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Animated Objects


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  • Antwoorden 32
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In je modDesc zetten:

<l10n>
    <text name="input_GATE_MOVE">
        <en>Gate Open/Close</en>
        <de>Tor öffnen/schließen</de>
    </text>
</l10n>
<inputBindings>
    <input name="GATE_MOVE" category="ONFOOT" key1="" key2="" device="0" button="BUTTON_3" mouse="MOUSE_BUTTON_LEFT" />
</inputBindings>

Deze is van double_gate_2:

<animatedObject index="double_gate">
        <controls posKey="GATE_MOVE" triggerNode="0" posText="input_GATE_MOVE" negText="input_GATE_MOVE" />
        <animation initialTime="0" duration="8">
            <part node="1|1|0">
                <keyFrame time="0.55" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 90 0"  />
            </part>
		    <part node="2|1|0">
                <keyFrame time="0.55" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 -90 0"  />
            </part>	
			<part node="1|0|0">
                <keyFrame time="0.55" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 90 0"  />
            </part>
		    <part node="2|0|0">
                <keyFrame time="0.55" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 -90 0"  />
            </part>	
			 <part node="1|0|0|0">
                <keyFrame time="0.17" rotation="0 0 0" />
                <keyFrame time="0.5" rotation="180 0 0" />
            </part>
			<part node="2|0|0|0">
                <keyFrame time="0.0" translation="0 0 0" />
                <keyFrame time="0.1" translation="0 0 0.12" />
            </part>
        </animation>
    </animatedObject>

Deze is van  single_lh_gate_2:

<animatedObject index="single_lh_gate">
        <controls posKey="GATE_MOVE" triggerNode="0" posText="input_GATE_MOVE" negText="input_GATE_MOVE" />
        <animation initialTime="0" duration="6">
            <part node="1|1|0">
                <keyFrame time="0.15" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 -90 0"  />
            </part>>	
			<part node="1|0|0">
                <keyFrame time="0.15" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 -90 0"  />
            </part>	
			 <part node="1|0|0|0">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="0.1" translation="0 0 0.12" />
            </part>
        </animation>
    </animatedObject>

Deze is van  single_rh_gate_2:

<animatedObject index="single_rh_gate">
        <controls posKey="GATE_MOVE" triggerNode="0" posText="input_GATE_MOVE" negText="input_GATE_MOVE" />
        <animation initialTime="0" duration="6">
            <part node="1|1|0">
                <keyFrame time="0.15" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 90 0"  />
            </part>>	
			<part node="1|0|0">
                <keyFrame time="0.15" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 90 0"  />
            </part>	
			 <part node="1|0|0|0">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="0.1" translation="0 0 0.12" />
            </part>
        </animation>
    </animatedObject>

Dus je moet dan dit totaal in je animatedObjects.xml zetten:

<animatedObject index="double_gate">
        <controls posKey="GATE_MOVE" triggerNode="0" posText="input_GATE_MOVE" negText="input_GATE_MOVE" />
        <animation initialTime="0" duration="8">
            <part node="1|1|0">
                <keyFrame time="0.55" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 90 0"  />
            </part>
		    <part node="2|1|0">
                <keyFrame time="0.55" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 -90 0"  />
            </part>	
			<part node="1|0|0">
                <keyFrame time="0.55" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 90 0"  />
            </part>
		    <part node="2|0|0">
                <keyFrame time="0.55" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 -90 0"  />
            </part>	
			 <part node="1|0|0|0">
                <keyFrame time="0.17" rotation="0 0 0" />
                <keyFrame time="0.5" rotation="180 0 0" />
            </part>
			<part node="2|0|0|0">
                <keyFrame time="0.0" translation="0 0 0" />
                <keyFrame time="0.1" translation="0 0 0.12" />
            </part>
        </animation>
    </animatedObject>
	<animatedObject index="single_lh_gate">
        <controls posKey="GATE_MOVE" triggerNode="0" posText="input_GATE_MOVE" negText="input_GATE_MOVE" />
        <animation initialTime="0" duration="6">
            <part node="1|1|0">
                <keyFrame time="0.15" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 -90 0"  />
            </part>>	
			<part node="1|0|0">
                <keyFrame time="0.15" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 -90 0"  />
            </part>	
			 <part node="1|0|0|0">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="0.1" translation="0 0 0.12" />
            </part>
        </animation>
    </animatedObject>
	<animatedObject index="single_rh_gate">
        <controls posKey="GATE_MOVE" triggerNode="0" posText="input_GATE_MOVE" negText="input_GATE_MOVE" />
        <animation initialTime="0" duration="6">
            <part node="1|1|0">
                <keyFrame time="0.15" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 90 0"  />
            </part>>	
			<part node="1|0|0">
                <keyFrame time="0.15" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 90 0"  />
            </part>	
			 <part node="1|0|0|0">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="0.1" translation="0 0 0.12" />
            </part>
        </animation>
    </animatedObject>

 

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6 minuten geleden zei Bart:

In je modDesc zetten:


<l10n>
    <text name="input_GATE_MOVE">
        <en>Gate Open/Close</en>
        <de>Tor öffnen/schließen</de>
    </text>
</l10n>

