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map wil niet opstarten


Fendtman

Aanbevolen Bericht

Hallo,

 

Ik ben een map aan het maken maar dan wil ik kijken hoe het er in het spel uit ziet. Dus dan wil ik de map op starten alleen blijft die maar laden. Wat kan ik daar aan doen?

 

Dit is mijn log:

Spoiler

GIANTS Engine Runtime 5.0.1 (build date: Mar 28 2014)
Copyright (c) 2008-2012, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2013
Main System
  Cpu Name: Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz
  Cpu Core(s): 4 @ 2.4 GHZ
  OS: Windows NT 6.1 64-bit
Physics System
  Driver: NVIDIA PhysX Runtime
  Version: 2.8.4
  Thread(s): 2
Input System
  Keyboard enabled
  Mouse enabled
  Gamepad/Joystick disabled
  Force Feedback disabled
Sound System
  Driver: OpenAL
  Version: 1.1
  Device:  Generic Software
  Max. sources: 256
Render System
  Driver: OpenGL
  Card Vendor: Intel
  Renderer: Intel(R) HD Graphics Family
  Version: 3.1.0 - Build 8.15.10.2559
    GL_NV_texture_compression_vtc not supported
    GL_ARB_instanced_arrays not supported
    GL_NV_vertex_program2_option not supported
    GL_NV_vertex_program3 not supported
    max_texture_layers: 8
    GL_ATI_texture_float not supported
  OpenGL initialization successful
Hardware Profile
  Level: Medium (forced)
  View Distance Coeff: 1.000000
  Shadow Quality: 1.000000
  Skip Mipmaps: 1
  LOD Distance Coeff: 1.000000
  Terrain LOD Distance Coeff: 1.000000
  Foliage View Distance Coeff: 1.000000
Farming Simulator 2013
  Version: 2.1.0.2 RC3
  Available Languages: en fr es it
  Language: en
Game vehicle types loaded
Mod directory: C:/Users/Van de Vis/Documents/My Games/FarmingSimulator2013/mods
Load mod: FarmingSimulator2013ModMap
Warning: Only zip mods are supported in multiplayer. You need to zip the mod FarmingSimulator2013ModMap to use it in multiplayer.
Loading shader WAD 'C:/Users/Van de Vis/Documents/My Games/FarmingSimulator2013/shader_cache/shader_1_1_256_256_OGL_UK_8.wad' ... 1445 hashes, 2480 shaders, 3196778 bytes compressed
data/sky/sky_day_night.i3d (0.00mb in 576.00 ms)
data/sky/rain.i3d (0.00mb in 29.12 ms)
data/sky/hail.i3d (0.00mb in 14.97 ms)
C:/Users/Van de Vis/Documents/My Games/FarmingSimulator2013/mods/FarmingSimulator2013ModMap/map/map.i3d (0.32mb in 9952.27 ms)
Warning (performance): Raw texture format (C:/Users/Van de Vis/Documents/My Games/FarmingSimulator2013/mods/FarmingSimulator2013ModMap/map/textures/foliage/foliage_grass_diffuse.png)
Warning (performance): Raw texture format (C:/Users/Van de Vis/Documents/My Games/FarmingSimulator2013/mods/FarmingSimulator2013ModMap/map/models/buildings/P16ProdejnaSTROM/adStrip/adStrip.png)
Physics: Add trigger callback failed, object shovelTrigger01 is not a physics trigger
Physics: Add trigger callback failed, object shovelTrigger02 is not a physics trigger
Physics: Add trigger callback failed, object shovelTrigger03 is not a physics trigger
Physics: Add trigger callback failed, object shovelTrigger04 is not a physics trigger
Physics: Add trigger callback failed, object shovelTrigger05 is not a physics trigger
Physics: Add trigger callback failed, object shovelTrigger01 is not a physics trigger
Physics: Add trigger callback failed, object shovelTrigger02 is not a physics trigger
Physics: Add trigger callback failed, object shovelTrigger03 is not a physics trigger
Physics: Add trigger callback failed, object shovelTrigger04 is not a physics trigger
Physics: Add trigger callback failed, object shovelTrigger05 is not a physics trigger
Physics: Add trigger callback failed, object shovelTrigger01 is not a physics trigger
Physics: Add trigger callback failed, object shovelTrigger02 is not a physics trigger
Physics: Add trigger callback failed, object shovelTrigger03 is not a physics trigger
Physics: Add trigger callback failed, object shovelTrigger04 is not a physics trigger
Physics: Add trigger callback failed, object shovelTrigger05 is not a physics trigger
Error: LUA running function 'loadMapFinished'
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/economy/AuctionSpecs.lua(29) : attempt to index field 'fieldDefinitionBase' (a nil value)
Application exit request forced.
 

