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[support] Importeren object


brummy

Aanbevolen Bericht

hoi

ik kom graag nog even terug op mijn vorige vraag over het importeren van een object en het aanpassen van animatedobjects.xml

 

ik probeerde nu een houtenschuifhek te plaatsen en te laten werken via de methode die bart hier heeft beschreven,

het plaatsen is geen probleem ,ik zie de triggers maar het werkt niet .

dus de inhoud van animatedobjects.xml in de map prefabs/fs17holztor gekopieerd en volgens instructie ingevoegd in de animatedobjects.xml van de map irgendwolmnirgendwo.

Spoiler

<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<animatedObjects>
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <animatedObject index="Holzschiebetor">
        <controls posKey="input_doorOpen" negKey="input_doorClose" triggerNode="0" posText="doorOpen" negText="doorClose" />
        <sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="3">
            <part node="1">
                <keyFrame time="0.05" translation="-8.2 0 0" /> 
                <keyFrame time="1.00" translation="0 0 0" />
            </part>
        </animation>
    </animatedObject>
</animatedObjects>

maar hoe ik het ook probeer ik krijg dat ding niet aan het schuiven grrrrr:headbang::headbang::headbang:.

zeg eerlijk dat ik er ook geen jota van snap en het meestal met veel proberen wel voor elkaar krijg maar nu..............

de eerste spoiler is de anob.xml van het hek en de tweede waar hij in moet(denk ik met mn boerenverstand:tmi:)

kunnen jullie mij misschien laten zien hoe ik zoiets moet doen?

wordt er een beetje gefrustreerd van:4_joy:

 

alvast bedankt!!

rob

Spoiler

<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<animatedObjects>
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <!-- LIGHT SWITCH -->
        <animatedObject index="lightSwitch90NegIndoor">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.5">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1" rotation="-90 0 0" />
            </part>
            <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
            <part node="3|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
            <part node="4|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>            
        </animation>
    </animatedObject>
    
    <animatedObject index="lightSwitch90NegOutdoor">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.5">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1.00" rotation="-90 0 0" />
            </part>
            <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>        
        </animation>
    </animatedObject>    
    
                <animatedObject index="BergehalleLichtIndoor1">
                    <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
                    <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
                    <animation initialTime="0" duration="0.25">
                        <part node="1|0"> <!--index of Lever of the Lightswitch-->
                            <keyFrame time="0.00" rotation="0 0 0" />
                            <keyFrame time="1" rotation="90 0 0" />
                        </part>
                        <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                            <keyFrame time="0.5" visibility="false" />
                            <keyFrame time="0.55" visibility="true" />
                        </part>
                        <part node="3|0"> <!--index of Lever of the Lightswitch-->
                            <keyFrame time="0.00" rotation="0 0 0" />
                            <keyFrame time="1" rotation="90 0 0" />
                        </part>
                    </animation>
                </animatedObject>    
    
    <animatedObject index="lightSwitchLever1">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.25">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 0 -8" />
            </part>
            <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
        </animation>
    </animatedObject>
    
        <!-- Lightswitch with turn lever -->
    <animatedObject index="lightSwitch90Pos1">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.5">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1" rotation="90 0 0" />
            </part>
            <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
        </animation>
    </animatedObject>
        
    <animatedObject index="lightSwitch90Neg1">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.5">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1" rotation="-90 0 0" />
            </part>
            <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
        </animation>
    </animatedObject>

    <animatedObject index="lightSwitch90Negstall">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.5">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1" rotation="-90 0 0" />
            </part>
            <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
            <part node="3|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
            <part node="4|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>            
        </animation>
    </animatedObject>    