<inputBindings>
    <input name="GATE_MOVE" category="ONFOOT" key1="" key2="" device="0" button="BUTTON_3" mouse="MOUSE_BUTTON_LEFT" />
</inputBindings>

Deze is van double_gate_2:


<animatedObject index="double_gate">
        <controls posKey="GATE_MOVE" triggerNode="0" posText="input_GATE_MOVE" negText="input_GATE_MOVE" />
        <animation initialTime="0" duration="8">
            <part node="1|1|0">
                <keyFrame time="0.55" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 90 0"  />
            </part>
		    <part node="2|1|0">
                <keyFrame time="0.55" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 -90 0"  />
            </part>	
			<part node="1|0|0">
                <keyFrame time="0.55" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 90 0"  />
            </part>
		    <part node="2|0|0">
                <keyFrame time="0.55" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 -90 0"  />
            </part>	
			 <part node="1|0|0|0">
                <keyFrame time="0.17" rotation="0 0 0" />
                <keyFrame time="0.5" rotation="180 0 0" />
            </part>
			<part node="2|0|0|0">
                <keyFrame time="0.0" translation="0 0 0" />
                <keyFrame time="0.1" translation="0 0 0.12" />
            </part>
        </animation>
    </animatedObject>

Deze is van  single_lh_gate_2:


<animatedObject index="single_lh_gate">
        <controls posKey="GATE_MOVE" triggerNode="0" posText="input_GATE_MOVE" negText="input_GATE_MOVE" />
        <animation initialTime="0" duration="6">
            <part node="1|1|0">
                <keyFrame time="0.15" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 -90 0"  />
            </part>>	
			<part node="1|0|0">
                <keyFrame time="0.15" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 -90 0"  />
            </part>	
			 <part node="1|0|0|0">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="0.1" translation="0 0 0.12" />
            </part>
        </animation>
    </animatedObject>

Deze is van  single_rh_gate_2:


<animatedObject index="single_rh_gate">
        <controls posKey="GATE_MOVE" triggerNode="0" posText="input_GATE_MOVE" negText="input_GATE_MOVE" />
        <animation initialTime="0" duration="6">
            <part node="1|1|0">
                <keyFrame time="0.15" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 90 0"  />
            </part>>	
			<part node="1|0|0">
                <keyFrame time="0.15" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 90 0"  />
            </part>	
			 <part node="1|0|0|0">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="0.1" translation="0 0 0.12" />
            </part>
        </animation>
    </animatedObject>

Dus je moet dan dit totaal in je animatedObjects.xml zetten:


<animatedObject index="double_gate">
        <controls posKey="GATE_MOVE" triggerNode="0" posText="input_GATE_MOVE" negText="input_GATE_MOVE" />
        <animation initialTime="0" duration="8">
            <part node="1|1|0">
                <keyFrame time="0.55" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 90 0"  />
            </part>
		    <part node="2|1|0">
                <keyFrame time="0.55" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 -90 0"  />
            </part>	
			<part node="1|0|0">
                <keyFrame time="0.55" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 90 0"  />
            </part>
		    <part node="2|0|0">
                <keyFrame time="0.55" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 -90 0"  />
            </part>	
			 <part node="1|0|0|0">
                <keyFrame time="0.17" rotation="0 0 0" />
                <keyFrame time="0.5" rotation="180 0 0" />
            </part>
			<part node="2|0|0|0">
                <keyFrame time="0.0" translation="0 0 0" />
                <keyFrame time="0.1" translation="0 0 0.12" />
            </part>
        </animation>
    </animatedObject>
	<animatedObject index="single_lh_gate">
        <controls posKey="GATE_MOVE" triggerNode="0" posText="input_GATE_MOVE" negText="input_GATE_MOVE" />
        <animation initialTime="0" duration="6">
            <part node="1|1|0">
                <keyFrame time="0.15" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 -90 0"  />
            </part>>	
			<part node="1|0|0">
                <keyFrame time="0.15" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 -90 0"  />
            </part>	
			 <part node="1|0|0|0">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="0.1" translation="0 0 0.12" />
            </part>
        </animation>
    </animatedObject>
	<animatedObject index="single_rh_gate">
        <controls posKey="GATE_MOVE" triggerNode="0" posText="input_GATE_MOVE" negText="input_GATE_MOVE" />
        <animation initialTime="0" duration="6">
            <part node="1|1|0">
                <keyFrame time="0.15" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 90 0"  />
            </part>>	
			<part node="1|0|0">
                <keyFrame time="0.15" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 90 0"  />
            </part>	
			 <part node="1|0|0|0">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="0.1" translation="0 0 0.12" />
            </part>
        </animation>
    </animatedObject>

 

Dus even ter bevesteging, dat totaal in animation.xml moet daar in, en dat van zet in moddesc moet in moddesc.xml?

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16 minuten geleden zei Bart:

Juist!

Laat even weten of het gelukt is!

