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AVR moddesc error


Aanbevolen Bericht

Hallo ik heb camera's op een AVR Puma 3 gezet maar nu wil hij niet ingame en geeft hij een error aan weten jullie hoe ik dit kan verhelpen?

groet sander 

3 minuten later toegevoegd
Spoiler

<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<modDesc descVersion="31">
    <author>Hadrien</author>
    <version>1</version>
    <title>
        <en>AVR Puma</en>
        <de>AVR Puma</de>
    </title>
    <description>
      <en>
<![CDATA[Modell: Hadrien
Modelle AVR]]>
      </en>
      <de>
<![CDATA[Modell: Hadrien
Modelle AVR]]>
      </de>
    </description> 
    <iconFilename>Textur/store.dds</iconFilename>
    <multiplayer supported="true"/>

    <storeItems>
        <storeItem xmlFilename="AVRPuma.xml"/>
    </storeItems>
 <brands>
        <brand name="AVR" title="Avr" image="Textur/brand_avr.dds"/>
    </brands>
 
 </110n>
  <text name="WORKCAMERA">         <en>work camera</en>       <de>Arbeitskamera</de>          </text>
  <text name="ACTIVATE_CAMERAS">    <en>activate work cameras</en>  <de>Arbeitskameras aktivieren</de>      </text>
  <text name="input_ACTIVATE_CAMERAS">   <en>activate work cameras</en>  <de>Arbeitskameras aktivieren</de>      </text>
  <text name="CAM_NOT_AVAILABLE">   <en>Cam is not connected!</en>  <de>Kamera ist nicht angeschlossen!</de>    </text>
 </l10n>
 
 <extraSourceFiles>
        <sourceFile filename="cam/rafftnixGUI.lua"/>
    </extraSourceFiles>
 
 <vehicleTypes> 
 <type name="selfPropelledPotatoHarvester" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
        <specialization name="attacherJoints" />
        <specialization name="lights" />
        <specialization name="workArea" />
        <specialization name="speedRotatingParts" />
        <specialization name="animatedVehicle" />
        <specialization name="cylindered" />
        <specialization name="foldable" />
        <specialization name="motorized" />
        <specialization name="steerable" />
        <specialization name="drivable" />
        <specialization name="turnOnVehicle" />
        <specialization name="fruitPreparer" />
        <specialization name="cutter" />
        <specialization name="powerConsumer" />
        <specialization name="fillable" />
        <specialization name="fillVolume" />
        <specialization name="overloading" />
        <specialization name="pipe" />
        <specialization name="combine" />
        <specialization name="aiVehicle" />
        <specialization name="crawler" />
        <specialization name="honk" />
        <specialization name="washable" />
        <specialization name="mountable" />
  <specialization name="BackupCamACGui" />
    </type>
 <vehicleTypes>
 
</modDesc>

 

