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Hallo ik gebruik als hoofd map NF_Marsch_4fach nooit geen fouten in gehad en sinds gisteren zie ik dit 

Spoiler

GIANTS Engine Runtime 6.0.2 64bit (Build Date: Jan 14 2016)
Copyright (c) 2008-2015, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2015, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2015
Main System
  CPU: Intel(R) Core(TM) i5-4460  CPU @ 3.20GHz
  Memory: 8129 MB
  OS: Windows NT 6.2 64-bit
Physics System
  Version: 5.9.4
  Thread(s): 2
Input System
  Keyboard enabled
  Mouse enabled
  Gamepad/Joystick enabled
  Force Feedback disabled
  Name: Xbox 360 Controller
    Number of Axes: 5
    Number of Buttons: 14
Sound System
  Driver: OpenAL
  Version: 1.1
  Device:  Generic Software
  Max. sources: 256
Render System
  Driver: OpenGL
  Card Vendor: NVIDIA Corporation
  Renderer: GeForce GTX 950/PCIe/SSE2
  Version: 4.5.0 NVIDIA 364.72
  Shader Version: 4.50 NVIDIA
    max_texture_layers: 16
    OpenGL initialization successful
Hardware Profile
  Level: Very High (forced)
  View Distance Factor: 1.300000
  Shadow Quality: 2.000000
  Skip Mipmaps: 0
  LOD Distance Factor: 1.300000
  Terrain LOD Distance Factor: 2.000000
  Foliage View Distance Factor: 1.600000
  Volume Mesh Tessellation Factor: 0.750000
  Tyre Tracks Segments Factor: 4.000000
Farming Simulator 15 INT
  Version: 1.4.2.0 1.4.2RC1
  Available Languages: en de fr es it pl cz hu nl ru jp pt cs ct br tr ro kr
  Language: nl
Game vehicle types loaded
Mod directory: C:/Users/numme/Documents/My Games/FarmingSimulator2015/mods/
Load mod: FS15_newHollandLoaderPack
Load dlc: pdlc_goldPack
Load dlc: pdlc_holmerPack
Load dlc: pdlc_itRunnerPack
Load dlc: pdlc_jcbPack
Load dlc: pdlc_newHollandPack
Load mod: AAA_64erFix
Load mod: aaa_IncreaseRPMWhileTipping
Load mod: AAA_UniversalProcessKit
Load mod: AnimationMapTrigger
Load mod: BuyManyAnimals
Load mod: CareerDays
Load mod: cheats
Load mod: FarmHUD_v31
Load mod: Fliegl_Animal_Transport_Pack
Load mod: FollowMe
Load mod: FS15_amazonePantera
Load mod: FS15_BaleCounter
Load mod: FS15_claasLexionPack
Load mod: FS15_marshallPack
Load mod: FS15_terragatorSpreader_V1
Load mod: GreenRiver_2016
Load mod: HeapTipTrigger
Load mod: HudHiderbyClodls15
Load mod: Inspector_V24
Load mod: JohnDeere7930_V3
Load mod: JohnDeereH480
Load mod: Kotte_Universal_Pack
Load mod: KroneUltimaCF155XC
Load mod: Massey_Ferguson_8737
Load mod: MixFeeder
Load mod: NewHolland_T8_320_Edit
Load mod: NF_Marsch_4fach
Load mod: NH_Fleet_Spartan086
Load mod: OBE_Livestock_Trailer
Load mod: OEB_BigM500
Load mod: OEB_realTerrain
Load mod: StewartPS18_23H_V2
Load mod: WaterMilkZunhammer
Load mod: zzzAutoCombine
Load mod: ZZZ_ChoppedStraw
Load mod: ZZZ_compostSoil
Load mod: ZZZ_courseplay
Load mod: ZZZ_fastForward
Load mod: ZZZ_multiFruit
Load mod: ZZZ_multiFruitModule_Standard
Load mod: ZZZ_RealDaylight
Load mod: ZZZ_seed_cleaner
  Register vehicle type: pdlc_goldPack.tatra
  Register vehicle type: pdlc_goldPack.sowingMachine_animated_randomMove
  Register vehicle type: pdlc_holmerPack.defoliater_cutter_animated
  Register vehicle type: pdlc_holmerPack.combine_animated_articulatedAxis
  Register vehicle type: pdlc_holmerPack.augerWagon_foldable
  Register vehicle type: pdlc_holmerPack.tractor_crabSteering
