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Hoi aad!

 

Dit doe je in het betreffende voertuig xml, dus je gaat naar de locatie waar het voertuig staat.

In dit geval pakken we even als voorbeeld de NLD_krampe_trailerSB3060

 

Je gaat naar je mods map, daarna open je het bestand NLD_krampe_trailerSB3060.zip

In die map open je dan: krampeSB3060.xml (bijvoorbeeld met Notepad++, gratis programma) 

Daarna krijg je het onderstaande xml te zien (voorbeeld in spoiler hier onder)

 

Zoek:

 <capacity>79870</capacity>

 

Dit moet je dan aanpassen naar de waarde die je zelf wil.

 

Laat even weten of het gelukt is! 

 

Spoiler

<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="trailer">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <name>
        <en>Krampe Bandit Sb 30 / 60</en>
        <de>Krampe Bandit Sb 30 / 60</de>
    </name>
    <typeDesc>$l10n_TypeDesc_Tipper</typeDesc>
    <filename>krampeSB3060.i3d</filename>

    <size width="3" length="14"/>

    <wheels autoRotateBackSpeed="2.0">
        <wheel  restLoad="1.3" repr="0>0" driveNode="0>0|0" radius="0.67" initialCompression="35" suspTravel="0.25" spring="25" damper="25" maxLatStiffness="30" mass="0.2475" steeringAxleScale="0.3" steeringAxleRotMax="10" steeringAxleRotMin="-10" />
        <wheel  restLoad="1.3" repr="0>1" driveNode="0>1|0" radius="0.67" initialCompression="35" suspTravel="0.25" spring="25" damper="25" maxLatStiffness="30" mass="0.2475" steeringAxleScale="0.3" steeringAxleRotMax="10" steeringAxleRotMin="-10" />
        <wheel  restLoad="1.3" repr="0>2"                   radius="0.67" initialCompression="35" suspTravel="0.25" spring="25" damper="25" maxLatStiffness="50" mass="0.2475" hasTyreTracks="true" tyreTrackAtlasIndex="2"/>
        <wheel  restLoad="1.3" repr="0>3"                   radius="0.67" initialCompression="35" suspTravel="0.25" spring="25" damper="25" maxLatStiffness="50" mass="0.2475" hasTyreTracks="true" tyreTrackAtlasIndex="2"/>
        <wheel  restLoad="1.3" repr="0>4" driveNode="0>4|0" radius="0.67" initialCompression="35" suspTravel="0.25" spring="25" damper="25" maxLatStiffness="30" mass="0.2475" steeringAxleScale="-0.7" steeringAxleRotMax="25" steeringAxleRotMin="-25" />
        <wheel  restLoad="1.3" repr="0>5" driveNode="0>5|0" radius="0.67" initialCompression="35" suspTravel="0.25" spring="25" damper="25" maxLatStiffness="30" mass="0.2475" steeringAxleScale="-0.7" steeringAxleRotMax="25" steeringAxleRotMin="-25" />
    </wheels>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="1|0" linkNode="0>0|0" filename="$data/vehicles/wheels/trelleborg/twinRadial_710_50R26_5.i3d" />
        <dynamicallyLoadedPart node="1|1" linkNode="0>1|0" filename="$data/vehicles/wheels/trelleborg/twinRadial_710_50R26_5.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="0>2"   filename="$data/vehicles/wheels/trelleborg/twinRadial_710_50R26_5.i3d" />
        <dynamicallyLoadedPart node="1|1" linkNode="0>3"   filename="$data/vehicles/wheels/trelleborg/twinRadial_710_50R26_5.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="0>4|0" filename="$data/vehicles/wheels/trelleborg/twinRadial_710_50R26_5.i3d" />
        <dynamicallyLoadedPart node="1|1" linkNode="0>5|0" filename="$data/vehicles/wheels/trelleborg/twinRadial_710_50R26_5.i3d" />
        <dynamicallyLoadedPart node="0" linkNode="0>5|1|0" filename="$data/vehicles/shared/wheelChock01.i3d" />
        <dynamicallyLoadedPart node="0" linkNode="0>5|1|1" filename="$data/vehicles/shared/wheelChock01.i3d" />
        <dynamicallyLoadedPart node="0" linkNode="0>24|0" filename="$data/vehicles/shared/wheelChock01.i3d" />
        <dynamicallyLoadedPart node="0" linkNode="0>24|1" filename="$data/vehicles/shared/wheelChock01.i3d" />
    </dynamicallyLoadedParts>

    <brakeForce>0.8</brakeForce>
    <steeringAxleAngleScale startSpeed="5" endSpeed="70" />

    <capacity>79870</capacity>

    <lightCoronas>
        <lightCorona index="0>7" />
    </lightCoronas>

    <brakeLights>
        <brakeLight index="0>8" />
    </brakeLights>

    <turnSignals>
        <turnSignalLeft index="0>9|0" />
        <turnSignalRight index="0>9|1" />
    </turnSignals>

    <reverseLights>
        <reverseLight index="0>10" />
    </reverseLights>

	<LightAddon>
		<strobe index="0>31|2" isBeacon="true" name="strobeTest" sequence="300 0 0 0" invert="true" />
		<strobe index="0>31|3" isBeacon="true" name="strobeTest" sequence="300 0 0 0" invert="true" />
	</LightAddon>

    <fillVolumes>
        <fillVolume index="0>12|0" maxDelta="0.26" />
    </fillVolumes>

    <fillVolumeHeights>
        <fillVolumeHeight fillVolumeId="1">
            <refNode index="0>26|0" />
            <refNode index="0>26|1" />
            <node index="0>19|0" baseScale="1 1 1" transAxis="0 1 0" />
            <node index="0>19|1" baseScale="2.0 0.1 1" scaleAxis="0 1 0" />
        </fillVolumeHeight>
    </fillVolumeHeights>