Hopelijk kan iemand mij helpen?

 

mvg, 

Fendtman

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Spoiler

Physics: Add trigger callback failed, object shovelTrigger01 is not a physics trigger
Physics: Add trigger callback failed, object shovelTrigger02 is not a physics trigger
Physics: Add trigger callback failed, object shovelTrigger03 is not a physics trigger
Physics: Add trigger callback failed, object shovelTrigger04 is not a physics trigger
Physics: Add trigger callback failed, object shovelTrigger05 is not a physics trigger
Physics: Add trigger callback failed, object shovelTrigger01 is not a physics trigger
Physics: Add trigger callback failed, object shovelTrigger02 is not a physics trigger
Physics: Add trigger callback failed, object shovelTrigger03 is not a physics trigger
Physics: Add trigger callback failed, object shovelTrigger04 is not a physics trigger
Physics: Add trigger callback failed, object shovelTrigger05 is not a physics trigger
Physics: Add trigger callback failed, object shovelTrigger01 is not a physics trigger
Physics: Add trigger callback failed, object shovelTrigger02 is not a physics trigger
Physics: Add trigger callback failed, object shovelTrigger03 is not a physics trigger
Physics: Add trigger callback failed, object shovelTrigger04 is not a physics trigger
Physics: Add trigger callback failed, object shovelTrigger05 is not a physics trigger

 

Dit is het probleem, je trigger's komen waarschijnlijk niet over een met wat fs verwacht... Probeer een trigger uit de standaard map te gebruiken en deze bovenstaande te verwijderen :). Dan zal hij waarschijnlijk wel werekn

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misschien is dit een oplossing:

 

You have to change the Sample mod map LUA file in Notepad ++:

self:loadMap(Utils.getFilename("map/map.i3d", self.baseDirectory), true, self.loadMap01Finished, self);

To:
self:loadMap(Utils.getFilename("map/map01.i3d", self.baseDirectory), true, self.loadMap01Finished, self);

Or to whatever your map i3d file is called!

I did this and it fixed the same problem for me!

Edit: This problem:
Error: failed to load map C:/Documents and Settings/Jack/My Documents/My Games/FarmingSimulator2013/mods/New_Grange_Farm/map/map.i3d
Error: LUA running function 'loadMapFinished'
D:/code/lsim2013/build/finalbin/dataS/scripts/economy/AuctionSpecs.lua(29) : attempt to index field 'fieldDefinitionBase' (a nil value)
Application exit request forced.

 

Suc6 

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  • Administrators

Heb je iets in de LUA veranderd van je map?

Meestal wordt dit veroorzaakt een de namen van de map in de lua te veranderen.

Als je dit hebt gedaan moet je goed in de lua kijken of je niet per ongeluk daar een naam bent vergeten.

 

Ook als je de naam van de i3d of van het lua bestand veranderd moet je dit weer in je i3d aanpassen.

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Moddesc

Spoiler

<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<modDesc descVersion="9">
    <author>Fendtman</author>
    <version>1</version>
    <title>
        <en>Van de Vis Map</en>
        <de>Van de Vis Map</de>
    </title>
    <description>
        <en>This is the Van de Vis Map.</en>
        <de>Dies ist die Van de Vis Map.</de>
    </description>
    <iconFilename>map_preview.png</iconFilename>
    <multiplayer supported="true"/>
    <l10n>
        <text name="sampleModMapBriefingText1">
            <en>This is the first paragraph. Here you can put a description of your map.</en>
            <de>Dies ist der erste Textabschnitt. Hier kann beispielsweise eine Beschreibung der Map stehen.</de>
        </text>
        <text name="sampleModMapBriefingText2">
            <en>This is the second paragraph.</en>
            <de>Dies ist der zweite Textabschnitt.</de>
        </text>
        <text name="sampleModMapBriefingText3">
            <en>Credits: Fendtman.</en>
            <de>Credits: Fendtman.</de>
        </text>
    </l10n>

    <maps>
        <map id="SampleModMap" className="SampleModMap" filename="SampleModMap.lua" defaultVehiclesXMLFilename="defaultVehicles.xml">
            <title>
                <en>Van de Vis Map</en>
                <de>Van de Vis Map</de>
            </title>
            <description>
                <en>This is the Van de Vis mod map.</en>
                <de>Dies ist die Van de Vis Mod Map.</de>
            </description>
            <briefingImagePrefix>sampleModMap</briefingImagePrefix>
            <briefingTextPrefix>sampleModMap</briefingTextPrefix>
            <iconFilename>map_preview.png</iconFilename>
        </map>
    </maps>
    <extraSourceFiles>
    <sourceFile filename="map/scripts/Rolltor.lua" />
    </extraSourceFiles>

</modDesc>
 

Ik kon niet vinden of ik een naam was vergeten.