  Register vehicle type: pdlc_holmerPack.manureBarrelAsTank
  Register vehicle type: pdlc_holmerPack.manureSpreaderVariantFix
  Register vehicle type: pdlc_itRunnerPack.hookLiftTrailer
  Register vehicle type: pdlc_itRunnerPack.hookLiftContainer
  Register vehicle type: pdlc_itRunnerPack.hookLiftContainerTrailer
  Register vehicle type: pdlc_itRunnerPack.hookLiftContainerDynamicMountAttacher
  Register vehicle type: pdlc_itRunnerPack.hookLiftContainerManureBarrel
  Register vehicle type: pdlc_itRunnerPack.hookLiftContainerManureSpreader
-- Loaded 64erFix for FruitTypes by Marhu --
-- Loaded 64erFix for FillTypes by RC-Devil --
    cheats Mod (Muliti Frucht) by The Farmer has loaded!
    cheats Mod part:money has loaded!
    cheats Mod part:egg has loaded!
    cheats Mod part:farmsilo has loaded!
FarmHUD v.3.1 by Monax Company (c)
  Register vehicle type: Fliegl_Animal_Transport_Pack.MANTGS_AT
  Register vehicle type: Fliegl_Animal_Transport_Pack.FlieglAT
Script loaded: FollowMe.lua (v2.1.0)
  Register vehicle type: FS15_amazonePantera.amzonePantera
  Register vehicle type: FS15_claasLexionPack.ClaasLexion600
  Register vehicle type: FS15_claasLexionPack.ClaasLexion600TT
  Register vehicle type: FS15_claasLexionPack.Vario900
  Register vehicle type: FS15_claasLexionPack.QuasarR8
  Register vehicle type: FS15_claasLexionPack.TAMTrailerLEGUAN
  Register vehicle type: FS15_marshallPack.rotorManureSpreader
  Register vehicle type: FS15_marshallPack.manureSpreaderPlaneMover
  Register vehicle type: FS15_terragatorSpreader_V1.selfPropelledSprayer
Map By Gamerhzs
*** ChoppedStraw fruittypes registered!
Script SchweineZucht v5.0.0-107 by Marhu loaded! Support on http://marhu.net
Script WaterMod v3.1.5 by Marhu loaded! Support on http://marhu.net
  HeapTipTrigger v15.0.1
  Register Variable: BaseMission.modHeapTipTriggerAddon
  Register Variable: BaseMission.modHeapTipTrigger = true
  Register vehicle type: HeapTipTrigger.HeapTipTrigger
HUD Hider by Clod-http://forum.tractor-italia.net loaded
......LOADING INTERNAL SOUND SCRIPT BY RIVALBOMB......
  Register vehicle type: JohnDeere7930_V3.JohnDeere8530
......LOADING INTERNAL SOUND SCRIPT BY RIVALBOMB......
  Register vehicle type: JohnDeere7930_V3.JohnDeere8530FH
  Register vehicle type: JohnDeere7930_V3.BuyableTwinWheels
  Register vehicle type: JohnDeereH480.attachableFrontloader
  Register vehicle type: Kotte_Universal_Pack.Kotte_Universal_MAN
  Register vehicle type: Kotte_Universal_Pack.kotteUniversal
  Register vehicle type: Kotte_Universal_Pack.kotteUniversalSemi
  Register vehicle type: Kotte_Universal_Pack.kotteUniversalsmall
  Register vehicle type: Kotte_Universal_Pack.kotteUniversalmini
  Register vehicle type: Kotte_Universal_Pack.mobile_storageTank
  Register vehicle type: KroneUltimaCF155XC.KroneUltimaCF155XC
  Register vehicle type: KroneUltimaCF155XC.netRolePallet
  Register vehicle type: KroneUltimaCF155XC.PalletFoilCartons
  Register vehicle type: Massey_Ferguson_8737.Massey Ferguson 8737
   Map: Mix Feeder v1.0 by Bluebaby210 loaded!
  Register Variable: BaseMission.mboBuyListener
Script WaterMod v3.1.5 by Marhu loaded! Support on http://marhu.net
Load Script: WaterBand = OK
Script SchweineZucht v3.2.7 by Marhu loaded! Support on http://marhu.net
*** ChoppedStraw fruittypes registered!
register fill type: Concrete
