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Hennie1977

Aanbevolen Bericht

dit staat er in de log :

ik haal er niet uit of dat er iets is met de map,

 



GIANTS Engine Runtime 7.0.0 (13709:13711) 64bit (Build Date: Nov  9 2016)
Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
  CPU: AMD FX-8370 Eight-Core Processor              
  Memory: 16331 MB
  OS: Windows NT 10.0 64-bit
Physics System
  Version: 5.9.5
  Thread(s): 2
Input System
  Keyboard enabled
  Mouse enabled
  Gamepad/Joystick enabled
  Force Feedback disabled
Audio System
  Driver: OpenAL
  Version: 1.1
  Device: Generic Software
Render System
  Driver: Direct 3D 11
  Card Vendor: NVIDIA Corporation
  Renderer: NVIDIA GeForce GTX 960
  Revision: 161
  Feature level: DirectX 11 ON
Info: Effective window resolution 1280 x 720
Started 4 threads for threadpool 'Render threadpool'
Hardware Profile
  Level: High (auto)
  View Distance Factor: 1.100000
  Shadow Quality: 1.000000 Size: 2048 Filter-Size: 16
  Shader Quality: 2
  Skip Mipmaps: 0
  LOD Distance Factor: 1.100000
  Terrain LOD Distance Factor: 1.500000
  Terrain Normal Mapping: Yes
  Foliage View Distance Factor: 1.400000
  Foliage Density: 0.500000
  Volume Mesh Tessellation Factor: 0.850000
  Tyre Tracks Segments Factor: 2.000000
  Max. Number of Shadow Lights: 3
  Max. Number of Lights: 512
  Max. Number of Lights Per Cluster: 32
  MSAA: 2
Farming Simulator 17
  Version: 1.3.0.0 1.3RC4
  Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
  Language: nl
  Time: 2016-11-14 01:22:29
  Register configuration 'inputAttacherJoint'
  Register configuration 'attacherJoint'
  Register configuration 'frontloader'
  Register configuration 'motor'
  Register configuration 'baseColor'
  Register configuration 'wheel'
  Register configuration 'rimColor'
  Register configuration 'design'
  Register configuration 'designColor'
  Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: FS17_challengerMT700EFieldViper
Load mod: FS17_valtraTSeriesCowEdition
Error: Can't load resource 'graphicsOptionsImage'.
Error: Can't load resource 'graphicsOptionsImage'.
Error: Can't load resource 'graphicsOptionsImage'.
Error: Can't load resource 'graphicsOptionsImage'.
Error: Can't load resource 'graphicsOptionsImage'.
Error: Can't load resource 'graphicsOptionsImage'.
Error: Can't load resource 'graphicsOptionsImage'.
Error: Can't load resource 'graphicsOptionsImage'.
Error: Running LUA method 'mouseEvent'.
dataS/scripts/gui/MainScreen.lua:0: attempt to call method 'onClickGraphics' (a nil value)
Physics System
  Version: 5.9.5
  Thread(s): 2
Input System
  Keyboard enabled
  Mouse enabled
  Gamepad/Joystick enabled
  Force Feedback disabled
Audio System
  Driver: OpenAL
  Version: 1.1
  Device: Generic Software
Render System
  Driver: Direct 3D 11
  Card Vendor: NVIDIA Corporation
  Renderer: NVIDIA GeForce GTX 960
  Revision: 161
  Feature level: DirectX 11 ON
Info: Effective window resolution 1280 x 720
Started 4 threads for threadpool 'Render threadpool'
Hardware Profile
  Level: Custom Very High
  View Distance Factor: 1.300000
  Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
  Shader Quality: 3
  Skip Mipmaps: 0
  LOD Distance Factor: 1.300000
  Terrain LOD Distance Factor: 2.000000
  Terrain Normal Mapping: Yes
  Foliage View Distance Factor: 1.600000
  Foliage Density: 0.500000
  Volume Mesh Tessellation Factor: 0.750000
  Tyre Tracks Segments Factor: 4.000000
  Max. Number of Shadow Lights: 5
  Max. Number of Lights: 512
  Max. Number of Lights Per Cluster: 32
  MSAA: 4
Farming Simulator 17
  Version: 1.3.0.0 1.3RC4
  Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
  Language: nl
  Time: 2016-11-14 01:23:22
  Register configuration 'inputAttacherJoint'
  Register configuration 'attacherJoint'
  Register configuration 'frontloader'
  Register configuration 'motor'
  Register configuration 'baseColor'
  Register configuration 'wheel'
  Register configuration 'rimColor'
  Register configuration 'design'
  Register configuration 'designColor'
  Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: FS17_challengerMT700EFieldViper
Load mod: FS17_valtraTSeriesCowEdition

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  • Master Moderator

@Hennie1977

nope   ,   op deze manier gaat hij 1 map omhoog en dan naar trees 

 

met deze ref gaat hij hier zoeken=

 

fs17\ mods \ map.zip    en hij zoekt naar een file in

fs17 \ mods \ trees\ ......

 

".."   wilt zeggen dat hij in een map hoger zoekt,  volgens het principe van ms-dos

 

de trees folder moet in een subfolder van je map staan en dan verander je naar

<File fileId="349" filename="trees/Objekte/textures/goldcrestValley/treeBranch_diffuse.png" relativePath="true"/>

<File fileId="350" filename="trees/shaders/windShader.xml" relativePath="true"/>

 

 

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