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Probleem met kopen van mod


Jasper

Aanbevolen Bericht

Hey,

 

Ik ben bezig met het omzetten van een Tebbe meststrooier. Eerst kon ik hem kopen maar zat de log vol errors en werkte hij niet. Ik heb deze als basis gebruikt. Alleen als ik hem nu koop crashed m'n game en mijn log zegt niks... Dit is sinds ik wat dingen veranderd en toegevoegd heb in de naammod.xml

 

Log:

Spoiler

GIANTS Engine Runtime 7.0.0 (13785) 64bit (Build Date: Nov 21 2016)
Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
  CPU: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz
  Memory: 16309 MB
  OS: Windows NT 10.0 64-bit
Physics System
  Version: 5.9.5
  Thread(s): 2
Input System
  Keyboard enabled
  Mouse enabled
  Gamepad/Joystick enabled
  Force Feedback disabled
  Name: XINPUT_GAMEPAD
    Number of Axes: 5
    Number of Buttons: 14
Audio System
  Driver: OpenAL
  Version: 1.1
  Device: Generic Software
Render System
  Driver: Direct 3D 11
  Card Vendor: NVIDIA Corporation
  Renderer: NVIDIA GeForce GTX 970
  Revision: 161
  Feature level: DirectX 11 ON
Info: Effective window resolution 1920 x 1080
Started 4 threads for threadpool 'Render threadpool'
Hardware Profile
  Level: Custom Very High
  View Distance Factor: 2.000000
  Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
  Shader Quality: 3
  Skip Mipmaps: 0
  LOD Distance Factor: 2.000000
  Terrain LOD Distance Factor: 2.000000
  Terrain Normal Mapping: Yes
  Foliage View Distance Factor: 2.000000
  Foliage Density: 1.000000
  Volume Mesh Tessellation Factor: 0.500000
  Tyre Tracks Segments Factor: 4.000000
  Max. Number of Shadow Lights: 10
  Max. Number of Lights: 512
  Max. Number of Lights Per Cluster: 32
  MSAA: 8
Farming Simulator 17
  Version: 1.3.1.0 1.3.1RC10
  Available Languages: en jp fr es ru it pt nl cs ct br tr ro kr
  Language: nl
  Time: 2017-02-21 07:02:22
  Register configuration 'inputAttacherJoint'
  Register configuration 'attacherJoint'
  Register configuration 'frontloader'
  Register configuration 'motor'
  Register configuration 'baseColor'
  Register configuration 'wheel'
  Register configuration 'rimColor'
  Register configuration 'design'
  Register configuration 'designColor'
  Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: FSMBJ_Tebbe_hs180_converted
Warning: Only zip mods are supported in multiplayer. You need to zip the mod FSMBJ_Tebbe_hs180_converted to use it in multiplayer.
dataS/cameraPath01.i3d (0.08) ms
dataS/cameraPath02.i3d (0.10) ms
dataS/cameraPath03.i3d (0.07) ms
data/sky/skyUS_day_night.i3d (16.69) ms
data/sky/rain.i3d (2.60) ms
data/sky/hail.i3d (1.77) ms
data/sky/dust.i3d (1.57) ms
data/maps/map01.i3d (1841.08) ms
data/objects/basketball/basketball.i3d (3.45) ms
Disabled withering
data/objects/bigBagContainer/bigBagContainerSeeds.i3d (7.26) ms
data/objects/bigBagContainer/bigBagContainerFertilizer.i3d (3.07) ms
data/objects/pallets/fertilizerTank.i3d (4.24) ms
data/vehicles/train/locomotive.i3d (25.81) ms
data/vehicles/train/wagonTimber.i3d (12.38) ms
data/vehicles/train/wagonWoodChips.i3d (14.34) ms
data/vehicles/train/wagonGrain.i3d (13.96) ms
data/vehicles/train/wagonSugarbeets.i3d (14.21) ms
dataS2/character/player/player02.i3d (246.58) ms
C:/Users/Jasper Langendoen/Documents/My Games/FarmingSimulator2017/mods/FSMBJ_Tebbe_hs180_converted/Tebbe_HS180.i3d (114.79) ms
 

 

XML:

Spoiler

<?xml version="1.0" encoding="utf-8" standalone="no"?>
<!--vehicle type="Tebbe_HS180"-->
<vehicle type="manureSpreader">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <typeDesc>$l10n_typeDesc_manureSpreader</typeDesc>
    <filename>Tebbe_HS180.i3d</filename>
    <size width="4" length="10"/>
    <powerConsumer ptoRpm="450" neededPtoPower="45"/>
    <speedLimit value="20"/>
   
   <wheels autoRotateBackSpeed="2.0">
        <wheel repr="0>0" radius="0.87" restLoad="1.9" initialCompression="50" suspTravel="0.2" spring="40" damper="20" hasTireTracks="true" mass="0.11" width="0.6" hasParticles="true"/>
        <wheel repr="0>1" radius="0.87" restLoad="1.9" initialCompression="50" suspTravel="0.2" spring="40" damper="20" hasTireTracks="true" mass="0.11" width="0.6" hasParticles="true"/>
    </wheels>
    
	<brakeForce>2</brakeForce>
    
	<lights>
        <!--to be adjusted manually-->
        <low>
            <light decoration="0>2|4" lightTypes="0"/>
        </low>
        <!--to be adjusted manually-->
        <high>
            <light decoration="0>2|4" lightTypes="0"/>
        </high>
        <!--to be adjusted manually-->
        <states>0 1 2</states>
    </lights>
   
   <brakeLights>
        <brakeLight decoration="0>2|7"/>
    </brakeLights>
    
	<beaconLights>
        <beaconLight index="0>2|8|1" speed="0.015" filename="$data/shared/beaconLights/beaconLight02.i3d"/>
    </beaconLights>
	
    <ai>
        <needsLowering value="true" />
        <areaMarkers leftIndex="0>2|10|3" rightIndex="0>2|10|4" backIndex="0>2|10|5"/>
        <!--sizeMarkers leftIndex="0>0|10|1|1" rightIndex="0>0|10|1|1" backIndex="0>0|10|1|2" /-->
        <forceTurnNoBackward value="true" />
        <!--toolReverserDirectionNode index="0>0|10|1|2" /-->
    </ai>
    
	<inputAttacherJoints>
        <inputAttacherJoint index="0>2|3" jointType="trailerLow" ptoInputNode="0>2|6"/>
    </inputAttacherJoints>
	
	<workAreas>
        <workArea startIndex="0>2|10|0" widthIndex="0>2|10|1" heightIndex="0>2|10|2" type="sprayer" disableBackwards="false"/>
    </workAreas>

    <fillUnits>
        <fillUnit unit="$l10n_unit_literShort" fillTypeCategories="manureSpreader" capacity="14000" />
    </fillUnits>

    <fillVolumes>
        <volumes>
            <volume index="0>2|5|0" scrollSpeedDischarge="0 0 0.2" />
        </volumes>

        <dischargeInfos>
            <dischargeInfo> <!-- back -->
                <node index="0>2|10|2" width="1.4" length="1.0" alsoUseLoadInfoForDischarge="true" loadInfoFillFactor="0.98" loadInfoSizeScale="3 3.5" />
            </dischargeInfo>
        </dischargeInfos>

        <unloadInfos>
            <unloadInfo>
                <node index="0>2|11" width="1.4" length="4.0" />
            </unloadInfo>
        </unloadInfos>
    </fillVolumes>

    <sprayer fillUnitIndex="1" unloadInfoIndex="1" loadInfoIndex="1" />

    <fillSound file="$data/sounds//manureFillSound.wav"           pitchOffset="1.00" volume="1.50" indoorVolumeFactor="0.80" />
    <spraySound file="$data/sounds/manureSpreader.wav"            pitchOffset="0.95" volume="1.10" indoorVolumeFactor="0.80" />
    <cylinderedHydraulicSound file="$data/sounds/hydraulicUp.wav" pitchOffset="1.00" volume="1.00" />

