor: NVIDIA Corporation
  Renderer: GeForce GT 610/PCIe/SSE2
  Version: 4.5.0 NVIDIA 353.62
  Shader Version: 4.50 NVIDIA
    max_texture_layers: 16
    OpenGL initialization successful
Hardware Profile
  Level: Low (forced)
  View Distance Factor: 0.750000
  Shadow Quality: 0.000000
  Skip Mipmaps: 1
  LOD Distance Factor: 0.750000
  Terrain LOD Distance Factor: 0.750000
  Foliage View Distance Factor: 1.000000
  Volume Mesh Tessellation Factor: 1.500000
  Tyre Tracks Segments Factor: 0.500000
Farming Simulator 15
  Version: 1.3.0.1 1.3RC1
  Available Languages: en fr es it nl pt
  Language: nl
Game vehicle types loaded
Mod directory: D:/Users/gebruiker/Documents/My Games/FarmingSimulator2015/mods/
Load mod: FS15_newHollandLoaderPack
data/cameraPath01.i3d (0.59 ms)
data/cameraPath02.i3d (0.56 ms)
data/cameraPath03.i3d (0.41 ms)
data/sky/sky_day_night.i3d (8.59 ms)
data/sky/rain.i3d (1.71 ms)
data/sky/hail.i3d (1.56 ms)
data/sky/dust.i3d (1.40 ms)
data/maps/map01.i3d (7250.77 ms)
D:/Users/gebruiker/Documents/My Games/FarmingSimulator2015/mods//FS15_newHollandLoaderPack/newHolland/newHollandW170C.i3d (211.99 ms)
dataS2/character/player/player.i3d (454.69 ms)
dataS/character/player/playerCCT.i3d (10.60 ms)

 

 

hij doet het nog niet

 

 

Link naar opmerking
Deel via andere websites

Spoiler

<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<modDesc descVersion="23">
    <author>GIANTS Software</author>
    <version>1.0.0.0</version>
    <title>
        <en>New Holland Loader Pack</en>
    </title>
    <description>
        <en>New Holland Loader Pack</en>
        <de>New Holland Loader Pack</de>
    </description>
    <iconFilename>store_newHollandLoaderPack.png</iconFilename>
    <multiplayer supported="true"/>

    <storeItems>
        <!-- NEW HOLLAND -->
        <storeItem>
            <name>LM 7.42</name>
            <specs>
                <power>143</power>
            </specs>
            <functions>
                <function>$l10n_function_telehandler</function>
            </functions>
            <image active="store_newHollandLM742.png" brand="$data/vehicles/store/brand_newholland.png"/>
            <price>105000</price>
            <dailyUpkeep>100</dailyUpkeep>
            <xmlFilename>newHolland/newHollandLM742.xml</xmlFilename>
            <rotation>0</rotation>
            <brand>New Holland</brand>
            <category>teleLoaders</category>
        </storeItem>
        <storeItem>
            <name>W 170 C</name>
            <specs>
                <power>195</power>
            </specs>
            <functions>
                <function>$l10n_function_wheelLoader</function>
            </functions>
            <image active="store_newHollandW170C.png" brand="$data/vehicles/store/brand_newholland.png"/>
            <price>189000</price>
            <dailyUpkeep>130</dailyUpkeep>
            <xmlFilename>newHolland/newHollandW170C.xml</xmlFilename>
            <rotation>0</rotation>
            <brand>New Holland</brand>
            <category>wheelLoaders</category>
        </storeItem>
    </storeItems>

    <l10n>

    <text name="toggleAnimatedParts">
    <en>DubbelLucht</en>
    <de>DubbelLucht</de>
    </text>
    </l10n>
    
    <inputBindings>

    <input name="toggleAnimatedParts" key1="KEY_lalt KEY_KP_4" button="" />
    </inputBindings>
    
    <specializations>

    <specialization name="toggleAnimatedParts" className="toggleAnimatedParts" filename="scripts/toggleAnimatedParts.lua"/>
    </specializations>
    
    <vehicleTypes>

    <specialization name="toggleAnimatedParts"/>
    </vehicleTypes>

 

    </modDesc>

 

 

 

 

 

 

 

 

 

 

 

<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="wheelLoader">
<specialization name="Einblendung" />
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <name>
        <en>New Holland W 170 C</en>
        <de>New Holland W 170 C</de>
    </name>
    <filename>newHolland/newHollandW170C.i3d</filename>