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GIANTS Engine Runtime 7.0.0 (15681) 64bit (Build Date: Dec  7 2017)
Copyright (c) 2008-2017, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2017, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
  CPU: Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz
  Memory: 8134 MB
  OS: Windows NT 10.0 64-bit
Physics System
  Version: 5.9.5
  Thread(s): 2
Input System
  Keyboard enabled
  Mouse enabled
  Gamepad/Joystick enabled
  Force Feedback disabled
Audio System
  Driver: OpenAL
  Version: 1.1
  Device: Generic Software
Render System
  Driver: Direct 3D 11
  Card Vendor: NVIDIA Corporation
  Renderer: NVIDIA GeForce GTX 1050
  Version: 23.21.13.9077 (23.1.2018)
  Revision: 161
  Feature level: DirectX 11 ON
Info: Effective window resolution 1280 x 1024
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
  Level: Custom Medium
  View Distance Factor: 1.000000
  Shadow Quality: 1.000000 Size: 2048 Filter-Size: 4
  Shader Quality: 1
  Skip Mipmaps: 1
  LOD Distance Factor: 1.000000
  Terrain LOD Distance Factor: 1.000000
  Terrain Normal Mapping: Yes
  Foliage View Distance Factor: 1.000000
  Max dynamic foliage View Distance Factor: 1.000000
  Foliage Density: 0.500000
  Volume Mesh Tessellation Factor: 1.000000
  Tyre Tracks Segments Factor: 1.000000
  Max. Number of Shadow Lights: 1
  Max. Number of Lights: 512
  Max. Number of Lights Per Cluster: 32
  MSAA: 0
Farming Simulator 17
  Version: 1.5.3.1 b1841
  Available Languages: en jp fr es ru it pt nl cs ct br tr ro kr
  Language: nl
  Time: 2018-03-17 12:56:03
  Register configuration 'inputAttacherJoint'
  Register configuration 'attacherJoint'
  Register configuration 'frontloader'
  Register configuration 'motor'
  Register configuration 'baseColor'
  Register configuration 'wheel'
  Register configuration 'rimColor'
  Register configuration 'design'
  Register configuration 'designColor'
  Register configuration 'vehicleType'
Game vehicle types loaded
Error: D:/Documenten/My Games/FarmingSimulator2017/mods/AVRPuma3/modDesc.xml. . .
Load mod: AVRPuma3
Error: Missing descVersion attribute in mod AVRPuma3
Load mod: DJmikeZoutkamp (Version: 1.0.0.0)
Load mod: Dolly_agpro_JmoddingInc (Version: 1.0.0.0)
Load mod: FBM17_AloeFrontloader (Version: 2.0.0.0)
Load mod: Ford_Forces (Version: 1.0)
Load mod: FS17Contest_Farmpolder (Version: 1.0.1.0)
Load mod: FS17Contest_FENDT_800_Favorit (Version: 1.0)
Load mod: FS17Contest_Fiatagri140_90DT_Turbo (Version: 1.0.0.0)
Load mod: FS17Contest_fordTWPack (Version: 1.0.0.0)
Load mod: FS17Contest_GoeweilRahmen_Ballengabel (Version: 1.5.0.0)
Load mod: FS17Contest_JohnDeere_3x50_Series (Version: 1.0.0.0)
Load mod: FS17Contest_MeijerFred (Version: 1.0.0.0)
Load mod: FS17Contest_newHolland_1X0_90 (Version: 1.0.0.0)
Load mod: FS17Contest_Rogedi (Version: 1.0)
Load mod: FS17Contest_Sicma_Multigrind200_v1 (Version: 1.0.0.0)
Load mod: FS17Contest_strautmannAperion (Version: 1.0.0.0)
Load mod: FS17_APTG2500 (Version: 1.0.0.0)
Load mod: FS17_BigM500_2017Edition (Version: 1.1.0.0)
Load mod: FS17_BVL_Siloverteiler (Version: 1.0.0.0)
Load mod: FS17_case721fxr (Version: 1.3.1.0)
Load mod: FS17_CaseIH1455XL (Version: 1.0)
Load mod: FS17_CaseIHPuma165CVX (Version: 1.0.0.0)
Load mod: FS17_CaseIHPumaCVXOld (Version: 1.0.0.1)
Load mod: FS17_CaseIH_Maxxum_PACK (Version: 1.3.0.0)
Load mod: FS17_claasDisco3450Plus (Version: 1.0.0.0)
Load mod: FS17_ClaasKawecoCarat180TD (Version: 1.0.0.0)
Load mod: FS17_ClaasMegaPack (Version: 2.0.0.0)
Load mod: FS17_DCK_FollowMe (Version: 1.2.1.40)
Load mod: FS17_DeutzCondimaster (Version: 1.0.0.0)
Load mod: FS17_deutzFahrCondimaster8331 (Version: 1.0.1.0)
Load mod: FS17_DJI_Phantom_2 (Version: 1.0/2017)
Load mod: FS17_Dubex_LiquidFertilizerTank (Version: 1.0.0.0)
Load mod: FS17_FendtFarmer31xLSA (Version: 1.0.1.0)
Load mod: FS17_Fiat120c (Version: 1.1.0.0)
Load mod: FS17_Fiat_400_500_series (Version: 1.0.0.6)
Load mod: FS17_ForRealModule01_CropDestruction (Version: 1.0.4.1)
Load mod: FS17_ForRealModule02_TireDirt (Version: 1.0.2.0)
Load mod: FS17_ForRealModule03_GroundResponse (Version: 1.0.4.0)
Load mod: FS17_FR850 (Version: 1.0.0.0)
Load mod: FS17_FrontloaderFixedAxleRemover (Version: 1.0.0.0)
Load mod: FS17_FSC_ModContest_Case_Optum_Contest (Version: 1.0.0.6)
Load mod: FS17_FSC_ModContest_Grimme_GL_420 (Version: 1.0.0.0)
Load mod: FS17_FSC_ModContest_Kaweco_KW80 (Version: 1.0.0.0)
Load mod: FS17_FSC_ModContest_SiloWalze_Jmodding (Version: 1.0)
Load mod: FS17_FSC_ModContest_Traco_Lowloader (Version: 1.0.0.0)
Load mod: FS17_FSC_ModContest_Veenhuis_14_2 (Version: 1.0.0.0)
Load mod: FS17_Gilibert_Pro1800 (Version: 1.0.0.0)
Load mod: FS17_Goweil_LT_Master (Version: 1.2.0.0)
Load mod: FS17_Grimme_GT170_S (Version: 0.9)
Load mod: FS17_Guellepack (Version: 6.0.0.2)
Load mod: FS17_Hankmo90 (Version: 2.0.0.0)
Load mod: FS17_HekampBucket (Version: 1.0.0.0)
Load mod: FS17_HolarasHulk (Version: 1.0.0.0)
Load mod: FS17_HolarasOCTO1500 (Version: 1.1.0.0)
Load mod: FS17_holmerPack (Version: 1.0.0.1)
Load mod: FS17_horschAgrovationVehicles (Version: 1.0.0.0)
Load mod: FS17_hoseSystem (Version: 1.1.0.0)
Load mod: FS17_IHC_644 (Version: 2.3.2.0)
Load mod: FS17_Imants_47SX (Version: 1.0.0.0)
Load mod: FS17_itRunnerManureContainer (Version: 1.0.0.5)
Load mod: FS17_itRunnerPack (Version: 1.0.0.3)
Load mod: FS17_JD1630FL (Version: 1.0.0.0)
Load mod: FS17_JohnDeere6800_Ts (Version: 1.0.0.1)
Load mod: FS17_JohnDeere690 (Version: 2.0.0.0)
Load mod: FS17_JohnDeere6R_FBM (Version: 1.0.0.1)
Load mod: FS17_JohnDeere_6Series (Version: 1.0.0.0)
Load mod: FS17_John_Deere_7010_CGJ (Version: 1.0.0.0)
Load mod: FS17_KawecoTurbotanker (Version: 1.0)
Load mod: FS17_Kaweco_6000L (Version: 1.0.0.2)
Load mod: FS17_Kaweco_OptiDisc (Version: 1.0.0.0)
Load mod: FS17_KempBaleGrab (Version: 1.0.0.0)
Load mod: FS17_KroneEasyCollect750 (Version: 1.0.0.0)
Load mod: FS17_KroneKWT11x22 (Version: 1.0)
Load mod: FS17_KroneSwadroTC930 (Version: 1.1.0.0)
Load mod: FS17_KroneUltimaCF155XC (Version: 1.0.0.0)
Load mod: FS17_Krone_BiGX_Series (Version: 1.1.0.0)
Load mod: FS17_Kuhn_GA4521GM (Version: 1.0)
Load mod: FS17_kvernelandMowers (Version: 1.0.1.0)
Load mod: FS17_LelyStorm (Version: 1.1.0.0)
Load mod: FS17_Lely_terra_250 (Version: 1.0.0.0)
Load mod: FS17_LIEBHERR_902_Pack (Version: 1.0.0.1)
Load mod: FS17_LightAddon (Version: 2.0.1)
Load mod: FS17_Linde_H40D (Version: 1.0.0.0)
Load mod: FS17_LiquidManureTankPlaceable (Version: 1.0.0.0)
Load mod: FS17_manualAttaching (Version: 1.3.0.0)
Load mod: FS17_maschioGaspardoPack (Version: 1.1.1.4)
Load mod: FS17_MasseyFerguson135_240 (Version: 1.1.0.0)
Load mod: FS17_MasseyFerguson7400 (Version: 1.0.0.0)
Load mod: FS17_MB3D_ClaasJaguar800 (Version: 1.1.0.0)
Load mod: FS17_MB3D_ClaasPickUp300 (Version: 1.0.0.0)
Load mod: FS17_MB3D_JohnDeere7030 (Version: 2.0.0.0)
Load mod: FS17_McHaleBlockcutters (Version: 1.0.0.0)
Load mod: FS17_MeijerHollandPack (Version: 1.0.0.0)
Load mod: FS17_mengeleGarant5402 (Version: 1.0.1.1)
Load mod: FS17_MetsjoMid_DT (Version: 1.0.0.1)
Load mod: FS17_MF8700USA (Version: 1.0.0.0)
Load mod: FS17_MF_Old_Generation (Version: 1.0.0.2)
Load mod: FS17_moreRealistic (Version: 1.2.0.0)
Load mod: FS17_More_Material (Version: 1.5.0.0)
Load mod: FS17_Mudguards (Version: 1.0.0.0)
Load mod: FS17_MudScrapers (Version: 1.0.0.0)
Load mod: FS17_NewHollandCR9_90_40YearsEdition (Version: 1.0.0.0)
Load mod: FS17_newHollandT7Tier4a (Version: 1.0.0.0)
Load mod: FS17_NewHolland_Headers (Version: 1.0.0.0)
Load mod: FS17_NewHolland_T7Series (Version: 1.0.0.0)
Load mod: FS17_New_Holland_BB960A (Version: 1.0.0.0)
Load mod: FS17_NH_TSSeries (Version: 1.0.0.0)
Load mod: FS17_No_HUD (Version: 1.0.0.0)
Load mod: FS17_OldForageWagons (Version: 1.1.0.0)
Load mod: FS17_PeeconBiga (Version: 1.1.0.0)
Load mod: FS17_placeableRefillStation (Version: 1.0.0.1)
Load mod: FS17_PoettingerEurocat275 (Version: 1.0.0.0)
Load mod: FS17_PoettingerEurocat315H (Version: 1.0.0.0)
Load mod: FS17_Poettinger_Novaalpin (Version: 2.5.0.0)
Load mod: FS17_QuickeQ930 (Version: 1.0.0.0)
Load mod: FS17_rabaudSweeperBSM (Version: 1.0.0.1)
Load mod: FS17_RM_Seasons (Version: 1.3.0.0)
Load mod: FS17_ROCRT1000 (Version: 1.0.0.0)
Load mod: FS17_Ropa_Panther (Version: 1.0.0.3)
Load mod: FS17_sauterFastCoupler (Version: 1.0.0.0)
Load mod: FS17_Siloking_DA2300 (Version: 1.0)
Load mod: FS17_Stego500 (Version: 1.0.0.0)
Load mod: FS17_SteyrProfi (Version: 1.0.0.0)
Load mod: FS17_strautmann_PS1001 (Version: 1.0.0.0)
Load mod: FS17_TowBar (Version: 1.2.0.0)
Load mod: FS17_Trima910 (Version: 1.0.0.0)
Load mod: FS17_Trioliet_U165 (Version: 1.0.0.0)
Load mod: FS17_Valmet04 (Version: 1.0.0.0)
Load mod: FS17_VervaetHydroTrike_pack (Version: 1.0.0.0)
Load mod: FS17_ViconHaybob (Version: 1.0.0.0)
Load mod: FS17_Vicon_KD714 (Version: 1.0.0.0)
Load mod: FS17_vssAgro_drFFR (Version: 1.1.0.0)
Load mod: FS17_watertrailer (Version: 1.0.0.0)
Load mod: FS17_Weidemann1502Pack (Version: 2.0)
Load mod: FS17_Welger_ap730 (Version: 1.0)
Load mod: FS17_WifoKSPack (Version: 1.0)
Load mod: FS17_WifoP46 (Version: 1.1.0.0)
Load mod: FS17_YloLN185 (Version: 1.0)
Load mod: FS_17_VanEigenBodem (Version: 1.0)
Load mod: International_1255_1455_V2 (Version: 1.0.0.0)
Load mod: McCormickD430_ubp_stielaugen_FL (Version: 1.1.2.3)
Load mod: MC_Cormick_430_FL_Tools (Version: 1.0)
Load mod: MiedemaMT (Version: 1.0.0.0)
Load mod: Miedema_Stronga_BL850 (Version: 1.0.0.0)
Error: Failed to open xml file 'D:/Documenten/My Games/FarmingSimulator2017/mods/panel_grimme_gt170s/modDesc.xml'.
Load mod: panel_grimme_gt170s
Error: Missing descVersion attribute in mod panel_grimme_gt170s
Load mod: Papenburger_Map (Version: 2.0)
Load mod: PeeconCargoTandemYellow (Version: 1.0.0.0)
Load mod: PoettingerEuroprofi5000 (Version: 1.0.0.0)
Load mod: PUMA_CVX_SOUND (Version: 1.0.0.0)
Load mod: PZ_ZweegersCM185H_converted (Version: 1.0.0.0)
Load mod: Renault_751s_7514s_781s_7814s (Version: 1.0.0.0)
Load mod: Schluter_Eemhuus (Version: V2 FS17)
Load mod: TW_Eemhuus2 (Version: 1.0.0.0)
Load mod: VanOosten_TSA_30000 (Version: 1.0)
Load mod: Vanoosten_Volvo (Version: 1.0.0.0)
Error: invalid brand name 'VAN OOSTEN'! Only capital letters allowed!
Load mod: Wesermarsch (Version: 1.0.0.0)
Error: Can't load resource ''.
Error: Can't load resource ''.
Error: Can't load resource ''.