@Beetle ik snap niet echt wat je daar allemaal mee bedoel.:rofl:

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Bedoelde je de samplemodmap?

 

Spoiler

--
-- SampleModMap
--
-- @author  Stefan Geiger
-- @date  06/08/12
--
-- Copyright (C) GIANTS Software GmbH, Confidential, All Rights Reserved.

SampleModMap = {}

local SampleModMap_mt = Class(SampleModMap, Mission00);


function SampleModMap:new(baseDirectory, customMt)
    local mt = customMt;
    if mt == nil then
        mt = SampleModMap_mt;
    end;
    local self = SampleModMap:superClass():new(baseDirectory, mt);

--    self.playerStartX = 39;
--    self.playerStartY = 0.1;
--    self.playerStartZ = -330;
--    self.playerRotX = 0;
--    self.playerRotY = Utils.degToRad(90);

    return self;
end;

function SampleModMap:delete()
    SampleModMap:superClass().delete(self);
end;

function SampleModMap:load()
    self:startLoadingTask();

    self.environment = Environment:new(Utils.getFilename("$data/sky/sky_day_night.i3d", self.baseDirectory), true, 8, true, true);

    self.helpIconsBase = nil;
    self.collectableHorseshoesObject = nil;
    self.fieldDefinitionBase = nil;
    self.vehicleShopBase = nil;

    self:loadMap(Utils.getFilename("map/map.i3d", self.baseDirectory), true, self.loadMap01Finished, self);
end;

function SampleModMap:loadMap01Finished(node, arguments)

    self:loadMapXMLFile(Utils.getFilename("SampleModMap.xml", self.baseDirectory));

    self.missionPDA:loadMap(Utils.getFilename("pda_map.png", self.baseDirectory), 2048, 2048);

    g_inGameMenu:setMapViewsMap(Utils.getFilename("pda_map.png", self.baseDirectory));

    local iconSize = self.missionPDA.pdaMapWidth / 15;

    -- ATMs
    self.missionPDA:createMapHotspot("Bank", Utils.getFilename("$dataS2/missions/hud_pda_spot_bank.png", self.baseDirectory), 1024 - 230, 1024 + 439.5, iconSize, iconSize * (4 / 3), false, false, false, 0, true);
    self.missionPDA:createMapHotspot("Bank", Utils.getFilename("$dataS2/missions/hud_pda_spot_bank.png", self.baseDirectory), 1024 - 144.65, 1024 - 352.25, iconSize, iconSize * (4 / 3), false, false, false, 0, true);
    self.missionPDA:createMapHotspot("Bank", Utils.getFilename("$dataS2/missions/hud_pda_spot_bank.png", self.baseDirectory), 1024 + 513.75, 1024 + 202, iconSize, iconSize * (4 / 3), false, false, false, 0, true);
    self.missionPDA:createMapHotspot("Bank", Utils.getFilename("$dataS2/missions/hud_pda_spot_bank.png", self.baseDirectory), 1024 + 723.9, 1024 + 608.25, iconSize, iconSize * (4 / 3), false, false, false, 0, true);
    self.missionPDA:createMapHotspot("Bank", Utils.getFilename("$dataS2/missions/hud_pda_spot_bank.png", self.baseDirectory), 1024 - 162, 1024 - 679.51, iconSize, iconSize * (4 / 3), false, false, false, 0, true);

    -- Vehicle Shop
    self.missionPDA:createMapHotspot("Shop", Utils.getFilename("$dataS2/missions/hud_pda_spot_shop.png", self.baseDirectory), 1024 - 130, 1024 - 383, iconSize, iconSize * (4 / 3), false, false, false, 0, true);