register fill type: Cement
register fill type: Sand
register fill type: Gravel
--- loading ManualBarrier mod V5.15.7  -  07.12.2014 (by Blacky_BPG)---
register fill type: wheatflour
register fill type: barleyflour
register fill type: cornflour
register fill type: bran
register fill type: wheatflour
register fill type: barleyflour
register fill type: cornflour
register fill type: backwaren
register fill type: bread
register fill type: Sugar
  Register vehicle type: NH_Fleet_Spartan086.086tx
  Register vehicle type: NH_Fleet_Spartan086.086t4b
  Register vehicle type: NH_Fleet_Spartan086.086t8
  Register vehicle type: NH_Fleet_Spartan086.086t9
  Register vehicle type: OBE_Livestock_Trailer.OBE_Livestock_Trailer
  Register vehicle type: OEB_BigM500.bigM_500
  Register vehicle type: StewartPS18_23H_V2.PS1823H
  Register vehicle type: WaterMilkZunhammer.MilkTrailer
FruitType registered: compost
### Courseplay: initialized 38/38 files (v4.01.0101)
    ******************************************* WARNING *******************************************
    * You are using a development version of Courseplay, which may and will contain errors, bugs, *
    * mistakes and unfinished code. Chances are your computer will explode when using it. Twice.  *
    * If you have no idea what "beta", "alpha", or "developer" means and entails, remove this     *
    * version of Courseplay immediately. The Courseplay team will not take any responsibility for *
    * crop destroyed, savegames deleted or baby pandas killed.                                    *
    ***********************************************************************************************
### Courseplay: installed into 37 vehicles
loading AdditionalFruitTypes
AdditionalFruitTypes v0.5 by Jakob Tischler+upsidedown loaded
\__ Register fruitType: oat (oat) [key 17]
\____ Register windrowType: oat_windrow (oat_windrow)
\______ ForageWagonConversion registered: oat_windrow -> wheat
\__ Register fruitType: rye (rye) [key 18]
\____ Register windrowType: rye_windrow (rye_windrow)
\______ ForageWagonConversion registered: rye_windrow -> wheat
\__ Register fruitType: sunflower (sunflower) [key 19]
\__ Register fruitType: alfalfa (luzerne) [key 20]
\____ Register windrowType: luzerne_windrow (luzerne_windrow)
\______ ForageWagonConversion registered: luzerne_windrow -> grass
dataS/cameraPath01.i3d (0.13 ms)
dataS/cameraPath02.i3d (0.14 ms)
dataS/cameraPath03.i3d (0.11 ms)
data/sky/sky_day_night.i3d (238.87 ms)
data/sky/rain.i3d (33.84 ms)
data/sky/hail.i3d (4.22 ms)
data/sky/dust.i3d (3.66 ms)
Nordfriesische Marsch 4 fach: Register Fill type: pig, Brandstof, Diesel, Oil, Motoroil, beef, fattened chicken, h_milch, 
C:/Users/numme/Documents/My Games/FarmingSimulator2015/mods//NF_Marsch_4fach/map/map01.i3d (18467.71 ms)
Error: Can't load resource 'data/maps/sounds/windmill.wav'.
Error: Can't load sample 'data/maps/sounds/windmill.wav'.
Error: Can't load resource 'data/maps/sounds/windmill.wav'.
Error: Can't load sample 'data/maps/sounds/windmill.wav'.
Error: Can't load resource 'data/maps/sounds/windmill.wav'.
Error: Can't load sample 'data/maps/sounds/windmill.wav'.
Error: Can't load resource 'data/maps/sounds/windmill.wav'.
Error: Can't load sample 'data/maps/sounds/windmill.wav'.
