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Vraag Error in log


TTV

Aanbevolen Bericht

Ik kan de wagen nu goed vullen en de banden kloppen ook. Het 17 fillplane zit erin, en werkt redelijk. Alleen, ik kan wel vullen alleen legen zal ik met de vork moeten doen :P

Als ik in de silo rij, dan komt er geen leeg teken of op i drukken heeft geen zin. Of midden in het land met CRTL I legen, gebeurt er wel wat. Het plane beweegt en de walzen van de opraapwagen gaan aan. De klep blijft ook dicht, maar dat zal wel een animatie fout zijn. En de wagen leegt niet. Ik heb geen idee wat ik daarvoor moet veranderen om dat goed te krijgen. In de log staat dan niks over het legen of iets als ik dat gedaan heb.

Ik test alles met alleen de opraapwagen in de savegame en voor de rest geen mods en in de standaard map. 

De log en de XML zet ik in de spoiler hier onder.

Log:

Spoiler

GIANTS Engine Runtime 7.0.0 (14220) 64bit (Build Date: Feb 17 2017)
Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
  CPU: Intel(R) Core(TM) i5-2300 CPU @ 2.80GHz
  Memory: 4074 MB
  OS: Windows NT 10.0 64-bit
Physics System
  Version: 5.9.5
  Thread(s): 2
Input System
  Keyboard enabled
  Mouse enabled
  Gamepad/Joystick enabled
  Force Feedback disabled
  Name: Logitech Dual Action
  Name: Logitech Racing Wheel
Audio System
  Driver: OpenAL
  Version: 1.1
  Device: Generic Software
Render System
  Driver: OpenGL
  Card Vendor: NVIDIA Corporation
  Renderer: GeForce GTX 1050 Ti/PCIe/SSE2
  Version: 4.5.0 NVIDIA 382.53
  Shader Version: 4.50 NVIDIA
  Max. Texture Layers: 16
  GL_AMD_depth_clamp_separate not supported
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
  Level: Custom Very High
  View Distance Factor: 0.800000
  Shadow Quality: 1.000000 Size: 2048 Filter-Size: 4
  Shader Quality: 3
  Skip Mipmaps: 0
  LOD Distance Factor: 1.500000
  Terrain LOD Distance Factor: 2.000000
  Terrain Normal Mapping: Yes
  Foliage View Distance Factor: 0.800000
  Foliage Density: 0.300000
  Volume Mesh Tessellation Factor: 0.500000
  Tyre Tracks Segments Factor: 4.000000
  Max. Number of Shadow Lights: 10
  Max. Number of Lights: 512
  Max. Number of Lights Per Cluster: 32
  MSAA: 4
Farming Simulator 17
  Version: 1.4.4.0 1.4.4RC8
  Available Languages: en jp fr es ru it pt nl cs ct br tr ro kr
  Language: nl
  Time: 2017-07-11 15:36:04
  Register configuration 'inputAttacherJoint'
  Register configuration 'attacherJoint'
  Register configuration 'frontloader'
  Register configuration 'motor'
  Register configuration 'baseColor'
  Register configuration 'wheel'
  Register configuration 'rimColor'
  Register configuration 'design'
  Register configuration 'designColor'
  Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: schuitemakerrapide3000 (Version: 1.0.0.0)
Warning: Only zip mods are supported in multiplayer. You need to zip the mod schuitemakerrapide3000 to use it in multiplayer.
Warning: Invalid brand name 'Lizard' in C:/Users/Wierda/Documents/My Games/FarmingSimulator2017/mods/schuitemakerrapide3000/SchuitemakerRapide3000.xml! Only capital letters and underscores allowed. Using Lizard instead.
dataS/cameraPath01.i3d (0.24) ms
dataS/cameraPath02.i3d (0.23) ms
dataS/cameraPath03.i3d (0.19) ms
data/sky/skyUS_day_night.i3d (46.35) ms
data/sky/rain.i3d (3.32) ms
data/sky/hail.i3d (2.67) ms
data/sky/dust.i3d (2.10) ms
data/maps/map01.i3d (6779.61) ms
data/objects/basketball/basketball.i3d (9.97) ms
Enabled withering
data/vehicles/steerable/fendt/fendt900.i3d (317.07) ms
data/vehicles/tools/poettinger/poettingerNovaCat301.i3d (151.83) ms
Error: Can't load resource 'C:/Users/Wierda/Documents/My Games/FarmingSimulator2017/mods/schuitemakerrapide3000/shared/dirt_normal.png'.
C:/Users/Wierda/Documents/My Games/FarmingSimulator2017/mods/schuitemakerrapide3000/SchuitemakerRapide3000.i3d (262.58) ms
Warning: No clipdistance set to node 1> (SchuitemakerRapide3000.i3d). Set default clipdistance (300)
data/objects/bigBagContainer/bigBagContainerSeeds.i3d (22.25) ms
data/objects/bigBagContainer/bigBagContainerFertilizer.i3d (8.87) ms
data/objects/pallets/fertilizerTank.i3d (13.49) ms
data/vehicles/train/locomotive.i3d (120.27) ms
data/vehicles/train/wagonTimber.i3d (58.71) ms
data/vehicles/train/wagonWoodChips.i3d (59.75) ms
data/vehicles/train/wagonGrain.i3d (59.95) ms
data/vehicles/train/wagonSugarbeets.i3d (60.39) ms
dataS2/character/player/player01.i3d (896.45) ms
 