 

0 minuten later toegevoegd

 

Spoiler

<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="selfPropelledPotatoHarvester">
 <annotation>Hadrien</annotation>
   <storeData>
        <name>puma</name>
        <specs>
            <power>496</power>
            <maxSpeed>25</maxSpeed>
            <workingWidth>3.0</workingWidth>
        </specs>
        <functions>
            <function>$l10n_function_harvestingSelfPropelledPotato</function>
        </functions>
        <image>Textur/store.dds</image>
        <price>430000</price>
        <dailyUpkeep>1290</dailyUpkeep>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>AVR</brand>
        <category>potatoHarvesting</category>
        <fieldJob sizeCategory="1" typeCategory="potatoHarvesting" />
    </storeData>

 <typeDesc>$l10n_TypeDesc_Harvester</typeDesc>
 <filename>AVRPuma.i3d</filename>
    <size width="5" length="15" lengthOffset="-0.5"/>

     <wheelConfigurations>
        <wheelConfiguration name="$l10n_configuration_valueDefault" price="0">
            <wheels autoRotateBackSpeed="2.7">
                <wheel rotSpeed="1" restLoad="1.1" repr="0>1" driveNode="0>1|0|0" forcePointRatio="0.2" filename="$data/vehicles/wheels/trelleborg/TM100_300_95R52.xml" isLeft="true"  configIndex="n8v7" initialCompression="50" suspTravel="0.1" spring="110" damper="50" fenderNode="0>1|0|5|3" fenderRotMax="38"  hasTireTracks="true" hasParticles="true" steeringNode="0>66|5|0" steeringNodeMinTransX="0.11" steeringNodeMaxTransX="-0.11" />
                <wheel rotSpeed="1" restLoad="1.1" repr="0>0" driveNode="0>0|0|0" forcePointRatio="0.2" filename="$data/vehicles/wheels/trelleborg/TM100_300_95R52.xml" isLeft="false" configIndex="n8v7" initialCompression="50" suspTravel="0.1" spring="110" damper="50" fenderNode="0>0|0|5|2" fenderRotMin="-38" hasTireTracks="true" hasParticles="true" />
                <wheel rotSpeed="1" restLoad="1.1" repr="0>2" driveNode="0>2|0"   forcePointRatio="0.3" filename="$data/vehicles/wheels/trelleborg/TM900_900_60R38.xml" isLeft="true"  configIndex="n10v14"  initialCompression="50" suspTravel="0.1" spring="110" damper="50"                           hasTireTracks="true" hasParticles="true" />
                <wheel rotSpeed="1" restLoad="1.1" repr="0>3" driveNode="0>3|0"   forcePointRatio="0.3" filename="$data/vehicles/wheels/trelleborg/TM900_900_60R38.xml" isLeft="false" configIndex="n10v14"  initialCompression="50" suspTravel="0.1" spring="110" damper="50"                            hasTireTracks="true" hasParticles="true" />
  <wheel rotSpeed="0" repr="3>2" radius="0.8" initialCompression="50" suspTravel="0.2" spring="110" damper="50" mass="0.315" hasTireTracks="true" hasParticles="true"/>
         <wheel rotSpeed="0" repr="3>3" radius="0.8" initialCompression="50" suspTravel="0.2" spring="110" damper="50" mass="0.315" hasTireTracks="true" hasParticles="true"/>
            </wheels>
        </wheelConfiguration>
    </wheelConfigurations>

 <differentials>
        <differential torqueRatio="0.5" maxSpeedRatio="1.8" wheelIndex1="0" wheelIndex2="1" /> <!-- front left-right -->
        <differential torqueRatio="0.5" maxSpeedRatio="1.8" wheelIndex1="2" wheelIndex2="3" /> <!-- back left-right -->
        <differential torqueRatio="0.5" maxSpeedRatio="1.8" differentialIndex1="0" differentialIndex2="1" /> <!-- front-back -->
    </differentials>