Error: Can't load resource 'data/maps/sounds/windmill.wav'.
Error: Can't load sample 'data/maps/sounds/windmill.wav'.
Error: Can't load resource 'data/maps/sounds/windmill.wav'.
Error: Can't load sample 'data/maps/sounds/windmill.wav'.
Error: Can't load resource 'data/maps/sounds/windmill.wav'.
Error: Can't load sample 'data/maps/sounds/windmill.wav'.
Error: Can't load resource 'data/maps/sounds/windmill.wav'.
Error: Can't load sample 'data/maps/sounds/windmill.wav'.
Error: Can't load resource 'data/maps/sounds/windmill.wav'.
Error: Can't load sample 'data/maps/sounds/windmill.wav'.
Error: Can't load resource 'data/maps/sounds/windmill.wav'.
Error: Can't load sample 'data/maps/sounds/windmill.wav'.
Error: Can't load resource 'data/maps/sounds/windmill.wav'.
Error: Can't load sample 'data/maps/sounds/windmill.wav'.
Error: Can't load resource 'data/maps/sounds/windmill.wav'.
Error: Can't load sample 'data/maps/sounds/windmill.wav'.
Error: Can't load resource 'data/maps/sounds/windmill.wav'.
Error: Can't load sample 'data/maps/sounds/windmill.wav'.
Error: Can't load resource 'data/maps/sounds/windmill.wav'.
Error: Can't load sample 'data/maps/sounds/windmill.wav'.
Error: Can't load resource 'data/maps/sounds/windmill.wav'.
Error: Can't load sample 'data/maps/sounds/windmill.wav'.
Error: Can't load resource 'data/maps/sounds/windmill.wav'.
Error: Can't load sample 'data/maps/sounds/windmill.wav'.
Error: Can't load resource 'data/maps/sounds/windmill.wav'.
Error: Can't load sample 'data/maps/sounds/windmill.wav'.
Error: Can't load resource 'data/maps/sounds/windmill.wav'.
Error: Can't load sample 'data/maps/sounds/windmill.wav'.
Error: Can't load resource 'data/maps/sounds/windmill.wav'.
Error: Can't load sample 'data/maps/sounds/windmill.wav'.
Error: Can't load resource 'data/maps/sounds/windmill.wav'.
Error: Can't load sample 'data/maps/sounds/windmill.wav'.
Error: Can't load resource 'data/maps/sounds/windmill.wav'.
Error: Can't load sample 'data/maps/sounds/windmill.wav'.
Error: Can't load resource 'data/maps/sounds/windmill.wav'.
Error: Can't load sample 'data/maps/sounds/windmill.wav'.
Error: Can't load resource 'data/maps/sounds/windmill.wav'.
Error: Can't load sample 'data/maps/sounds/windmill.wav'.
Error: Can't load resource 'data/maps/sounds/windmill.wav'.
Error: Can't load sample 'data/maps/sounds/windmill.wav'.
Error: Can't load resource 'data/maps/sounds/windmill.wav'.
Error: Can't load sample 'data/maps/sounds/windmill.wav'.
Error: Can't load resource 'data/maps/sounds/windmill.wav'.
Error: Can't load sample 'data/maps/sounds/windmill.wav'.
Error: Can't load resource 'data/maps/sounds/windmill.wav'.
Error: Can't load sample 'data/maps/sounds/windmill.wav'.
Error: Can't load resource 'data/maps/sounds/windmill.wav'.
Error: Can't load sample 'data/maps/sounds/windmill.wav'.
Error: Can't load resource 'data/maps/sounds/windmill.wav'.
Error: Can't load sample 'data/maps/sounds/windmill.wav'.
Error: Can't load resource 'data/maps/sounds/windmill.wav'.
Error: Can't load sample 'data/maps/sounds/windmill.wav'.
Error: Can't load resource 'data/maps/sounds/windmill.wav'.
Error: Can't load sample 'data/maps/sounds/windmill.wav'.
Error: Can't load resource 'data/maps/sounds/windmill.wav'.
Error: Can't load sample 'data/maps/sounds/windmill.wav'.