    <!-- DOORS -->
    
            <!-- BGA Bunkerhalle Tor-->
                <animatedObject index="BGABunkerhalleDoor1">
                    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
                    <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
                    <animation initialTime="0" duration="4">
                        <part node="1"> <!--index of Door node-->
                            <keyFrame time="0" translation="0 0 0" />
                            <keyFrame time="1" translation="-4.2 0 0" />
                        </part>
                    </animation>
                </animatedObject>
            <!-- BGA Bunkerhalle Tuer -->
                <animatedObject index="BGABunkerhalleDoor2">
                    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
                    <sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
                    <animation initialTime="0" duration="2">
                        <part node="1"> <!--index of Door node-->
                            <keyFrame time="0" rotation="0 0 0" />
                            <keyFrame time="1" rotation="0 -90 0" />
                        </part>
                    </animation>
                </animatedObject>
            <!-- Rolldoor 1 elektrisch Generatorhaus BGA -->
                <animatedObject index="BGARollDoorGeneratorHouse1">
                    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ELECTRICROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ELECTRICROLLDOOR" />
                    <sound file="maps/sounds/OpenElectricDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
                    <animation initialTime="0" duration="7.5">
                        <part node="1"> <!--index of segment 1-->
                            <Keyframe time="0" translation="-0.0175004 -1.8 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 -1.22008 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.329" translation="-0.0175004 -0.619618 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.497" translation="-0.0175004 -0.0201835 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.664" translation="-0.0175004 0.580276 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.832" translation="-0.0175004 1.1796 1.75" rotation="0 -0 0"/>
                            <Keyframe time="1" translation="-0.0175004 1.77975 1.75" rotation="0 -0 35"/>
                        </part>
                        <part node="2"> <!--index of segment 2-->
                            <Keyframe time="0" translation="-0.0175004 -1.2 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 -0.620078 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.329" translation="-0.0175004 -0.0196182 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.497" translation="-0.0175004 0.579816 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.664" translation="-0.018703 1.18028 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.832" translation="-0.0271212 1.7796 1.75" rotation="0 -0 35"/>
                            <Keyframe time="1" translation="-0.361646 2.27124 1.75" rotation="0 -0 65"/>
                        </part>
                        <part node="3"> <!--index of segment 3-->
                            <Keyframe time="0" translation="-0.0175004 -0.6 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 -0.0200779 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.329" translation="-0.0175004 0.580382 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.497" translation="-0.0175004 1.17982 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.664" translation="-0.0175004 1.78028 1.75" rotation="0 -0 35"/>
                            <Keyframe time="0.832" translation="-0.361646 2.27109 1.75" rotation="0 -0 65"/>
                            <Keyframe time="1" translation="-0.905431 2.52481 1.75" rotation="0 -0 90"/>
                        </part>
                        <part node="4"> <!--index of segment 4-->
                            <Keyframe time="0" translation="-0.0175004 -9.53674e-008 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 0.579922 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.329" translation="-0.0175004 1.18038 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.497" translation="-0.0175004 1.77982 1.75" rotation="0 -0 35"/>
                            <Keyframe time="0.664" translation="-0.361646 2.27177 1.75" rotation="0 -0 65"/>
                            <Keyframe time="0.832" translation="-0.905431 2.52467 1.75" rotation="0 -0 90"/>
                            <Keyframe time="1" translation="-1.50543 2.52481 1.75" rotation="0 -0 90"/>
                        </part>
                        <part node="5"> <!--index of segment 5-->
                            <Keyframe time="0" translation="-0.0175004 0.6 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 1.17992 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.329" translation="-0.0271212 1.78038 1.75" rotation="0 -0 35"/>
                            <Keyframe time="0.497" translation="-0.361646 2.27131 1.75" rotation="0 -0 65"/>
                            <Keyframe time="0.664" translation="-0.905431 2.52534 1.75" rotation="0 -0 90"/>
                            <Keyframe time="0.832" translation="-1.50543 2.52467 1.75" rotation="0 -0 90"/>
                            <Keyframe time="1" translation="-2.10543 2.52481 1.75" rotation="0 -0 90"/>
                        </part>
                        <part node="6"> <!--index of segment 6-->
                            <Keyframe time="0" translation="-0.0175004 1.2 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 1.77992 1.75" rotation="0 -0 35"/>
                            <Keyframe time="0.329" translation="-0.361646 2.27187 1.75" rotation="0 -0 65"/>
                            <Keyframe time="0.497" translation="-0.905431 2.52488 1.75" rotation="0 -0 90"/>
                            <Keyframe time="0.664" translation="-1.50543 2.52534 1.75" rotation="0 -0 90"/>
                            <Keyframe time="0.832" translation="-2.10543 2.52467 1.75" rotation="0 -0 90"/>
                            <Keyframe time="1" translation="-2.70543 2.52481 1.75" rotation="0 -0 90"/>
                        </part>
                    </animation>
                </animatedObject>
            <!-- Rolldoor 2 elektrisch Generatorhaus BGA -->
                <animatedObject index="BGARollDoorGeneratorHouse2">
                    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ELECTRICROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ELECTRICROLLDOOR" />
                    <sound file="maps/sounds/OpenElectricDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
                    <animation initialTime="0" duration="7.5">
                        <part node="1"> <!--index of segment 1-->
                            <Keyframe time="0" translation="-0.0175004 -1.8 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 -1.22008 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.329" translation="-0.0175004 -0.619618 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.497" translation="-0.0175004 -0.0201835 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.664" translation="-0.0175004 0.580276 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.832" translation="-0.0175004 1.1796 1.75" rotation="0 -0 0"/>