 <ackermannSteering rotSpeed="70" rotMax="40" rotCenter="0 -0.74" />
 
    <motorConfigurations>
        <motorConfiguration name="Puma 3" hp="496" price="0">
            <motor torqueScale="1.271" minRpm="1000" maxRpm="2000" maxForwardSpeed="32" maxBackwardSpeed="15" brakeForce="13.5" lowBrakeForceScale="0.22" lowBrakeForceSpeedLimit="1" rotInertia="0.002" minForwardGearRatio="10.2" maxForwardGearRatio="300" minBackwardGearRatio="37" maxBackwardGearRatio="300">
                <torque normRpm="0.45" torque="0.9"/>
                <torque normRpm="0.5" torque="0.97"/>
                <torque normRpm="0.59" torque="1"/>
                <torque normRpm="0.72" torque="1"/>
                <torque normRpm="0.86" torque="0.88"/>
                <torque normRpm="1" torque="0.72"/>
            </motor>
        </motorConfiguration>
    </motorConfigurations>
 
    <fuelCapacity>920</fuelCapacity>
    <fuelUsage>98</fuelUsage>
    <aiTurnThreshWidthScale value="1"/>

    <speedLimit value="10" /> 

    <cameras count="2">
        <camera1 index="0>5|0" rotatable="true" rotateNode="0>5" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="8" transMax="35"  >
   <raycastNode index="0>7"/>
   <raycastNode index="0>3"/>
  </camera1>
        <camera2 index="0>6" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" /> />
    </cameras>

 <lights>
        <low>
            <light realLight="0>40|0|1|0|2|2"                               lightTypes="1 2" />
            <light realLight="0>40|0|1|0|1|2"                               lightTypes="1 2" />
            <light                        decoration="0>40|0|1|0|1|1"       lightTypes="1 2 " />
            <light                        decoration="0>40|0|1|0|1|1"        lightTypes="1 2 " />
     <light                        decoration="0>34|0"        lightTypes="0 1 2" />
  <light                        decoration="2>0|18"        lightTypes="0 1 2" />
  <light                        realLight="2>0|21"        lightTypes="0 1 2" />
  <light                        realLight="0>40|0|1|0|2|3"        lightTypes="2" />
        </low>
        <high>
            <light realLight="0>40|0|1|0|2|2"                               lightTypes="1 2" />
            <light realLight="0>40|0|1|0|1|2"                               lightTypes="1 2" />
            <light                        decoration="0>40|0|1|0|1|1"       lightTypes="1 2" />
            <light                        decoration="0>40|0|1|0|1|1"        lightTypes="1 2" />
  <light                        decoration="0>34|0"        lightTypes="0 1 2" />
  <light                        decoration="2>0|18"        lightTypes="0 1 2" />
  <light                        realLight="2>0|21"        lightTypes="0 1 2" />
  <light                        realLight="0>40|0|1|0|2|3"        lightTypes="2" />
        </high>
        <states>
            <state lightTypes="0" />
  <state lightTypes="0 1" />
  <state lightTypes="0 1 2" />
        </states>
    </lights>

 <brakeLights>
  <brakeLight decoration="0>40|0|1|0|3" />
 </brakeLights>

 <turnLights>
        <turnLightLeft decoration="0>43" />
 <turnLightLeft decoration="2>0|19" />
        <turnLightRight decoration="0>44" />
 <turnLightRight decoration="2>0|20" />
       </turnLights>

    <reverseLights>
        <reverseLight decoration="0>45" />
    </reverseLights>
 
 <indoorHud>
        <speed animName="speedDisplay" />
 <rpm   numbers="0>82|4|1" precision="0" />
 <fillLevel     numbers="0>82|6" precision="0" />
 <workedHectars numbers="0>82|5" precision="1" />
     </indoorHud>

 <beaconLights>
        <beaconLight index="0>102" speed="0.015" filename="$data/shared/beaconLights/beaconLight05.i3d" />
        <beaconLight index="0>103" speed="0.015" filename="$data/shared/beaconLights/beaconLight05.i3d" />
 <beaconLight index="0>120" speed="0.015" filename="$data/shared/beaconLights/beaconLight05.i3d" />
    </beaconLights>

 <steering index="0>90|18|1|0" indoorRotation="540" outdoorRotation="60" />
    <enterReferenceNode index="0>" />
    <exitPoint index="9" />

 <motorStartDuration>2500</motorStartDuration>

    <motorStartSound file="$data/vehicles/steerable/grimme/grimmeTectron_start.wav" pitchOffset="1.00"   volume="1.00"  indoorVolumeFactor="0.47"  indoorLowpassGain="0.75"/>
    <motorSound file="$data/vehicles/steerable/grimme/grimmeTectron_idle.wav"       pitchOffset="1.00"   volume="1.00"  indoorVolumeFactor="0.47"  indoorLowpassGain="0.75" pitchMax="1.10" />
    <motorStopSound file="$data/vehicles/steerable/grimme/grimmeTectron_stop.wav"   pitchOffset="1.00"   volume="0.60"  indoorVolumeFactor="0.47"  indoorLowpassGain="0.75"/>
    <motorSoundRun file="$data/sounds/transmission/transmissionTinged_engine.wav"   pitchOffset="0.85"   volume="0.50"  indoorVolumeFactor="0.57"  indoorLowpassGain="0.85" pitchMax="1.20" />

    <gearboxSound file="$data/sounds/transmission/transmissionScorpion.wav"         pitchOffset="1.00"  volume="0.26"  indoorVolumeFactor="0.67"  indoorLowpassGain="0.75"  pitchMax="1.50" volumeMax="0.45" reverseVolumeMax="0.50" />
    <retarderSound file="$data/sounds/transmission/module1.wav"                     pitchOffset="0.85"  volume="0.24"  indoorVolumeFactor="0.47"  indoorLowpassGain="0.75"  pitchMax="1.40" volumeMax="0.34" minSpeed="0.75"/>
    <reverseDriveSound file="$data/sounds/reverseDrivingBeep_2.wav"                 pitchOffset="1.00"  volume="1.00"  indoorVolumeFactor="0.20"  indoorLowpassGain="0.75"  />

    <threshingStartSound file="$data/vehicles/steerable/grimme/grimmeSP_startwork.wav"            pitchOffset="0.95"   volume="0.80"  indoorVolumeFactor="0.36"  indoorLowpassGain="0.75" />
    <threshingSound file="$data/vehicles/steerable/grimme/grimmeSP_work.wav"                      pitchOffset="0.95"   volume="0.80"  indoorVolumeFactor="0.36"  indoorLowpassGain="0.75" />
    <threshingStopSound file="$data/vehicles/steerable/grimme/grimmeSP_stopwork.wav"              pitchOffset="0.95"   volume="0.80"  indoorVolumeFactor="0.36"  indoorLowpassGain="0.75" />

    <brakeCompressor capacity="100" fillSpeed="1"/>
    <maximalAirConsumptionPerFullStop value="1000" />
    <brakeCompressorStartSound file="$data/sounds/technicalAccessories/compressor_controller.wav" pitchOffset="2.50" volume="1.10" indoorVolumeFactor="0.50" indoorLowpassGain="0.90" />
    <brakeCompressorRunSound file="$data/sounds/technicalAccessories/compressor_idle.wav"         pitchOffset="0.86" volume="0.18" indoorVolumeFactor="0.00" indoorLowpassGain="0.00" pitchMax="1.20" />
    <brakeCompressorStopSound file="$data/sounds/technicalAccessories/pressure_regulator.wav"     pitchOffset="1.60" volume="0.95" indoorVolumeFactor="0.50" indoorLowpassGain="0.90" />
    <compressedAirSound file="$data/sounds/technicalAccessories/brakeSmall.wav"                   pitchOffset="1.00" volume="0.05" indoorVolumeFactor="0.50" indoorLowpassGain="0.90" />
    <airReleaseValveSound file="$data/sounds/technicalAccessories/regulator_valve.wav"            pitchOffset="1.00" volume="1.10" indoorVolumeFactor="0.90" indoorLowpassGain="0.90"/>