    <size width="3" length="8" />

    <wheels autoRotateBackSpeed="1.4">
        <wheel rotSpeed="0"  restLoad="5.1" repr="0>0" radius="0.766" width="0.75" initialCompression="70" suspTravel="0.1" spring="60" damper="70" frictionScale="2" mass="0.315" hasTyreTracks="true" />
        <wheel rotSpeed="0"  restLoad="5.1" repr="0>1" radius="0.766" width="0.75" initialCompression="70" suspTravel="0.1" spring="60" damper="70" frictionScale="2" mass="0.315" hasTyreTracks="true" />
        <wheel rotSpeed="0"  restLoad="2.8" repr="1>0" radius="0.766" width="0.75" initialCompression="40" suspTravel="0.1" spring="80" damper="70" frictionScale="2" mass="0.315" hasTyreTracks="true" />
        <wheel rotSpeed="0"  restLoad="2.8" repr="1>1" radius="0.766" width="0.75" initialCompression="40" suspTravel="0.1" spring="80" damper="70" frictionScale="2" mass="0.315" hasTyreTracks="true" />
    </wheels>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="4|0" linkNode="0>0"    filename="$data/vehicles/wheels/trelleborg/trelleborgTM2000_620_75R26.i3d" />
        <dynamicallyLoadedPart node="4|1" linkNode="0>1"    filename="$data/vehicles/wheels/trelleborg/trelleborgTM2000_620_75R26.i3d" />
        <dynamicallyLoadedPart node="4|0" linkNode="1>0"    filename="$data/vehicles/wheels/trelleborg/trelleborgTM2000_620_75R26.i3d" />
        <dynamicallyLoadedPart node="4|1" linkNode="1>1"    filename="$data/vehicles/wheels/trelleborg/trelleborgTM2000_620_75R26.i3d" />
        <dynamicallyLoadedPart node="0"   linkNode="1>13|0" filename="$data/vehicles/shared/wheelChock02.i3d" />
        <dynamicallyLoadedPart node="0"   linkNode="1>13|1" filename="$data/vehicles/shared/wheelChock02.i3d" />
    </dynamicallyLoadedParts>

    <differentials>
        <differential torqueRatio="0.5" maxSpeedRatio="1.6" wheelIndex1="0" wheelIndex2="1" /> <!-- front left-right -->
        <differential torqueRatio="0.5" maxSpeedRatio="1.6" wheelIndex1="2" wheelIndex2="3" /> <!-- back left-right -->
        <differential torqueRatio="0.5" maxSpeedRatio="1.1" differentialIndex1="0" differentialIndex2="1" /><!-- front-back -->
    </differentials>

    <motor torqueScale="0.958" minRpm="1000" maxRpm="2200" maxBackwardSpeed="20" brakeForce="10" lowBrakeForceScale="0.22" lowBrakeForceSpeedLimit="1" minForwardGearRatio="19.8" maxForwardGearRatio="130" minBackwardGearRatio="45" maxBackwardGearRatio="130">
        <torque normRpm="0.1" torque="0.35"/>
        <torque normRpm="0.2" torque="0.65"/>
        <torque normRpm="0.3" torque="0.85"/>
        <torque normRpm="0.4" torque="1"/>
        <torque normRpm="0.75" torque="0.75"/>
        <torque normRpm="1" torque="0.65"/>
    </motor>

    <fuelCapacity>287</fuelCapacity>
    <fuelUsage>57</fuelUsage>

    <cameras count="2">
        <camera1 index="0>2|0|0" rotatable="true" rotateNode="0>2|0" limit="true" rotYSteeringRotSpeed="-22.5" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="5" transMax="35" >
            <raycastNode index="0>2|2"/>
            <raycastNode index="0>2|3"/>
            <raycastNode index="0>2|4"/>
            <raycastNode index="1>2"/>
        </camera1>
        <camera2 index="0>2|1" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" />
    </cameras>

    <lights count="2">
        <light realLight="1>3|0|0" decoration="1>3|0|1" lightType="0"/>
        <light                     decoration="0>4|0|0" lightType="0"/>
        <light realLight="0>4|1|0" decoration="0>4|1|1" lightType="1"/>
    </lights>

    <brakeLights>
        <brakeLight index="0>4|3" />
    </brakeLights>

    <beaconLights>
        <beaconLight index="0>4|4|0" speed="0.015" filename="$data/vehicles/shared/beaconLight02.i3d"/>
        <beaconLight index="0>4|4|1" speed="0.015" filename="$data/vehicles/shared/beaconLight02.i3d"/>
    </beaconLights>