    -- Phone Booths
    self.missionPDA:createMapHotspot("Phone", Utils.getFilename("$dataS2/missions/hud_pda_spot_phone.png", self.baseDirectory), 1024 + 89.6, 1024 - 417.9, iconSize, iconSize * (4 / 3), false, false, false, 0, true);
    self.missionPDA:createMapHotspot("Phone", Utils.getFilename("$dataS2/missions/hud_pda_spot_phone.png", self.baseDirectory), 1024 - 603.4, 1024 - 834, iconSize, iconSize * (4 / 3), false, false, false, 0, true);
    self.missionPDA:createMapHotspot("Phone", Utils.getFilename("$dataS2/missions/hud_pda_spot_phone.png", self.baseDirectory), 1024 - 94, 1024 + 20.1, iconSize, iconSize * (4 / 3), false, false, false, 0, true);
    self.missionPDA:createMapHotspot("Phone", Utils.getFilename("$dataS2/missions/hud_pda_spot_phone.png", self.baseDirectory), 1024 - 560, 1024 - 7.5, iconSize, iconSize * (4 / 3), false, false, false, 0, true);
    self.missionPDA:createMapHotspot("Phone", Utils.getFilename("$dataS2/missions/hud_pda_spot_phone.png", self.baseDirectory), 1024 - 172.25, 1024 - 678.9, iconSize, iconSize * (4 / 3), false, false, false, 0, true);
    self.missionPDA:createMapHotspot("Phone", Utils.getFilename("$dataS2/missions/hud_pda_spot_phone.png", self.baseDirectory), 1024 + 241.1, 1024 + 438, iconSize, iconSize * (4 / 3), false, false, false, 0, true);

    -- farm silos
    self.missionPDA:createMapHotspot("TipPlace", Utils.getFilename("$dataS2/missions/hud_pda_spot_tipPlace.png", self.baseDirectory), 1024 + 43.5, 1024 - 128.3, iconSize, iconSize * (4 / 3), false, false, false, 0, true);
    -- bga
    self.missionPDA:createMapHotspot("TipPlace", Utils.getFilename("$dataS2/missions/hud_pda_spot_tipPlace.png", self.baseDirectory), 1024 + 395.1, 1024 - 693.7, iconSize, iconSize * (4 / 3), false, false, false, 0, true);
    
    -- Grass Heaps
    self.missionPDA:createMapHotspot("TipPlace", Utils.getFilename("$dataS2/missions/hud_pda_spot_tipPlaceGreen.png", self.baseDirectory), 1024 + 888.8 , 1024 + 569.6, iconSize, iconSize * (4 / 3), false, false, false, 0, true);
    self.missionPDA:createMapHotspot("TipPlace", Utils.getFilename("$dataS2/missions/hud_pda_spot_tipPlaceGreen.png", self.baseDirectory), 1024 + 753.5 , 1024 + 864.9, iconSize, iconSize * (4 / 3), false, false, false, 0, true);
    self.missionPDA:createMapHotspot("TipPlace", Utils.getFilename("$dataS2/missions/hud_pda_spot_tipPlaceGreen.png", self.baseDirectory), 1024 + 640.4 , 1024 + 787.2, iconSize, iconSize * (4 / 3), false, false, false, 0, true);
    self.missionPDA:createMapHotspot("TipPlace", Utils.getFilename("$dataS2/missions/hud_pda_spot_tipPlaceGreen.png", self.baseDirectory), 1024 + 692.7 , 1024 - 842.7, iconSize, iconSize * (4 / 3), false, false, false, 0, true);

    -- livestock
    self.missionPDA:createMapHotspot("Cows", Utils.getFilename("$dataS2/missions/hud_pda_spot_cows.png", self.baseDirectory), 1024 + 256, 1024 + 655, iconSize, iconSize * (4 / 3), false, false, false, 0, true);
    self.missionPDA:createMapHotspot("Sheep", Utils.getFilename("$dataS2/missions/hud_pda_spot_sheep.png", self.baseDirectory), 1024 - 600, 1024 + 585, iconSize, iconSize * (4 / 3), false, false, false, 0, true);
    self.missionPDA:createMapHotspot("Chickens", Utils.getFilename("$dataS2/missions/hud_pda_spot_chickens.png", self.baseDirectory), 1024 - 12, 1024 - 93, iconSize, iconSize * (4 / 3), false, false, false, 0, true);

    SampleModMap:superClass().load(self);

    if not self.missionDynamicInfo.isMultiplayer then
        self:updateFoundHorseshoes();
        self:updateFoundHelpIcons();
        self:updateMeteoriteCrash();
        self:updateRainbow();
    else
        self:removeAllHorseshoes();
        self:removeAllHelpIcons();
    end;

    if g_isGamescomVersion then
        self:playerOwnsAllFields();
    end;

    self:finishLoadingTask();
end;

function SampleModMap:onStartMission()
    SampleModMap:superClass().onStartMission(self);
end;

function SampleModMap:mouseEvent(posX, posY, isDown, isUp, button)
    SampleModMap:superClass().mouseEvent(self, posX, posY, isDown, isUp, button);
end;

function SampleModMap:keyEvent(unicode, sym, modifier, isDown)
    SampleModMap:superClass().keyEvent(self, unicode, sym, modifier, isDown);
end;

function SampleModMap:update(dt)
    SampleModMap:superClass().update(self, dt);
end;

function SampleModMap:draw()
    SampleModMap:superClass().draw(self);
end;

 

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