    <cylinderedHydraulicSound file="$data/sounds/hydraulicUp.wav"                                 pitchOffset="0.32" volume="1.10" indoorVolumeFactor="0.50" indoorLowpassGain="0.75" />
    <attachSound file="$data/sounds/header_attach.wav"                                            pitchOffset="1.00" volume="1.00" indoorVolumeFactor="0.55" indoorLowpassGain="0.75" />
    <honkSound file="$data/sounds/hornBig.wav"                                                    pitchOffset="1.00" volume="1.50" indoorVolumeFactor="0.20" indoorLowpassGain="0.75" />


    <exhaustEffects>
        <exhaustEffect index="0>36" filename="$data/particleSystems/shared/exhaust.i3d" minRpmColor="0.9 0.9 0.9 0.05" maxRpmColor="0.9 0.9 0.9 0.2" minRpmScale="0.15" maxRpmScale="0.45" xzRotationsOffset="0 0" xzRotationsForward="0 150" xzRotationsBackward="0 -100" xzRotationsLeft="0 -100" xzRotationsRight="0 100"/>
    </exhaustEffects>

 <honkSound file="$data/vehicles/shared/horn.wav" volume="1" radius="70" innerRadius="10" />


    <characterNode index="0>31|0" cameraMinDistance="1.5" filename="$dataS2/character/player/player.xml" spineRotation="180 0 108" >
        <target ikChain="rightFoot" targetNode="0>31|1" />
        <target ikChain="leftFoot"  targetNode="0>31|2" />
        <target ikChain="rightArm"  targetNode="0>90|15|0" setDirty="true"/>
        <target ikChain="leftArm"   targetNode="0>90|18|1|0|1" setDirty="true" />
    </characterNode>

 <backupCams>
   <cam index="0>106|0|0" />
   <cam index="0>52|0|0" />
   <cam index="0>53|0|0" />
   <cam index="0>57|0|0" />
   <cam index="0>17|0|4|0|0" />
    </backupCams>
 <lexion600Gui fileName="hud/600GUI.dds">
  <position  x="0.831" y="0.06" width="0.166" height="0.166" />
  <backGround x="0.8265" y="0.1785" width="0.174" height="0.035" fileName="hud/hud_block.dds"/>
  <dirt cleanNode="0>"/>
 </lexion600Gui>
  

   
    <turnedOnRotationNodes>
        <turnedOnRotationNode index="2>0|0|0" type="cutter" rotSpeed="-600" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1" />
    </turnedOnRotationNodes>

    <speedRotatingParts>
        <speedRotatingPart index="1>0|0|1|0" radius="0.296" wheelIndex="0" foldMinLimit="0" foldMaxLimit="0.01" />
        <speedRotatingPart index="1>0|0|1|1" radius="0.322" wheelIndex="0" foldMinLimit="0" foldMaxLimit="0.01" />
        <speedRotatingPart index="1>0|0|1|2" radius="0.212" wheelIndex="0" foldMinLimit="0" foldMaxLimit="0.01" />
 <speedRotatingPart index="1>0|1|1|0" radius="0.296" wheelIndex="0" foldMinLimit="0" foldMaxLimit="0.01" />
        <speedRotatingPart index="1>0|1|1|1" radius="0.322" wheelIndex="0" foldMinLimit="0" foldMaxLimit="0.01" />
        <speedRotatingPart index="1>0|1|1|2" radius="0.212" wheelIndex="0" foldMinLimit="0" foldMaxLimit="0.01" />
    </speedRotatingParts>

    <fillUnits>
        <fillUnit unit="$l10n_unit_literShort" fillTypes="potato" capacity="20000" />
    </fillUnits>

    <overloading capacity="1500" >
        <trailerTriggers>
            <trailerTrigger index="0>75" />
        </trailerTriggers>
    </overloading>

    <allowFillFromAir value="false" />

    <!-- Cutter fruit type -->
    <fruitPreparer fruitType="potato"/>

 <fillVolumes>
        <volumes>
            <volume index="0>78" maxDelta="0.7" />
        </volumes>

        <unloadInfos>
            <unloadInfo fillVolumeIndex="1" >
                <node index="0>77" width="0.5" length="1.0" />
            </unloadInfo>
        </unloadInfos>

        <loadInfos fillVolumeIndex="1" >
            <loadInfo>
                <node index="0>76" width="0.2" length="1.0" />
            </loadInfo>
        </loadInfos>

        <dischargeInfos fillVolumeIndex="1" >
            <dischargeInfo>
                <node index="0>96|0|0|0|9|0|7" width="0.2" length="1.0" />
            </dischargeInfo>
        </dischargeInfos>
    </fillVolumes>
   
    <workAreas>
        <workArea startIndex="0>14|0" widthIndex="0>14|1" heightIndex="0>14|2" foldMinLimit="0" foldMaxLimit="0.01" type="cutter" />
        <workArea startIndex="0>14|3" widthIndex="0>14|4" heightIndex="0>14|5" foldMinLimit="0" foldMaxLimit="0.01" type="fruitPreparer" />
    </workAreas>

    <ai>
        <areaMarkers leftIndex="0>118|0|0" rightIndex="0>118|0|1" backIndex="0>118|0|2" />
        <sizeMarkers leftIndex="0>118|1|0" rightIndex="0>118|1|1" backIndex="0>118|1|2" />
        <trafficCollisionTrigger index="0>118|2" />
        <needsLowering value="true "/>
        <forceTurnNoBackward value="false" />
        <minTurningRadius value="8"/>
    </ai>

    <combine>
        <threshingScrollers>
        <!-- potato pickup -->
        <threshingScroller index="1>0|2" scrollSpeed="-1.4" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" turnOnFadeTime="1" turnOffFadeTime="1"/>
        <threshingScroller index="0>22" scrollSpeed="-1.4" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" turnOnFadeTime="1" turnOffFadeTime="1"/>
        <!-- potato filling -->
       <threshingScroller index="0>17|0|0" scrollSpeed="-0.2" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" turnOnFadeTime="1" turnOffFadeTime="1"/>
       <threshingScroller index="0>17|2" scrollSpeed="-0.2" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" turnOnFadeTime="1" turnOffFadeTime="1"/>
       <threshingScroller index="0>41|0|0" scrollSpeed="-0.2" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" turnOnFadeTime="1" turnOffFadeTime="1"/>
       <threshingScroller index="0>42|0|0" scrollSpeed="-0.2" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" turnOnFadeTime="1" turnOffFadeTime="1"/>
 <threshingScroller index="0>80|0|0" scrollSpeed="0.2" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" turnOnFadeTime="1" turnOffFadeTime="1"/>
 <threshingScroller index="0>87|0|0" scrollSpeed="-0.2" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" turnOnFadeTime="1" turnOffFadeTime="1"/>
        <threshingScroller index="0>40|4|1|0" scrollSpeed="-2.2" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" turnOnFadeTime="1" turnOffFadeTime="1"/>
     </threshingScrollers>