    <turnSignals>
        <turnSignalLeft index="0>4|2|0" />
        <turnSignalRight index="0>4|2|1" />
        <turnSignalLeft index="1>3|1|0" />
        <turnSignalRight index="1>3|1|1" />
    </turnSignals>

    <mirrors>
        <mirror index="0>13|0" />
    </mirrors>

    <indoorHud>
        <fuel animName="fuelDisplay" />
        <speed numbers="0>13|1|1" precision="1" />
        <rpm   numbers="0>13|1|2" precision="0" />
    </indoorHud>

    <enterReferenceNode index="0>" />
    <exitPoint index="0>3" />

    <motorStartDuration>2500</motorStartDuration>
    <attachSound file="$data/vehicles/shared/attach.wav" pitchOffset="1" />
    <motorStartSound file="newHolland/newHollandW170C_start.wav" pitchOffset="1" volume="1" />
    <motorSound file="newHolland/newHollandW170C_idle.wav" pitchOffset="1" pitchScale="0.0095" pitchMax="1.65" volume="1" radius="50" innerRadius="20" />
    <motorSoundRun file="$data/vehicles/steerable/caseIH/caseIHPuma160_run.wav" pitchOffset="0.5475" pitchScale="0.0195" pitchMax="1.3" volume="0.85" />
    <motorSoundRun2 file="newHolland/newHollandW170C_transmission.wav" pitchOffset="0.55" volume="0.15" pitchMax="1.3" volumeMax="0.8"/>
    <motorStopSound file="$data/vehicles/steerable/liebherr/liebherrL538_stop.wav" pitchOffset="0.9" volume="1.2" />
    <reverseDriveSound file="$data/vehicles/shared/reverseDrivingBeep.wav" volume="0.5" />
    <cylinderedHydraulicSound file="$data/vehicles/steerable/liebherr/liebherrL538_hydraulic.wav" pitchOffset="0.96" volume="0.45" />
    <honkSound file="$data/vehicles/shared/horn.wav" volume="1" radius="70" innerRadius="10" />

    <exhaustEffects>
        <exhaustEffect index="0>7" filename="$data/vehicles/particleAnimations/shared/exhaust.i3d" minRpmColor="0.9 0.9 0.9 0.05" maxRpmColor="0.9 0.9 0.9 0.2" minRpmScale="0.05" maxRpmScale="0.3" forwardXRotations="50 50 50" forwardZRotations="0 0 0" steerXRotations="0 0 0" steerZRotations="100 0 -100" />
    </exhaustEffects>

    <steering index="0>5|0" indoorRotation="540" outdoorRotation="50" />

    <characterNode index="0>6|0" cameraMinDistance="1.5" filename="$dataS2/character/player/player.i3d" characterMesh="1" characterGloves="2" characterSkin="0" spineNode="0|0" leftArmIKChainId="leftArm" rightArmIKChainId="rightArm" spineRotation="180 0 100" >
        <ikChains>
            <ikChain id="rightFoot" target="0>6|1" targetOffset="0 0.1 0" alignToTarget="true" isDirtyOnLoad="true" >
                <node index="0|1" />
                <node index="0|1|0"     minRx="0" maxRx="0" minRy="-30" maxRy="30" minRz="0"   maxRz="90" />
                <node index="0|1|0|0"   minRx="0" maxRx="0" minRy="0"   maxRy="0"  minRz="-100" maxRz="-7" />
                <node index="0|1|0|0|0" />
            </ikChain>
            <ikChain id="leftFoot" target="0>6|2" targetOffset="0 0.1 0" alignToTarget="true" isDirtyOnLoad="true">
                <node index="0|2"     />
                <node index="0|2|0"     minRx="0" maxRx="0" minRy="-30" maxRy="30" minRz="0"   maxRz="90" />
                <node index="0|2|0|0"   minRx="0" maxRx="0" minRy="0"   maxRy="0"  minRz="-100" maxRz="-7" />
                <node index="0|2|0|0|0" />
            </ikChain>
            <ikChain id="rightArm" target="0>5|0|0" targetOffset="0.025 0.066 0" alignToTarget="true" isDirtyOnLoad="true">
                <node index="0|0|0|1" />
                <node index="0|0|0|1|0" minRx="-20" maxRx="20" minRy="-20" maxRy="20" minRz="-80" maxRz="80" />
                <node index="0|0|0|1|0|0" minRx="-10" maxRx="10" minRy="0" maxRy="0" minRz="7"   maxRz="130" />
                <node index="0|0|0|1|0|0|0" />
                <rotationNode index="0|0|0|1|0|0|0|0" rotation="0 0 -60" />
                <rotationNode index="0|0|0|1|0|0|0|0|0" rotation="0 0 -60" />
                <rotationNode index="0|0|0|1|0|0|0|1" rotation="-90 20 -40" />
                <rotationNode index="0|0|0|1|0|0|0|1|0" rotation="0 0 -40" />
            </ikChain>
            <ikChain id="leftArm" target="0>5|0|1" targetOffset="-0.025 0.066 0" alignToTarget="true" isDirtyOnLoad="true">
                <node index="0|0|0|2" />
                <node index="0|0|0|2|0" minRx="-20" maxRx="20" minRy="-20" maxRy="20" minRz="-80" maxRz="80" />
                <node index="0|0|0|2|0|0" minRx="-10" maxRx="10" minRy="0" maxRy="0" minRz="7"   maxRz="130" />
                <node index="0|0|0|2|0|0|0" />
                <rotationNode index="0|0|0|2|0|0|0|0" rotation="0 0 -60" />
                <rotationNode index="0|0|0|2|0|0|0|0|0" rotation="0 0 -60" />
                <rotationNode index="0|0|0|2|0|0|0|1" rotation="-90 20 -40" />
                <rotationNode index="0|0|0|2|0|0|0|1|0" rotation="0 0 -40" />
            </ikChain>
        </ikChains>
    </characterNode>