    <turnedOnRotationNodes>
        <turnedOnRotationNode index="0>2|0|0" type="manureSpreader" rotAxis="2" rotSpeed="-1200" turnOnFadeTime="1" turnOffFadeTime="2"/>
        <turnedOnRotationNode index="0>2|0|1" type="manureSpreader" rotAxis="2" rotSpeed="-1200" turnOnFadeTime="1" turnOffFadeTime="2"/>
    </turnedOnRotationNodes>

    <!--manureSpreaderScrollers>
        <scrollerNode index="0>0|7|0" shaderParameterName="offsetUV" scrollSpeed="-0.05" shaderParameterComponent="1" turnOnFadeTime="1" turnOffFadeTime="1"/>
    </manureSpreaderScrollers-->

    <sprayUsageScales workingWidth="8.0" scale="1" />

    <sprayParticles>
        <emitterShape node="0>2|11" particleType="SPREADER" worldSpace="false"/>
        <emitterShape node="0>2|11" particleType="SPREADER_SMOKE" worldSpace="true"/>
    </sprayParticles>

    <sprayerEffects>
        <sprayerEffect>
            <effectNode effectNode="0>2|11" delay="0" foldMinLimit="0.3" foldMaxLimit="1.0" materialType="spreader" materialTypeId="1" />
        </sprayerEffect>
    </sprayerEffects>
	
    <animations>
        <animation name="turnOnAnimation">
            <part node="0>2|1" startTime="0" endTime="1" startTrans="-0.02 -0.344 -2.9" endTrans="-0.02 0.832 -2.667"/>
        </animation>

        <!-- move support wheel down/up -->
        <animation name="moveSupport">
            <part node="0>10|1" startTime="0.1" duration="2" startTrans="0.346 2.079 -0.142" endTrans="0.346 1.873 -0.142"/>
            <part node="0>10|0" startTime="0.1" duration="2" startRot="0 0 -1350" endRot="0 0 90"/>
            <part node="0>2|8|0|4" startTime="2.1" duration="2.11" visibility="false"/>
            <part node="0>2|8|0|4" startTime="0.1" duration="2" visibility="true"/>
        </animation>
    </animations>

    <turnOnVehicle>
        <turnedAnimation name="turnOnAnimation" turnOnSpeedScale="2" turnOffSpeedScale="-1" />
    </turnOnVehicle>
	
    <support animationName="moveSupport" />
	
    <washable dirtDuration="90" washDuration="1" workMultiplier="7"/>
    
	<components count="1">
        <component1 centerOfMass="0 0.55 -0.75" solverIterationCount="10"/>
    </components>
    
	<schemaOverlay file="$dataS2/menu/schemas/implementSchema.png" fileSelected="$dataS2/menu/schemas/implementSchemaSelected.png" fileTurnedOn="$dataS2/menu/schemas/implementSchemaTurnedOn.png" fileSelectedTurnedOn="$dataS2/menu/schemas/implementSchemaSelectedTurnedOn.png" width="0.5" height="0.5" attacherJointPosition="0 0"/>
    
	<storeData>
        <name>
		<en>Tebbe_HS180</en>
        </name>
        <functions>
            <function>$l10n_function_manureSpreader</function>
        </functions>
        <specs>
            <neededPower>110</neededPower>
            <workingWidth>8</workingWidth>
        </specs>
        <image>store.dds</image>
        <price>32000</price>
        <dailyUpkeep>25</dailyUpkeep>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>TEBBE</brand>
        <category>manureSpreaders</category>
    </storeData>
</vehicle>

 

 

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8 uur geleden zei Twan:

Maar is dit de log van de sessie waarin je het spel liet crashen?

 

Ja dit is wanneer hij crashed bij het kopen.

 

8 uur geleden zei Twan:

Heb je de GE converttool gebruikt om de mod om te zetten?

 

Nee, want degene die ik als basis heb gebruikt zou al omgezet moeten zijn... Je kon hem dan ook kopen maar verder was het niks.

 

8 uur geleden zei Twan:

<!--kopjes-->

De meeste heb ik toegevoegd toen ik de wijzigingen in de xml heb aangebracht. 

 

Ik denk dat ik maar gewoon de fs15 versie pak en zelf opnieuw begin met converten...

46 minuten later toegevoegd

16796955_1112263458901711_44426271128047

Als we dan toch bezig zijn :angel:

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