    <threshingFillScrollers toggleTime="0">
        <!-- potato pickup dirt+potatos-->
        <threshingFillScroller type="potato" index="0>24" scrollSpeed="-0.55" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="2" toggleVisibility="false"/>
        <!-- potato filling -->
        <threshingFillScroller type="potato" index="0>17|0|1" scrollSpeed="-0.43" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="2" toggleVisibility="false"/>
  <threshingFillScroller type="potato" index="0>41|0|1" scrollSpeed="-0.43" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="2" toggleVisibility="false"/>
  <threshingFillScroller type="potato" index="0>42|0|1" scrollSpeed="-0.43" rotation="0 90 0" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="2" toggleVisibility="true"/>
  <threshingFillScroller type="potato" index="0>80|0|1" scrollSpeed="0.43" rotation="0 90 0" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="2" toggleVisibility="true"/>
  <threshingFillScroller type="potato" index="0>87|0|5" scrollSpeed="-0.43" rotation="0 90 0" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="2" toggleVisibility="true"/>
    </threshingFillScrollers>

 <fillEffect>
            <effectNode effectClass="MorphPositionEffect" effectNode="0>117|0" materialType="belt" delay="0" fadeTime="7" scrollLength="10" scrollSpeed="0.8" />
        </fillEffect>

</combine>

 <pipe numStates="1" unloadingStates="1" raycastNodeIndex="0>29" raycastDistance="6" delay="3.7" />


    <pipeScrollers>
 <pipeScroller type="potato" index="0>96|0|0|0|9|0|2" scrollSpeed="0.2" scrollLength="1" shaderParameterName="UVPlaySpeed" shaderParameterComponent="1" toggleVisibility="false" />
        <pipeScroller type="potato" index="0>96|0|0|0|2" scrollSpeed="0.2" scrollLength="1" shaderParameterName="UVPlaySpeed" shaderParameterComponent="1" toggleVisibility="false" />
        <pipeScroller type="potato" index="0>96|0|1" scrollSpeed="-0.2" scrollLength="1" shaderParameterName="UVPlaySpeed" shaderParameterComponent="1" toggleVisibility="false" />
        <pipeScroller type="potato" index="0>25" scrollSpeed="-0.2" scrollLength="1" shaderParameterName="UVPlaySpeed" shaderParameterComponent="1" toggleVisibility="false" />
    </pipeScrollers>

    <pipeEffect>
        <effectNode effectClass="MorphPositionEffect" effectNode="0>96|0|8|0" materialType="belt" delay="0" fadeTime="3" speed="0.9" scrollLength="3" scrollSpeed="1.5" />
 <effectNode effectClass="MorphPositionEffect" effectNode="0>96|0|0|0|12|0" materialType="belt" delay="0" fadeTime="3" speed="0.9" scrollLength="3" scrollSpeed="1.5" />
 <effectNode effectClass="MorphPositionEffect" effectNode="0>96|0|0|0|9|0|12|0" materialType="belt" delay="0" fadeTime="3" speed="0.9" scrollLength="3" scrollSpeed="1.5" />
    </pipeEffect>

 <pipeParticleSystems>
        <emitterShape node="0>96|0|0|0|9|0|10" particleType="UNLOADING" emitCountScale="5" delay="3" lifespan="0.11"/>
    </pipeParticleSystems>

    <foldingParts startMoveDirection="1" foldMiddleAnimTime="0.137931" turnOnFoldMaxLimit="0.138" turnOnFoldMinLimit="0" turnOffOnFold="true">
        <foldingPart componentJointIndex="0" anchorActor="0" animationName="foldFront1" speedScale="1.1" />
 <foldingPart componentJointIndex="1" anchorActor="0" animationName="foldFront2" speedScale="1.1" />
 <foldingPart componentJointIndex="2" anchorActor="0" animationName="fold" speedScale="1.1" /> 
 <foldingPart animationName="fold1" speedScale="1" />
 <foldingPart animationName="foldGrainTank" speedScale="1.5" />
    </foldingParts>

    <!--threshingFold foldMinLimit="0" foldMaxLimit="0.138" /-->

    <fruitPreparer fruitType="potato" />


    <animations>

        <animation name="foldFront1">
   <part node="0>30" startTime="0" duration="2" startRot="0 0 0" endRot="-5 0 0"/> 
 </animation>
 <animation name="foldFront2">
 <part node="0>51" startTime="0" duration="2" startRot="0 0 0" endRot="-15 0 0"/>

        </animation>

 <animation name="fold">
   <part node="0>111" startTime="3" duration="6" startRot="0 0 0" endRot="-45 0 0"/>
        </animation>

 <animation name="fold1">
   <part node="0>17|0" startTime="5" duration="3" startRot="0 0 0" endRot="55 0 0"/>
        </animation>

        <animation name="foldGrainTank">
   <part node="0>96|0|0" startTime="4" duration="5" startRot="0 0 0" endRot="0 0 90"/>
   <part node="0>96" startTime="4" duration="5" startRot="0 0 0" endRot="0 0 -32"/>  
        </animation>
  <animation name="fuelDisplay">
            <part node="0>89|0" startTime="0" endTime="1" startRot="0 0 0" endRot="0 -110 0" />

            <part node="0>89|0" startTime="0"     endTime="0.001" visibility="false" />
            <part node="0>89|0" startTime="0.001" endTime="0.002" visibility="true" />

            <part node="0>89|1" startTime="0.1249" endTime="0.1250" visibility="false" />
            <part node="0>89|1" startTime="0.1250" endTime="0.1251" visibility="true" />

            <part node="0>89|2" startTime="0.249" endTime="0.250" visibility="false" />
            <part node="0>89|2" startTime="0.250" endTime="0.251" visibility="true" />

            <part node="0>89|3" startTime="0.3749" endTime="0.3750" visibility="false" />
            <part node="0>89|3" startTime="0.3750" endTime="0.3751" visibility="true" />

            <part node="0>89|4" startTime="0.499" endTime="0.500" visibility="false" />
            <part node="0>89|4" startTime="0.500" endTime="0.501" visibility="true" />

            <part node="0>89|5" startTime="0.6249" endTime="0.6250" visibility="false" />
            <part node="0>89|5" startTime="0.6250" endTime="0.6251" visibility="true" />

            <part node="0>89|6" startTime="0.749" endTime="0.750" visibility="false" />
            <part node="0>89|6" startTime="0.750" endTime="0.751" visibility="true" />

            <part node="0>89|7" startTime="0.8749" endTime="0.8750" visibility="false" />
            <part node="0>89|7" startTime="0.8750" endTime="0.8751" visibility="true" />

            <part node="0>89|7" startTime="0.8751" endTime="1" visibility="true" />
        </animation>
 <animation name="speedDisplay">
            <part node="0>82|3|0" startTime="0" endTime="0.27" startRot="0 0 0" endRot="0 0 0" />
            <part node="0>82|3|0" startTime="0.27" endTime="1"    startRot="0 0 0" endRot="0 260 0" />
        </animation>
    </animations>