    <aiTrafficCollisionTrigger index="1>8" />

    <attacherJoints>
        <attacherJoint index="0>9"     jointType="trailer" maxRotLimit="20 85 85" minRotRotationOffset="0" allowsJointLimitMovement="false" canTurnOnImplement="false" />
        <attacherJoint index="1>14|0|0" jointType="wheelLoader" allowsJointLimitMovement="false" allowsLowering="false" rootNode="1>" rotLimitSpring="100 100 100" rotLimitDamping="100 100 100" transLimitSpring="100 100 100" transLimitDamping="100 100 100"/>
    </attacherJoints>

    <mouseControls>
        <mouseControl iconFilename="$dataS2/menu/mouseControlsHelp/frontloader_arm.png" axis="AXIS_FRONTLOADER_ARM" />
        <mouseControl iconFilename="$dataS2/menu/mouseControlsHelp/frontloader_tool.png" axis="AXIS_FRONTLOADER_TOOL" />
    </mouseControls>

    <movingTools>
        <!-- physics -->
        <movingTool index="1>14" attacherJointIndices="1" anchorActor="0" rotSpeed="30" rotAcceleration="125" rotMax="6" rotMin="-87" axis="AXIS_FRONTLOADER_ARM" invertAxis="true" invertMouseAxis="true" speedFactor="0.8">
            <dependentMovingTool index="1>14|0" rotSpeedScale="-1" minRotLimits="13 85" maxRotLimits="120 180"/>
        </movingTool>
        <movingTool index="1>14|0" attacherJointIndices="1" anchorActor="0" rotSpeed="50" rotAcceleration="125" rotMax="120" rotMin="13" startRot="13" syncMinRotLimits="true" syncMaxRotLimits="true" axis="AXIS_FRONTLOADER_TOOL" invertAxis="false" invertMouseAxis="true" speedFactor="0.35" />

        <!-- delayed mesh -->
        <movingTool index="1>4" isDelayed="true" rotSpeed="30" rotAcceleration="125" rotMax="6" rotMin="-87" axis="AXIS_FRONTLOADER_ARM" invertAxis="true" invertMouseAxis="true" speedFactor="0.8">
            <dependentPart index="1>5" />
            <dependentPart index="1>4|1" />
            <dependentMovingTool index="1>4|0" rotSpeedScale="-1" minRotLimits="13 85" maxRotLimits="120 180"/>
        </movingTool>
        <movingTool index="1>4|0" isDelayed="true" rotSpeed="50" rotAcceleration="125" rotMax="120" rotMin="13" startRot="13" syncMinRotLimits="true" syncMaxRotLimits="true" axis="AXIS_FRONTLOADER_TOOL" invertAxis="false" invertMouseAxis="true" speedFactor="0.35" >
            <dependentPart index="1>4|1" />
        </movingTool>
    </movingTools>