---------------Info from the IncreaseRPMWhileTipping_Register script start--------------------

    ---!!! ATTENTION !!!--- Installing now the 'IncreaseRPMWhileTipping' Script in Version 1.9 by Ifko[nator].
    Installing the Script from Mod: 'aaa_IncreaseRPMWhileTipping' to ANY vehicle witch is 'drivable' or 'attachable', this should happen only once!

---------------Info from the IncreaseRPMWhileTipping_Register script end----------------------

--- Current Day ---
-- registering bale counter specialization
adding bale counter to baler
screenshots LS 15 Mod: Folder "screenshots/MixFeederCamera" in MyGames was createt
realTerrain: Not inserting on sowingMachine_animated as it has the specialization (sowingMachine)
realTerrain: Not inserting on sowingMachine as it has the specialization (sowingMachine)
realTerrain: Not inserting on pdlc_goldPack.sowingMachine_animated_randomMove as it has the specialization (sowingMachine)
--- loading AutoCombine v4.0 by mogli ---
  AutoCombine was inserted on FS15_claasLexionPack.ClaasLexion600TT
  AutoCombine was inserted on combine_animated
  AutoCombine was inserted on combine_animated_crawler
  AutoCombine was inserted on combine_cylindered
  AutoCombine was inserted on combine
  AutoCombine was inserted on selfPropelledPotatoHarvester
  AutoCombine was inserted on pdlc_holmerPack.combine_animated_articulatedAxis
  AutoCombine was inserted on FS15_claasLexionPack.ClaasLexion600
*** ChoppedStraw v15.0.03 specialization loading ***
## Courseplay: setting up signs
C:/Users/numme/Documents/My Games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/normal.i3d (0.53 ms)
C:/Users/numme/Documents/My Games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/cross.i3d (0.63 ms)
C:/Users/numme/Documents/My Games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/wait.i3d (0.90 ms)
C:/Users/numme/Documents/My Games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/start.i3d (0.76 ms)
C:/Users/numme/Documents/My Games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/stop.i3d (0.83 ms)
## Courseplay: setting up fields (basic)
## Courseplay: creating "courseplay.xml" with default settings
## Courseplay: setting up hud
## Courseplay: setting up debug channels
## Courseplay: setting up globalInfoText
## Courseplay: loading courses and folders from "courseplay.xml"
--- fast Forward Mod V1.3 loaded --- (by upsidedown)
--- loading addMultiFruit mod V3.0 --- (by upsidedown)
--- loading multiFruit Module: C:/Users/numme/Documents/My Games/FarmingSimulator2015/mods//ZZZ_multiFruitModule_Standard/multiFruit_config.xml --- (by upsidedown)
--- loading cleanSeeder mod V1.0--- (by upsidedown)
data/vehicles/steerable/newHolland/newHollandTC590.i3d (462.56 ms)
dataS2/character/player/player.i3d (410.79 ms)
C:/Users/numme/Documents/My Games/FarmingSimulator2015/mods//zzzAutoCombine/AutoCombine.i3d (0.26 ms)
\______ Bale registered: BALETYPE_FORAGE_112_130 -> BALETYPE_SILAGE_112_130
\______ Bale registered: BALETYPE_OAT_WINDROW_120_90_240 -> BALETYPE_WHEAT_WINDROW_120_90_240
\______ Bale registered: BALETYPE_OAT_WINDROW_112_130 -> BALETYPE_WHEAT_WINDROW_112_130
\______ Bale registered: BALETYPE_RYE_WINDROW_120_90_240 -> BALETYPE_WHEAT_WINDROW_120_90_240
\______ Bale registered: BALETYPE_RYE_WINDROW_112_130 -> BALETYPE_WHEAT_WINDROW_112_130
\______ Bale registered: BALETYPE_GRASS_112_130 -> BALETYPE_SILAGE_112_130
\______ Bale registered: BALETYPE_DRYGRASS_112_130 -> BALETYPE_SILAGE_112_130
\______ Bale registered: BALETYPE_GRASS_WINDROW_112_130 -> BALETYPE_GRASS_112_130
\______ Bale registered: BALETYPE_LUZERNE_112_130 -> BALETYPE_GRASS_112_130
\______ Bale registered: BALETYPE_LUZERNE_WINDROW_112_130 -> BALETYPE_GRASS_WINDROW_112_130
data/vehicles/cutters/newHolland/newHollandHeader18.i3d (117.94 ms)
data/vehicles/trailers/kroeger/kroegerHKD302.i3d (172.51 ms)
C:/Users/numme/Documents/My Games/FarmingSimulator2015/mods//HeapTipTrigger/pivot.i3d (0.18 ms)
data/vehicles/steerable/deutz/deutzAgroStar661.i3d (249.71 ms)
data/vehicles/tools/koeckerling/koeckerlingTrio300M.i3d (186.46 ms)
data/vehicles/particleAnimations/koeckerling/koeckerlingTrio300M.i3d (37.04 ms)
data/vehicles/tools/suer/suerSB1000.i3d (12.34 ms)
data/vehicles/tools/poettinger/poettingerVitasem302A.i3d (251.08 ms)
data/vehicles/particleAnimations/poettinger/poettingerVitasem302A.i3d (14.16 ms)
data/vehicles/tools/suer/suerSB700.i3d (3.87 ms)
data/vehicles/steerable/deutz/deutzFahr7250.i3d (255.57 ms)
data/vehicles/tools/kuhn/kuhnVariMaster153.i3d (176.10 ms)
data/vehicles/particleAnimations/kuhn/kuhnVariMaster153.i3d (4.86 ms)
dataS/character/player/playerCCT.i3d (5.68 ms)
 