    <movingTools>
        <movingTool index="0>30" playSound="true">
  <componentJoint index="0" anchorActor="0"/>
            <!-- make sure cylinders are updated if animation is playing while not active -->
            <dependentPart index="0>10|0" />
  <dependentPart index="0>10|1" />
        </movingTool>
        <movingTool index="0>51" playSound="true">
  <componentJoint index="1" anchorActor="0"/>
            <!-- make sure cylinders are updated if animation is playing while not active -->
            <dependentPart index="0>68" />
        </movingTool>

        <!-- collector -->
        <movingTool index="2>0|0" playSound="true">
            <dependentPart index="2>0|1" /> <!-- collectorHydraulics -->
        </movingTool>
        <!-- backTransporter -->
        <movingTool index="0>19" playSound="true">
            <dependentPart index="0>21" /> <!-- motorProtection -->
            <dependentPart index="0>20" /> <!-- backTransporterHydraulics -->
        </movingTool>
        <!-- exportArmTop -->
        <movingTool index="0>15|0" playSound="true">
            <dependentPart index="0>15|2" /> <!-- exportArmHydraulics -->
        </movingTool>
 <movingTool index="0>111" playSound="true">
  <componentJoint index="0" anchorActor="0"/>
            <dependentPart index="0>112" /> <!-- exportArmHydraulics -->
        </movingTool>
 <movingTool index="0>96|0|0|0|9">
            <controls axis="AXIS_FRONTLOADER_ARM" invertAxis="true" mouseSpeedFactor="0.7" iconFilename="$dataS2/menu/moveControls/crane_arm2_rotX.png" />
            <rotation rotSpeed="20" rotAcceleration="300" rotMax="0" rotMin="-45" rotationAxis="3" />
  <dependentPart index="0>96|0|0|0|15" />
  <dependentPart index="0>96|0|0|0|16" />
        </movingTool>
 <movingTool index="0>96|0|0">
            <controls axis="AXIS_FRONTLOADER_TOOL" invertAxis="true" mouseSpeedFactor="0.8" iconFilename="$dataS2/menu/moveControls/crane_arm2_tool.png" />
            <rotation rotSpeed="20" rotAcceleration="300" rotMax="0" rotMin="-45" rotationAxis="3" />
  <dependentPart index="0>96|0|15" />
  <dependentPart index="0>96|0|16" />
        </movingTool>
 <movingTool index="0>96" playSound="true">
            <dependentPart index="0>90|20" />
 <dependentPart index="0>90|21" />
        </movingTool>
    </movingTools>

    <movingParts>
        <!-- frontArmHydraulics -->
        <movingPart index="0>10|0" referencePoint="1>7" referenceFrame="0>" isActiveDirty="true">
            <translatingPart index="0>10|0|0" />
        </movingPart>
 <movingPart index="0>10|1" referencePoint="1>5" referenceFrame="0>" isActiveDirty="true">
            <translatingPart index="0>10|1|0" />
        </movingPart>
        <!-- frontArm2HydraulicsLeft -->
        <movingPart index="0>68" referencePoint="2>1" referenceFrame="0>" isActiveDirty="true">
            <translatingPart index="0>68|1" />
        </movingPart>
        <!-- frontArm2HydraulicsRight -->
        <movingPart index="0>69" referencePoint="2>2" referenceFrame="0>" isActiveDirty="true">
            <translatingPart index="0>69|1" />
        </movingPart>

        <!-- collectorHydraulics -->
        <movingPart index="2>0|1" referencePoint="2>0|0|2" referenceFrame="2>0|0|2">
            <translatingPart index="2>0|1|0" />
        </movingPart>

        <!-- motorProtection -->
        <movingPart index="0>21" referencePoint="0>19|0" localReferencePoint="0>21|0" referenceFrame="0>">
            <dependentPart index="0>19|0" /> <!-- motorProtectionMount -->
        </movingPart>
        <!-- motorProtectionMount -->
        <movingPart index="0>19|0" referencePoint="0>21|0" referenceFrame="0>">
        </movingPart>

        <!-- backTransporterHydraulics -->
        <movingPart index="0>20" referencePoint="0>19|2" referenceFrame="0>">
            <translatingPart index="0>20|0" />
        </movingPart>
 <movingPart index="0>20" referencePoint="0>19|2" referenceFrame="0>">
            <translatingPart index="0>20|0" />
        </movingPart>
        <!-- exportArmHydraulics -->
        <movingPart index="0>112" referencePoint="3>0" referenceFrame="0>">
            <translatingPart index="0>112|1" />
        </movingPart>
  <movingPart index="0>90|20" referencePoint="0>96|0|21" referenceFrame="0>">
            <translatingPart index="0>90|20|1" />
        </movingPart>
 <movingPart index="0>90|21" referencePoint="0>96|0|22" referenceFrame="0>">
            <translatingPart index="0>90|21|1" />
        </movingPart>
 <movingPart index="0>96|0|15" referencePoint="0>96|0|0|0|21" referenceFrame="0>">
            <translatingPart index="0>96|0|0|0|15|1" />
        </movingPart>
 <movingPart index="0>96|0|16" referencePoint="0>96|0|0|0|22" referenceFrame="0>">
            <translatingPart index="0>96|0|0|0|16|1" />
        </movingPart>
 <movingPart index="0>96|0|0|0|15" referencePoint="0>96|0|0|0|9|0|17" referenceFrame="0>">
            <translatingPart index="0>96|0|0|0|15|1" />
        </movingPart>
 <movingPart index="0>96|0|0|0|16" referencePoint="0>96|0|0|0|9|0|18" referenceFrame="0>">
            <translatingPart index="0>96|0|0|0|16|1" />
        </movingPart>
    </movingParts>

 <cutter fruitTypes="potato">
        <threshingParticleSystems>
            <emitterShape node="2>3|0"  particleType="SOIL_HARVESTING" fillType="potato" />
            <emitterShape node="1>6|1"  particleType="SOIL_HARVESTING" fillType="potato" />
            <emitterShape node="1>6|0"  particleType="CLEANING_SOIL"   fillType="potato" />
            <emitterShape node="0>115|0" particleType="CLEANING_DUST"   fillType="potato" />
  <emitterShape node="0>115|1" particleType="CLEANING_DUST"   fillType="potato" />
  <emitterShape node="0>115|2" particleType="CLEANING_SOIL"   fillType="potato" />
        </threshingParticleSystems>
    </cutter>

 
 <washable dirtDuration="120" washDuration="1" workMultiplier="4" />

  <speedJoystick node="0>90|15" rotFront="12" rotBack="-12" />

    <components count="4">
        <component1 centerOfMass="0 1 -3.5" solverIterationCount="20" />
        <component2 centerOfMass="0 0 0" solverIterationCount="20" />
        <component3 centerOfMass="0 0 0" solverIterationCount="20" />
 <component4 centerOfMass="0 -0.05 0.5" solverIterationCount="20" />
        <joint component1="0" component2="1" index="0>30" rotLimit="0.5 0 0" transLimit="0 0 0" />
        <joint component1="1" component2="2" index="0>51" rotLimit="0.5 0 0" transLimit="0 0 0" />
 <joint component1="0" component2="3" index="0>111" rotLimit="0 0 0" transLimit="0 0 0" />
    </components>
 
 <backupCams>
        <cam index="0>106|0|0"/>
        <cam index="0>17|0|4|0|0"/>
        <cam index="0>96|0|0|0|9|0|5"/>
    </backupCams>

    <schemaOverlay file="$dataS2/menu/schemas/vehicleSchema.png" fileSelected="$dataS2/menu/schemas/vehicleSchemaSelected.png" fileTurnedOn="$dataS2/menu/schemas/vehicleSchemaTurnedOn.png" fileSelectedTurnedOn="$dataS2/menu/schemas/vehicleSchemaSelectedTurnedOn.png" width="0.5" height="0.5" attacherJointPosition="0.5 0"/>
</vehicle>

 

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Dit staat er in de log van de Puma, er is dus iets fout in de modDesc.