 

XML:

Spoiler

<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="forageWagon">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <storeData>
        <name>
            <en>Rapide 3000</en>
            <neededPower>200</neededPower>
        </name>
         <specs>
            <neededPower>220</neededPower>
        </specs> 
        
        <functions>
            <function>$l10n_function_forageWagon</function>
        </functions>
        <image>store.dds</image>
        <price>75000</price>
        <dailyUpkeep>60</dailyUpkeep>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>Lizard</brand>
        <category>loaderWagons</category>
        <vertexBufferMemoryUsage>2158424</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>327804</indexBufferMemoryUsage>
        <textureMemoryUsage>12495760</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
    <filename>SchuitemakerRapide3000.i3d</filename>
    <size width="3.5" length="12.5"/>
    <powerConsumer ptoRpm="500" neededPtoPower="55"/>
    <speedLimit value="24"/>
     <wheelConfigurations>
        <wheelConfiguration name="$l10n_configuration_valueDefault" price="0">
            <wheels>
                <wheel                          tipOcclusionAreaGroupId="1" restLoad="1.9" repr="0>1|0" driveNode="0>1|0" forcePointRatio="0.2" filename="$data/vehicles/wheels/trelleborg/T404_800_45R30_5.xml" isLeft="true"  initialCompression="30" suspTravel="0.25" spring="20" damper="120" hasParticles="true" steeringAxleScale="0.3" steeringAxleRotMax="10" steeringAxleRotMin="-10" />
                <wheel                          tipOcclusionAreaGroupId="2" restLoad="1.9" repr="0>1|1" driveNode="0>1|1" forcePointRatio="0.2" filename="$data/vehicles/wheels/trelleborg/T404_800_45R30_5.xml" isLeft="false" initialCompression="30" suspTravel="0.25" spring="20" damper="120" hasParticles="true" steeringAxleScale="0.3" steeringAxleRotMax="10" steeringAxleRotMin="-10" />
                <wheel                          tipOcclusionAreaGroupId="1" restLoad="2.0" repr="0>1|2"                       forcePointRatio="0.3" filename="$data/vehicles/wheels/trelleborg/T404_800_45R30_5.xml" isLeft="true"  initialCompression="45" suspTravel="0.25" spring="20" damper="120" />
                <wheel                          tipOcclusionAreaGroupId="2" restLoad="2.0" repr="0>1|3"                       forcePointRatio="0.3" filename="$data/vehicles/wheels/trelleborg/T404_800_45R30_5.xml" isLeft="false" initialCompression="45" suspTravel="0.25" spring="20" damper="120" />
                <wheel                          tipOcclusionAreaGroupId="1" restLoad="2.1" repr="0>1|4" driveNode="0>1|4" forcePointRatio="0.3" filename="$data/vehicles/wheels/trelleborg/T404_800_45R30_5.xml" isLeft="true"  initialCompression="60" suspTravel="0.25" spring="20" damper="120" hasTireTracks="true" hasParticles="true" steeringAxleScale="-0.7" steeringAxleRotMax="25" steeringAxleRotMin="-25" />
                <wheel                          tipOcclusionAreaGroupId="2" restLoad="2.1" repr="0>1|5" driveNode="0>1|5" forcePointRatio="0.3" filename="$data/vehicles/wheels/trelleborg/T404_800_45R30_5.xml" isLeft="false" initialCompression="60" suspTravel="0.25" spring="20" damper="120" hasTireTracks="true" hasParticles="true" steeringAxleScale="-0.7" steeringAxleRotMax="25" steeringAxleRotMin="-25" />
            </wheels>
        </wheelConfiguration>
    </wheelConfigurations>
    
    <rimColorConfigurations useDefaultColors="true" price="100" icon="$dataS2/menu/hud/configurations/config_rimColor.png">
        <rimColorConfiguration color="0.294 0.294 0.294 1"/>
        <colorNode node="0>0|0"/>
    </rimColorConfigurations>
    
    <brakeForce>1</brakeForce>
    <steeringAxleAngleScale startSpeed="5" endSpeed="30"/>
    