    <cylinderedHydraulicSound file="$data/vehicles/shared/hydraulicUp.wav" pitchOffset="0.8" volume="0.4" />
    <fillSound file="$data/maps/sounds/siloFillSound.wav" pitchOffset="1.0" volume="1.5" />

    <inputAttacherJoints>
        <inputAttacherJoint index="0>6" jointType="semitrailer"/>
    </inputAttacherJoints>

    <tipScrollerNodes>
        <tipScrollerNode index="0>16" shaderParameterName="offsetUV" scrollSpeed="0.1" shaderParameterComponent="2" turnOnFadeTime="1" turnOffFadeTime="1"/>
    </tipScrollerNodes>

    <tipReferencePoints>
        <tipReferencePoint index="0>11" width="2.5" />
    </tipReferencePoints>

    <tipAnimations>
        <tipAnimation speedScale="1" animationName="tipAnimationBack" dischargeStartTime="1.5" dischargeEndTime="13" >
            <tipEffect fillTypes="wheat barley maize rape">
                <effectNode node="0|0|0" linkNode="0>19|0" materialType="unloading" materialTypeId="3" position="0 0 0" filename="$data/vehicles/particleAnimations/shared/unloadingBack.i3d" fadeTime="0.5"/>
                <effectNode node="0|0|1" linkNode="0>19|0" materialType="smoke"     materialTypeId="1" position="0 0 0" filename="$data/vehicles/particleAnimations/shared/unloadingBack.i3d" fadeTime="0.5"/>
            </tipEffect>
            <dischargeParticleSystems>
                <dischargeParticleSystem type="chaff"     node="0>19|1" psRootNode="0|0" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/unloadingBackParticles.i3d" />
                <dischargeParticleSystem type="potato"    node="0>19|1" psRootNode="0|1" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/unloadingBackParticles.i3d" />
                <dischargeParticleSystem type="sugarBeet" node="0>19|1" psRootNode="0|2" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/unloadingBackParticles.i3d" />
                <dischargeParticleSystem type="woodChips" node="0>19|1" psRootNode="0|3" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/unloadingBackParticles.i3d" />
                <dischargeParticleSystem type="silage"    node="0>19|1" psRootNode="0|4" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/unloadingBackParticles.i3d" />
            </dischargeParticleSystems>
            <fillVolumeDischargeInfo index="0>25" width="1.0" length="1.4" />
            <fillVolumeHeight index="1"/>
        </tipAnimation>
    </tipAnimations>

    <fillRootNode index="0>" />
    <exactFillRootNode index="0>17" />
    <fillAutoAimTargetNode index="0>18" />
    <fillMassNode index="0>" />

    <fillTypes fruitTypes="wheat rape maize barley chaff potato sugarBeet silage woodChips"/>

    <movingTools>
        <!-- grain door -->
        <movingTool index="0>13|1">
            <dependentPart index="0>13|2" />
        </movingTool>

        <!-- backdoor -->
        <movingTool index="0>13">
            <dependentPart index="0>14" />
        </movingTool>
    </movingTools>

    <movingParts>
        <!-- back door -->
        <movingPart index="0>14" referencePoint="0>13|0" referenceFrame="0>20">
            <translatingPart index="0>14|0" />
        </movingPart>
        <!-- grain door -->
        <movingPart index="0>13|2" referencePoint="0>13|1" referenceFrame="0>13|1" scaleZ="true" />

        <!-- axis -->
        <movingPart index="0>21" referencePoint="0>0|1" referenceFrame="0>" isActiveDirty="true" limitedAxis="2" playSound="false" />
        <movingPart index="0>22" referencePoint="0>4|1" referenceFrame="0>" isActiveDirty="true" limitedAxis="2" playSound="false" />
    </movingParts>

    <animations>
        <!-- backtipping -->
        <animation name="tipAnimationBack">
            <part node="0>13" startTime="1" endTime="4"   startRot="0 0 0" endRot="75 0 0" />
        </animation>

        <!-- move support wheel down/up -->
        <animation name="moveSupport">
            <part node="0>5|1" startTime="0"    endTime="0.05" visibility="false" />
            <part node="0>24"  startTime="0"    endTime="0.05" visibility="true" />
            <part node="0>5|1" startTime="0.05" endTime="0.1"  visibility="true" />
            <part node="0>24"  startTime="0.05" endTime="0.1"  visibility="false" />
            <part node="0>15"  startTime="0"    endTime="0.2"  startTrans="0 0.526 1.939" endTrans="0 -0.075 1.939" />
        </animation>

        <!-- cover -->
        <animation name="toggleCover">
            <part node="0>23|0" startTime="0"    endTime="0.05" visibility="true" />
            <part node="0>23|1" startTime="0"    endTime="0.05" visibility="false" />

            <part node="0>23|0" startTime="0.05" endTime="0.1"    visibility="false" />
            <part node="0>23|1" startTime="0.05" endTime="0.1"    visibility="true" />
        </animation>
    </animations>

    <driveGroundParticleSystems>
        <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="1" />
        <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="2" />
        <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="3" />
        <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="4" />
        <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="5" />
        <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="6" />
    </driveGroundParticleSystems>

    <support animationName="moveSupport" />
    <cover animationName="toggleCover" />

    <washable dirtDuration="90" washDuration="1" workMultiplier="4" />

    <components count="1">
        <component1 centerOfMass="0 0.8 0" solverIterationCount="10" />
    </components>

    <schemaOverlay file="$dataS2/menu/schemas/implementSchema.png" fileSelected="$dataS2/menu/schemas/implementSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0 0" />

</vehicle>

 

 

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