Ik gok dat ik een klein klein heel groot foutje gemaakt, ik zie me map niet meer in de game staan en hier heb je me LOG:"

Spoiler

GIANTS Engine Runtime 7.0.0 (14220) 64bit (Build Date: Feb 17 2017)
Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
  CPU: Intel(R) Core(TM) i5-4460  CPU @ 3.20GHz
  Memory: 8053 MB
  OS: Windows NT 10.0 64-bit
Physics System
  Version: 5.9.5
  Thread(s): 2
Input System
  Keyboard enabled
  Mouse enabled
  Gamepad/Joystick enabled
  Force Feedback disabled
  Name: Mad Catz V.1 Stick
  Name: Logitech G27 Racing Wheel USB
Audio System
  Driver: OpenAL
  Version: 1.1
  Device: Generic Software
Render System
  Driver: Direct 3D 11
  Card Vendor: NVIDIA Corporation
  Renderer: NVIDIA GeForce GTX 960
  Version: 21.21.13.7892 (16.3.2017)
  Revision: 161
  Feature level: DirectX 11 ON
Info: Effective window resolution 1920 x 1080
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
  Level: Custom Very High
  View Distance Factor: 1.300000
  Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
  Shader Quality: 3
  Skip Mipmaps: 0
  LOD Distance Factor: 1.300000
  Terrain LOD Distance Factor: 2.000000
  Terrain Normal Mapping: Yes
  Foliage View Distance Factor: 1.600000
  Foliage Density: 0.500000
  Volume Mesh Tessellation Factor: 0.750000
  Tyre Tracks Segments Factor: 4.000000
  Max. Number of Shadow Lights: 5
  Max. Number of Lights: 512
  Max. Number of Lights Per Cluster: 32
  MSAA: 4
Farming Simulator 17
  Version: 1.4.4.0 1.4.4RC8
  Available Languages: en jp fr es ru it pt nl cs ct br tr ro kr
  Language: nl
  Time: 2017-03-28 15:41:56
  Register configuration 'inputAttacherJoint'
  Register configuration 'attacherJoint'
  Register configuration 'frontloader'
  Register configuration 'motor'
  Register configuration 'baseColor'
  Register configuration 'wheel'
  Register configuration 'rimColor'
  Register configuration 'design'
  Register configuration 'designColor'
  Register configuration 'vehicleType'
Game vehicle types loaded
Error: C:/Users/rickv/Documents/My Games/FarmingSimulator2017/mods/RickFS17MapNew/modDesc.xml. modDesc. .
Load mod: RickFS17MapNew
Error: Missing descVersion attribute in mod RickFS17MapNew

 

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7 minuten geleden zei Bart:

Stuur je ModDesc even door, zet hem hier neer in een spoiler.

Hier is mn ModDesc: 

Spoiler

<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<modDesc descVersion="30">
    <author>My Name</author>
    <version>1.2</version>
    <title>
        <en>Sample Mod Map</en>
        <de>Beispiel Mod Map</de>
    </title>
    <description>
        <en>This is the sample mod map.</en>
        <de>Dies ist die Beispiel Mod Map.</de>
    </description>
    <iconFilename>icon.png</iconFilename>
    <multiplayer supported="true"/>
    <l10n>
        <text name="sampleModMapBriefingText1">
            <en>This is the first paragraph. Here you can put a description of your map.</en>
            <de>Dies ist der erste Textabschnitt. Hier kann beispielsweise eine Beschreibung der Map stehen.</de>
        </text>
        <text name="sampleModMapBriefingText2">
            <en>This is the second paragraph.</en>
            <de>Dies ist der zweite Textabschnitt.</de>
        </text>
        <text name="sampleModMapBriefingText3">
            <en>This is the third paragraph.</en>
            <de>Dies ist der dritte Textabschnitt.</de>
        </text>
    </l10n>

    <maps>
        <map id="SampleModMap" className="Mission00" filename="$dataS/scripts/missions/mission00.lua" configFilename="maps/map01.xml" defaultVehiclesXMLFilename="defaultVehicles.xml">
            <title>
                <en>Sample Mod Map</en>
                <de>Beispiel Mod Map</de>
            </title>
            <description>
                <en>This is the sample mod map.</en>
                <de>Dies ist die Beispiel Mod Map.</de>
            </description>
            <iconFilename>maps/map01_preview.png</iconFilename>
        </map>
    </maps>
    
    l10n>
       <text name="input_GATE_MOVE">
           <en>Gate Open/Close</en>
           <de>Tor öffnen/schließen</de>
        </text>
    </l10n>

    <inputBindings>
        <input name="GATE_MOVE" category="ONFOOT" key1="" key2="" device="0" button="BUTTON_3" mouse="MOUSE_BUTTON_LEFT" />
    </inputBindings>
</modDesc>

 

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  • Master Moderator

moddesc versie 30 is voorbijgestreefd,   32 is het huidige nummer

 

en op regel 46 staat een verkeerd gespelde tag, daarom dat hij faalt

 

</maps>
    
    l10n>
       <text name="input_GATE_MOVE">
           <en>Gate Open/Close</en>
           <de>Tor öffnen/schließen</de>

</l10n>

 

verzet die blok naar de L10N blok daarboven en haal de tags eruit

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