    <inputAttacherJoints>
        <inputAttacherJoint index="0>0" jointType="trailerLow" ptoInputNode="0>5|9"/>
    </inputAttacherJoints>
   
   <forageWgnSound file="$data/vehicles/trailers/forageWagon.wav" pitchOffset="1" volume="1.0"/>
    <cylinderedHydraulicSound file="$data/sounds/hydraulicUp.wav" pitchOffset="0.80" volume="0.80" indoorVolumeFactor="0.65"/>
    <fillSound file="$data/maps/sounds/siloFillSound.wav" pitchOffset="1.00" volume="1.50" indoorVolumeFactor="0.65"/>
    
    <lights>
        <!--to be adjusted manually-->
        <low>
            <light decoration="0>11" lightTypes="0"/>
        </low>
        <!--to be adjusted manually-->
        <high>
            <light decoration="0>11" lightTypes="0"/>
        </high>
        <!--to be adjusted manually-->
        <states>0 1 2</states>
    </lights>
    <brakeLights>
        <brakeLight decoration="0>12"/>
    </brakeLights>
    <lightsaddon lightsStayOn="false">
        <light type="dirLeft" index="0>13"/>
        <light type="dirRight" index="0>14"/>
    </lightsaddon>
    
    <fillUnits>
        <fillUnit unit="$l10n_unit_literShort" fillTypeCategories="forageWagon" capacity="60000"/>
    </fillUnits>
    <massPerFillLevel value="0.00015"/>
    <workAreas>
        <workArea startIndex="15|0" widthIndex="15|1" heightIndex="15|2" type="forageWagon"/>
    </workAreas>
   <fillVolumes>
        <volumes>
            <volume index="0>20|0" scrollSpeedDischarge="0 0 0.4" scrollSpeedLoad="0 0 0.1"/>
        </volumes>
        <unloadInfos>
            <unloadInfo>
                <!-- back -->
                <node index="0>20|1" width="1.4" length="1.0" alsoUseLoadInfoForDischarge="true" loadInfoFillFactor="0.98" loadInfoSizeScale="3 4"/>
            </unloadInfo>
        </unloadInfos>
        <loadInfos>
            <loadInfo>
                <node index="0>20|2" width="1.4" length="1.0"/>
            </loadInfo>
        </loadInfos>
        <heights>
            <height fillVolumeIndex="1">
                <refNode index="0>20|3|0"/>
                <refNode index="0>20|3|1"/>
                <node index="0>21|0|0" baseScale="1 1 1" transAxis="0 1 0" scaleAxis="0 0 0"/>
            </height>
        </heights>
    </fillVolumes>
    
    <fillRootNode index="0>"/>
    <exactFillRootNode index="0>22|0"/>
    <fillAutoAimTargetNode index="0>22|1" startZ="1.9" endZ="-4.5" invert="false" fillUnitIndex="1" startPercentage="25"/>
    <fillMassNode index="0>"/>
    
   <forageWagon fillScale="5"/>
    
    <tipRotationNodes>
        <tipRotationNode index="0>5|5" rotSpeed="880" type="trailer" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1"/>
        <tipRotationNode index="0>5|6" rotSpeed="-880" type="trailer" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1"/>
    </tipRotationNodes>
   
   <tipScrollerNodes shaderParameter="uvScrollSpeed">
        <tipScrollerNode index="0>5|12" speed="0 0.37"/>
    </tipScrollerNodes>
   
   <turnedOnRotationNodes>
        <turnedOnRotationNode index="0>5|3|0" rotSpeed="-320" type="forageWagon" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
    </turnedOnRotationNodes>
    
     <tipReferencePoints>
        <tipReferencePoint index="0>7" width="2.5" />
    </tipReferencePoints>

    <tipAnimations>
        <tipAnimation speedScale="1" animationName="tipAnimationBack" dischargeStartTime="1" dischargeEndTime="16" >
            <tipEffect>
                <effectNode effectNode="0>21|0|0" materialType="unloading" materialTypeId="3" fadeTime="0.5"/>
                <effectNode effectNode="0>21|0|1" materialType="smoke"     materialTypeId="1" fadeTime="0.5"/>
            </tipEffect>
            <emitterShape node="0>21|1|0" />
            <fillVolume>
                <unloadInfo index="1"/>
                <height index="1"/>
            </fillVolume>
        </tipAnimation>
    </tipAnimations>
    
    <fillRootNode index="0>"/>
    <exactFillRootNode index="8"/>
    <fillAutoAimTargetNode index="9"/>
    <fillMassNode index="0>"/>
    
    <movingTools>
        <movingTool index="0>6">
            <componentJoint index="0" anchorActor="0"/>
        </movingTool>
        <movingTool index="0>5|1">
            <dependentPart index="0>5|2"/>
        </movingTool>
        <movingTool index="0>5|3">
            <dependentPart index="0>5|4"/>
        </movingTool>
    </movingTools>
    