ben ik iets kwijt of is er iets fout in ls15 dat niet stroopt met deze mod heb ook deze fouten nog nooit eerder gezien heb ook green river in de mod map staan daar heb ik geen fouten op 

hoop dat jullie me kunnen zeggen wat dit is heb alle versie,s geprobeerd en in alle heb ik deze meldingen

 

groet  

Bulldog2008

 

(Jan)

Link naar opmerking
Deel via andere websites

  • Antwoorden 22
  • Created
  • Laatste antwoord

het gaat om het geheel Jordi 

Spoiler

Nordfriesische Marsch 4 fach: Register Fill type: pig, Brandstof, Diesel, Oil, Motoroil, beef, fattened chicken, h_milch, 
C:/Users/numme/Documents/My Games/FarmingSimulator2015/mods//NF_Marsch_4fach/map/map01.i3d (18467.71 ms)
Error: Can't load resource 'data/maps/sounds/windmill.wav'.
Error: Can't load sample 'data/maps/sounds/windmill.wav'.
Error: Can't load resource 'data/maps/sounds/windmill.wav'.
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Error: Can't load resource 'data/maps/sounds/windmill.wav'.
Error: Can't load sample 'data/maps/sounds/windmill.wav'.
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Error: Can't load resource 'data/maps/sounds/windmill.wav'.
Error: Can't load sample 'data/maps/sounds/windmill.wav'.
Error: Can't load resource 'data/maps/sounds/windmill.wav'.
Error: Can't load sample 'data/maps/sounds/windmill.wav'.
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Error: Can't load resource 'data/maps/sounds/windmill.wav'.
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Error: Can't load resource 'data/maps/sounds/windmill.wav'.
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Error: Can't load resource 'data/maps/sounds/windmill.wav'.
Error: Can't load sample 'data/maps/sounds/windmill.wav'.
Error: Can't load resource 'data/maps/sounds/windmill.wav'.
Error: Can't load sample 'data/maps/sounds/windmill.wav'.
Error: Can't load resource 'data/maps/sounds/windmill.wav'.
Error: Can't load sample 'data/maps/sounds/windmill.wav'.

ik heb nu alleen de fout meling er in staan 

Geeft hij zo veel errors op een molen of gaat het hier om een geluid dat steeds terug komt bij het laden ? idd hij geeft verder geen problemen met spelen maar gezien ik met deze map wat wil proberen moet het niet vol met fouten zitten 

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Het is enkel maar 1 fout die FS blijft proberen op te starten/zoeken.
Als je het windmill.wav bestand uit de geluiden(sounds) verwijderd heb je dit probleem niet meer.
Natuurlijk heb je dat geluid dan ook niet meer maar, die hoor je nu ook al niet omdat hij niet laad.

(Of je zou iets gelijkwaardig ervoor in de plaats kunnen zetten wat geen problemen geven.)

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