  • Error: D:/Documenten/My Games/FarmingSimulator2017/mods/AVRPuma3/modDesc.xml. . .
  • Error: Missing descVersion attribute in mod AVRPuma3

 

Ben je toevallig ''<specializations></specializations>'' vergeten in je modDesc?

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Neem aan dat je de tutorial van Senne2020 Modding hebt gebruikt? In de spoiler staat wat er nog mist ;)

Waar je het LUA bestand hebt geplaatst moet je wel even de Filename veranderen.

 

Als het dan nog niet werkt even opnieuw doen met de Youtube video en dan moet het goed komen.

 

Spoiler

    <specializations>
        <specialization name="BackupCamACGui"         className="BackupCamACGui"                 filename="cam/BackupCamACGui.lua" /> 
    </specializations>

 

Zet het onder extraSourceFiles.

 

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  • Master Moderator

als je de moddesc ook plaats kan er naar gekeken worden   indien het niet lukt ;)

 

Error: D:/Documenten/My Games/FarmingSimulator2017/mods/AVRPuma3/modDesc.xml. . .

Error: Missing descVersion attribute in mod AVRPuma3

 

en de laatste error wijst op een schrijffout in je xml,  als er 1 karakter niet klopt kan XML niet gecompileerd worden en leest het volledige bestand in als 1 'tag'

 

 

moddesc nummer moet  ook 39 zijn  ( laatste versie van het spel )

 

 

en dit =

 

BackupCamACGui

 

deze spec roep je op, maar is nergens gedefinieerd

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Spoiler

<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<modDesc descVersion="32">
    <author>Hadrien</author>
    <version>1</version>
    <title>
        <en>AVR Puma</en>
        <de>AVR Puma</de>
    </title>
    <description>
      <en>
<![CDATA[Modell: Hadrien
Modelle AVR]]>
      </en>
      <de>
<![CDATA[Modell: Hadrien
Modelle AVR]]>
      </de>
    </description> 
    <iconFilename>Textur/store.dds</iconFilename>
    <multiplayer supported="true"/>

    <storeItems>
        <storeItem xmlFilename="AVRPuma.xml"/>
    </storeItems>
 <brands>
        <brand name="AVR" title="Avr" image="Textur/brand_avr.dds"/>
    </brands>
 
</text>
 </110n>
  <text name="WORKCAMERA">         <en>work camera</en>       <de>Arbeitskamera</de>          </text>
  <text name="ACTIVATE_CAMERAS">    <en>activate work cameras</en>  <de>Arbeitskameras aktivieren</de>      </text>
  <text name="input_ACTIVATE_CAMERAS">   <en>activate work cameras</en>  <de>Arbeitskameras aktivieren</de>      </text>
  <text name="CAM_NOT_AVAILABLE">   <en>Cam is not connected!</en>  <de>Kamera ist nicht angeschlossen!</de>    </text>
 </l10n>
 
 <extraSourceFiles>
        <sourceFile filename="cam/rafftnixGUI.lua"/>
    </extraSourceFiles>
 
 <specializations>
        <specialization name="BackupCamACGui"         className="BackupCamACGui"                 filename="cam/BackupCamACGui.lua" />
    </specializations>
 
 <vehicleTypes> 
 <type name="selfPropelledPotatoHarvester" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
        <specialization name="attacherJoints" />
        <specialization name="lights" />
        <specialization name="workArea" />
        <specialization name="speedRotatingParts" />
        <specialization name="animatedVehicle" />
        <specialization name="cylindered" />
        <specialization name="foldable" />
        <specialization name="motorized" />
        <specialization name="steerable" />
        <specialization name="drivable" />
        <specialization name="turnOnVehicle" />
        <specialization name="fruitPreparer" />
        <specialization name="cutter" />
        <specialization name="powerConsumer" />
        <specialization name="fillable" />
        <specialization name="fillVolume" />
        <specialization name="overloading" />
        <specialization name="pipe" />
        <specialization name="combine" />
        <specialization name="aiVehicle" />
        <specialization name="crawler" />
        <specialization name="honk" />
        <specialization name="washable" />
        <specialization name="mountable" />
  <specialization name="BackupCamACGui" />
    </type>
 <vehicleTypes>
 
</modDesc>

 

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Spoiler

<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<modDesc descVersion="39">
    <author>Hadrien</author>
    <version>1</version>
    <title>
        <en>AVR Puma</en>
        <de>AVR Puma</de>
    </title>
    <description>
      <en>
<![CDATA[Modell: Hadrien
Modelle AVR]]>
      </en>
      <de>
<![CDATA[Modell: Hadrien
Modelle AVR]]>
      </de>
    </description> 
    <iconFilename>Textur/store.dds</iconFilename>
    <multiplayer supported="true"/>

    <storeItems>
        <storeItem xmlFilename="AVRPuma.xml"/>
    </storeItems>
 <brands>
        <brand name="AVR" title="Avr" image="Textur/brand_avr.dds"/>
    </brands>
 
 <L10n>
  <text name="WORKCAMERA">         <en>work camera</en>       <de>Arbeitskamera</de>          </text>
  <text name="ACTIVATE_CAMERAS">    <en>activate work cameras</en>  <de>Arbeitskameras aktivieren</de>      </text>
  <text name="input_ACTIVATE_CAMERAS">   <en>activate work cameras</en>  <de>Arbeitskameras aktivieren</de>      </text>
  <text name="CAM_NOT_AVAILABLE">   <en>Cam is not connected!</en>  <de>Kamera ist nicht angeschlossen!</de>    </text>
 </l10n>
 
 <extraSourceFiles>
        <sourceFile filename="cam/rafftnixGUI.lua"/>
    </extraSourceFiles>
 
 <specializations>
        <specialization name="BackupCamACGui"         className="BackupCamACGui"                 filename="cam/BackupCamACGui.lua" />
    </specializations>
 
 <vehicleTypes> 
 <type name="selfPropelledPotatoHarvester" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
        <specialization name="attacherJoints" />
        <specialization name="lights" />
        <specialization name="workArea" />
        <specialization name="speedRotatingParts" />
        <specialization name="animatedVehicle" />
        <specialization name="cylindered" />
        <specialization name="foldable" />
        <specialization name="motorized" />
        <specialization name="steerable" />
        <specialization name="drivable" />
        <specialization name="turnOnVehicle" />
        <specialization name="fruitPreparer" />
        <specialization name="cutter" />
        <specialization name="powerConsumer" />
        <specialization name="fillable" />
        <specialization name="fillVolume" />
        <specialization name="overloading" />
        <specialization name="pipe" />
        <specialization name="combine" />
        <specialization name="aiVehicle" />
        <specialization name="crawler" />
        <specialization name="honk" />
        <specialization name="washable" />
        <specialization name="mountable" />
  <specialization name="BackupCamACGui" />
    </type>
 </vehicletypes>
 
</modDesc>

zou het zo moeten

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