    <movingParts>
        <movingPart index="0>5|2" referencePoint="0>5|1|0" referenceFrame="0>5">
            <translatingPart index="0>5|2|0"/>
        </movingPart>
        <movingPart index="0>5|4" referencePoint="0>5|3|1" referenceFrame="0>5|3" invertZ="true">
            <translatingPart index="0>5|4|0"/>
        </movingPart>
    </movingParts>
   
   <animations>
        <animation name="tipAnimation">
            <part node="0>5|1" startTime="0" duration="3" startRot="0 0 0" endRot="83 0 0"/>
        </animation>
        <animation name="moveSupport">
            <part node="0>6" startTime="0" duration="0.25" startTrans="0 0.5 3.66" endTrans="0 0.072 3.66"/>
            <part node="0>5|0" startTime="0" duration="0.28" startRot="90 0 0" endRot="0 0 0"/>
            <part node="0>5|0|0" startTime="0" duration="0.28" startTrans="0 -0.38 0" endTrans="0 -0.59 0"/>
            <part node="0>5|10" startTime="0" endTime="0.05" visibility="true"/>
            <part node="0>5|11" startTime="0" endTime="0.05" visibility="false"/>
            <part node="0>5|10" startTime="0.05" endTime="0.1" visibility="false"/>
            <part node="0>5|11" startTime="0.05" endTime="0.1" visibility="true"/>
            <part node="0>2|1" startTime="0" endTime="0.05" visibility="false"/>
            <part node="0>5|13" startTime="0" endTime="0.05" visibility="true"/>
            <part node="0>2|1" startTime="0.05" endTime="0.1" visibility="true"/>
            <part node="0>5|13" startTime="0.05" endTime="0.1" visibility="false"/>
        </animation>
        <animation name="rotatePickup">
            <part node="0>5|3" startTime="0" duration="1.5" startRot="0 0 0" endRot="-35 0 0"/>
            <part node="0>5|3|2" startTime="0" duration="1.5" startRot="0 0 0" endRot="35 0 0"/>
        </animation>
    </animations>
    <support animationName="moveSupport"/>
    <components count="2">
        <component1 centerOfMass="0 0.5 -0.75" solverIterationCount="10"/>
        <component2 centerOfMass="0 0 0" solverIterationCount="10"/>
        <joint component1="0" component2="1" index="0>6" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/>
    </components>
    <pickupAnimation name="rotatePickup" lowerSpeed="2" liftSpeed="-1" isDefaultLowered="false"/>
   
   <schemaOverlay file="$dataS2/menu/schemas/implementSchema.png" fileSelected="$dataS2/menu/schemas/implementSchemaSelected.png" fileTurnedOn="$dataS2/menu/schemas/implementSchemaTurnedOn.png" fileSelectedTurnedOn="$dataS2/menu/schemas/implementSchemaSelectedTurnedOn.png" width="0.5" height="0.5" attacherJointPosition="0 0" />
</vehicle>

 

 

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  • Antwoorden 33
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  • Master Moderator

@TTV,  ik even je xml in code gezet  ( <> icoon,  kan je stacken in spoilers ;)  )     Kijk eerst even na dat je groundref punt gedefineerd is, ik kan het niet direct vinden in de xml

 

 <groundReferenceNodes>
        <groundReferenceNode index="wel-het-juiste-punt-invullen" threshold="liefst-een-correcte-waarde" />
    </groundReferenceNodes>

 

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___________________________________________________________________________________________________________________________________________________________________

EDIT:

Probleem opgelost. Kwam door de Tipanimations.

___________________________________________________________________________________________________________________________________________________________________

 

@fa285634

Spoiler

 


 <groundReferenceNodes>
        <groundReferenceNode index="wel-het-juiste-punt-invullen" threshold="liefst-een-correcte-waarde" />
    </groundReferenceNodes>

Deze is van de standaard Strautmann:

 <groundReferenceNodes>
        <groundReferenceNode index="0>0|4|2|1" threshold="0.7" />
    </groundReferenceNodes>

 

 

Als ik die van de strautmann (staat in spoiler) dan opzoek in GE, dan staat die bij de pickup. Dat heeft toch niet met legen te maken?

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Ah haha dat kan wel eens makkelijk zijn als ie dat weet :P 

 

Over het legen.

Ik kan de wagen nu wel legen, alleen hij leegt per keer een heel klein beetje. Hij wil het niet "omhoog" legen wat je met de standaard wagen wel wat kan. Dus je moet een hele lange slurf gras maken met legen. Ipv op 1 bult.

Hoe kan ik dat goed krijgen?

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