Spring naar inhoud
NLD Community

Join the NLD Discord channel! discord.png https://discord.gg/0WsKGiYeGHJEAI5q
Breaking News: NLD Community maakt een doorstart!

Texturen zwart


Gr3enBik3r

Aanbevolen Bericht

Ik ben bezig met het converteren van een balen trailer uit fs15 naar fs17. Nu is dit gelukt maar zijn de texturen uit een bepaald bestand zwart en de rest van de wagen heeft gewoon kleur. In het bestand van de texturen zie je de kleuren gewoon staan. (Op de foto hieronder zie je wat ik bedoel.) Zou iemand weten hoe ik dit kan oplossen?

Alvast bedankt

n13ynxzsp9xxy.png

 

Link naar opmerking
Deel via andere websites

  • Antwoorden 21
  • Created
  • Laatste antwoord

In giants editor zijn de texturen gewoon gekleurd, in de log van giants editor zie ik ook niets. De texturen in game hebben wel de vorm van de texturen, De kleur komt alleen tevoorschijn als ik er vanuit een bepaalde hoek op kijk. Ik heb het bestand opgeslagen als een dtx5 bestand hierdoor is het nog niet opgelost? Ik heb de log van de game al toegevoed zodat jullie hier misschien iets mee kunnen

Spoiler

GIANTS Engine Runtime 7.0.0 (13628) 64bit (Build Date: Oct 27 2016)
Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
  CPU: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz
  Memory: 8144 MB
  OS: Windows NT 10.0 64-bit
Physics System
  Version: 5.9.5
  Thread(s): 2
Input System
  Keyboard enabled
  Mouse enabled
  Gamepad/Joystick enabled
  Force Feedback disabled
Audio System
  Driver: OpenAL
  Version: 1.1
  Device: Generic Software
Render System
  Driver: Direct 3D 11
  Card Vendor: NVIDIA Corporation
  Renderer: NVIDIA GeForce GTX 1060 6GB
  Revision: 161
  Feature level: DirectX 11 ON
Info: Effective window resolution 1920 x 1080
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
  Level: Custom Very High
  View Distance Factor: 1.300000
  Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
  Shader Quality: 3
  Skip Mipmaps: 0
  LOD Distance Factor: 2.000000
  Terrain LOD Distance Factor: 2.000000
  Terrain Normal Mapping: Yes
  Foliage View Distance Factor: 1.600000
  Foliage Density: 1.000000
  Volume Mesh Tessellation Factor: 0.500000
  Tyre Tracks Segments Factor: 4.000000
  Max. Number of Shadow Lights: 10
  Max. Number of Lights: 512
  Max. Number of Lights Per Cluster: 32
  MSAA: 4
Farming Simulator 17
  Version: 1.2.1.1 1.2.1RC3
  Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
  Language: nl
  Time: 2016-11-07 10:28:56
  Register configuration 'inputAttacherJoint'
  Register configuration 'attacherJoint'
  Register configuration 'frontloader'
  Register configuration 'motor'
  Register configuration 'baseColor'
  Register configuration 'wheel'
  Register configuration 'rimColor'
  Register configuration 'design'
  Register configuration 'designColor'
  Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: FS17_challengerMT700EFieldViper
Load mod: FS17_valtraTSeriesCowEdition
Load mod: boughan_converted
  Register vehicle type: boughan_converted.Broughan32ft
dataS/cameraPath01.i3d (0.20) ms
dataS/cameraPath02.i3d (0.18) ms
dataS/cameraPath03.i3d (0.13) ms
data/sky/skyUS_day_night.i3d (160.33) ms
data/sky/rain.i3d (33.53) ms
data/sky/hail.i3d (37.81) ms
data/sky/dust.i3d (17.18) ms
data/maps/map01.i3d (11327.23) ms
data/objects/basketball/basketball.i3d (63.56) ms
Disabled withering
data/vehicles/steerable/caseIH/caseIH1660.i3d (562.82) ms
data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (513.05) ms
data/vehicles/steerable/newHolland/newHolland8340.i3d (376.98) ms
data/vehicles/tools/kuhn/kuhnCultimerL300.i3d (199.73) ms
data/vehicles/steerable/caseIH/caseIH1455.i3d (368.43) ms
data/vehicles/tools/greatPlains/gp3P1006NT.i3d (223.47) ms
data/vehicles/trailers/metaltech/db8000.i3d (230.30) ms
data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (252.34) ms
C:/Users/Gr3enBik3r/Documents/My Games/FarmingSimulator2017/mods/boughan_converted/Broughan32ft.i3d (198.33) ms
data/objects/bigBagContainer/bigBagContainerFertilizer.i3d (131.29) ms
data/objects/pallets/fertilizerTank.i3d (52.57) ms
data/placeables/shelters/storageShelter02.i3d (35.11) ms
data/objects/bigBagContainer/bigBagContainerSeeds.i3d (18.91) ms
data/placeables/shelters/vehicleShelter.i3d (22.72) ms
data/placeables/shelters/storageShelter01.i3d (25.82) ms
data/vehicles/train/locomotive.i3d (222.22) ms
data/vehicles/train/wagonTimber.i3d (127.56) ms
data/vehicles/train/wagonWoodChips.i3d (109.80) ms
data/vehicles/train/wagonGrain.i3d (116.61) ms
data/vehicles/train/wagonSugarbeets.i3d (140.76) ms
dataS2/character/player/player01.i3d (714.25) ms
Physics System
  Version: 5.9.5
  Thread(s): 2
Input System
  Keyboard enabled
  Mouse enabled
  Gamepad/Joystick enabled
  Force Feedback disabled
Audio System
  Driver: OpenAL
  Version: 1.1
  Device: Generic Software
Render System
  Driver: Direct 3D 11
  Card Vendor: NVIDIA Corporation
  Renderer: NVIDIA GeForce GTX 1060 6GB
  Revision: 161
  Feature level: DirectX 11 ON
Info: Effective window resolution 1920 x 1080
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
  Level: Custom Very High
  View Distance Factor: 1.300000
  Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
  Shader Quality: 3
  Skip Mipmaps: 0
  LOD Distance Factor: 2.000000
  Terrain LOD Distance Factor: 2.000000
  Terrain Normal Mapping: Yes
  Foliage View Distance Factor: 1.600000
  Foliage Density: 1.000000
  Volume Mesh Tessellation Factor: 0.500000
  Tyre Tracks Segments Factor: 4.000000
  Max. Number of Shadow Lights: 10
  Max. Number of Lights: 512
  Max. Number of Lights Per Cluster: 32
  MSAA: 4
Farming Simulator 17
  Version: 1.2.1.1 1.2.1RC3
  Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
  Language: nl
  Time: 2016-11-07 10:30:25
  Register configuration 'inputAttacherJoint'
  Register configuration 'attacherJoint'
  Register configuration 'frontloader'
  Register configuration 'motor'
  Register configuration 'baseColor'
  Register configuration 'wheel'
  Register configuration 'rimColor'
  Register configuration 'design'
  Register configuration 'designColor'
  Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: FS17_challengerMT700EFieldViper
Load mod: FS17_valtraTSeriesCowEdition
Load mod: boughan_converted
 

 

Link naar opmerking
Deel via andere websites

Gearchiveerd

Dit topic is nu gearchiveerd en gesloten voor verdere reacties.


×
×
  • Maak Nieuw...

Belangrijke Informatie

By using this site, you agree to our Gebruiksvoorwaarden.