    <movingParts>
        <!-- main arm cylinder -->
        <movingPart index="1>5" referencePoint="1>4|2" referenceFrame="1>4|2">
            <translatingPart index="1>5|0" />
            <dependentPart index="1>7|1|0" />
        </movingPart>
        <movingPart index="1>7|1|0" referenceFrame="1>5" />

        <!-- z kinematic -->
        <movingPart index="1>4|1" referencePoint="1>4|0|0" localReferencePoint="1>4|1|0" referenceFrame="1>4|3">
            <dependentPart index="1>4|1|0" />
            <dependentPart index="1>6" />
        </movingPart>
        <movingPart index="1>4|1|0" referencePoint="1>4|0|0" referenceFrame="1>4|1|2" />
        <!-- z cylinder -->
        <movingPart index="1>6" referencePoint="1>4|1|1" referenceFrame="1>4"  >
            <translatingPart index="1>6|0" />
            <dependentPart index="1>7|0|0" />
        </movingPart>
        <movingPart index="1>7|0|0" referenceFrame="1>6" />

        <!-- driving -->
        <movingPart index="0>11" referencePoint="1>10" referenceFrame="1>10" isActiveDirty="true" playSound="false">
            <translatingPart index="0>11|0" />
        </movingPart>
        <movingPart index="0>12" referencePoint="1>11" referenceFrame="1>11" isActiveDirty="true" playSound="false">
            <translatingPart index="0>12|0" />
        </movingPart>
        <movingPart index="0>10" referencePoint="1>9"  referenceFrame="1>9"  scaleZ="true" isActiveDirty="true" playSound="false" />
    </movingParts>

    <skinnedNodes>
        <skinnedNode index="1>12|0" />
        <skinnedNode index="1>12|1" />
    </skinnedNodes>

    <animations>
        <animation name="fuelDisplay">
            <part node="0>13|1|0" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -179" />
        </animation>
    </animations>

    <articulatedAxis componentJointIndex="0" anchorActor="0" rotSpeed="55" rotMax="40" rotMin="-40" />

    <driveGroundParticleSystems>
        <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="1" />
        <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="2" />
        <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="3" />
        <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="4" />
    </driveGroundParticleSystems>

    <washable dirtDuration="90" washDuration="1" workMultiplier="4" />

    <components count="2">
        <component1 centerOfMass="0 0.82 -1.3" solverIterationCount="10" />
        <component2 centerOfMass="0 0.82 1" solverIterationCount="10" />
        <joint component1="0" component2="1" index="0>8" rotLimit="0 0 0" transLimit="0 0 0" />
    </components>

    <schemaOverlay file="$dataS2/menu/schemas/vehicleSchema.png" fileSelected="$dataS2/menu/schemas/vehicleSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0.5 0">
        <attacherJoint position="1 0" rotation="0" invertX="false" />
        <attacherJoint position="0 0.4" rotation="0" invertX="true" />
    </schemaOverlay>

<blends1>
        <blend1 index="1>0|0" />
        <blend1 index="1|0|0" />
    </blends1>
    <blends2>
        <blend2 index="1>1|0" />
        <blend2 index="1>1|0" />
    </blends2>
    
    <extraSourceFiles>
        <sourceFile filename="Scripts/Setblends1Event.lua" />
        <sourceFile filename="Scripts/Setblends2Event.lua" />
    </extraSourceFiles>
    
    <specializations>
        <specialization name="Einblendung" className="Einblendung" filename="Scripts/Einblendung.lua" />
    </specializations>
    
    <l10n>
        <text name="EinblendungZwei">
            <de>Hinzuf/Entfernen Hinterr</de>
            <en>Add/Remove Rear Wheels</en>
        </text>
        <text name="EinblendungEins">
            <de>Hinzuf/Entfernen Vorderr</de>
            <en>Add/Remove Front Wheels</en>
        </text>
    </l10n>
    
    <inputBindings>
        <input name="EinblendungZwei"    key1="KEY_KP_9"     button="" />    
        <input name="EinblendungEins"    key1="KEY_KP_8"     button="" />
    </inputBindings>
    
    <animParts>

    <animPart index="Hier index invullen" id="toggleAnimatedParts" scaleMin="1.5 1.1 1.1 " scaleMax="X Y Z" moveTime="0" showHelp="true"/>
    <animPart index="Hier index invullen" id="toggleAnimatedParts" scaleMin="1.5 1.1 1.1" scaleMax="X Y Z" moveTime="0" />
    </animParts>
</vehicle>

 

 

hierbij de xml en de moddesc

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