                            <Keyframe time="1" translation="-0.0175004 1.77975 1.75" rotation="0 -0 35"/>
                        </part>
                        <part node="2"> <!--index of segment 2-->
                            <Keyframe time="0" translation="-0.0175004 -1.2 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 -0.620078 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.329" translation="-0.0175004 -0.0196182 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.497" translation="-0.0175004 0.579816 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.664" translation="-0.018703 1.18028 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.832" translation="-0.0271212 1.7796 1.75" rotation="0 -0 35"/>
                            <Keyframe time="1" translation="-0.361646 2.27124 1.75" rotation="0 -0 65"/>
                        </part>
                        <part node="3"> <!--index of segment 3-->
                            <Keyframe time="0" translation="-0.0175004 -0.6 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 -0.0200779 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.329" translation="-0.0175004 0.580382 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.497" translation="-0.0175004 1.17982 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.664" translation="-0.0175004 1.78028 1.75" rotation="0 -0 35"/>
                            <Keyframe time="0.832" translation="-0.361646 2.27109 1.75" rotation="0 -0 65"/>
                            <Keyframe time="1" translation="-0.905431 2.52481 1.75" rotation="0 -0 90"/>
                        </part>
                        <part node="4"> <!--index of segment 4-->
                            <Keyframe time="0" translation="-0.0175004 -9.53674e-008 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 0.579922 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.329" translation="-0.0175004 1.18038 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.497" translation="-0.0175004 1.77982 1.75" rotation="0 -0 35"/>
                            <Keyframe time="0.664" translation="-0.361646 2.27177 1.75" rotation="0 -0 65"/>
                            <Keyframe time="0.832" translation="-0.905431 2.52467 1.75" rotation="0 -0 90"/>
                            <Keyframe time="1" translation="-1.50543 2.52481 1.75" rotation="0 -0 90"/>
                        </part>
                        <part node="5"> <!--index of segment 5-->
                            <Keyframe time="0" translation="-0.0175004 0.6 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 1.17992 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.329" translation="-0.0271212 1.78038 1.75" rotation="0 -0 35"/>
                            <Keyframe time="0.497" translation="-0.361646 2.27131 1.75" rotation="0 -0 65"/>
                            <Keyframe time="0.664" translation="-0.905431 2.52534 1.75" rotation="0 -0 90"/>
                            <Keyframe time="0.832" translation="-1.50543 2.52467 1.75" rotation="0 -0 90"/>
                            <Keyframe time="1" translation="-2.10543 2.52481 1.75" rotation="0 -0 90"/>
                        </part>
                        <part node="6"> <!--index of segment 6-->
                            <Keyframe time="0" translation="-0.0175004 1.2 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 1.77992 1.75" rotation="0 -0 35"/>
                            <Keyframe time="0.329" translation="-0.361646 2.27187 1.75" rotation="0 -0 65"/>
                            <Keyframe time="0.497" translation="-0.905431 2.52488 1.75" rotation="0 -0 90"/>
                            <Keyframe time="0.664" translation="-1.50543 2.52534 1.75" rotation="0 -0 90"/>
                            <Keyframe time="0.832" translation="-2.10543 2.52467 1.75" rotation="0 -0 90"/>
                            <Keyframe time="1" translation="-2.70543 2.52481 1.75" rotation="0 -0 90"/>
                        </part>
                    </animation>
                </animatedObject>
            <!-- BGA Generatorhaus Tuer 1 -->
                <animatedObject index="BGAGeneratorHouse3">
                    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
                    <sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
                    <animation initialTime="0" duration="2">
                        <part node="1"> <!--index of Door node-->
                            <keyFrame time="0" rotation="0 0 0" />
                            <keyFrame time="1" rotation="0 -90 0" />
                        </part>
                    </animation>
                </animatedObject>
            <!-- BGA Generatorhaus Tuer 2 -->
                <animatedObject index="BGAGeneratorHouse4">
                    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
                    <sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
                    <animation initialTime="0" duration="2">
                        <part node="1"> <!--index of Door node-->
                            <keyFrame time="0" rotation="0 0 0" />
                            <keyFrame time="1" rotation="0 90 0" />
                        </part>
                    </animation>
                </animatedObject>                    
                <animatedObject index="BergehalleRolltor1">
                    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
                    <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
                    <animation initialTime="0" duration="4">
                        <part node="1"> <!--index of left door node-->
                            <keyFrame time="0" translation="0 0 0" />
                            <keyFrame time="0.75" translation="-4.5 0 0" />
                            <keyFrame time="1.00" translation="-4.5 0 0" />
                        </part>
                        <part node="2"> <!--index of right door node-->
                            <keyFrame time="0" translation="0 0 0" />
                            <keyFrame time="0.25" translation="0 0 0" />
                            <keyFrame time="1.00" translation="-4.5 0 0" />
                        </part>
                    </animation>
                </animatedObject>    
            <!-- Rolltor 2 -->
                <animatedObject index="BergehalleRolltor2">
                    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
                    <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
                    <animation initialTime="0" duration="4">
                        <part node="1"> <!--index of left door node-->
                            <keyFrame time="0" translation="0 0 0" />
                            <keyFrame time="0.25" translation="0 0 0" />
                            <keyFrame time="1.00" translation="-4.5 0 0" />
                        </part>
                        <part node="2"> <!--index of right door node-->
                            <keyFrame time="0" translation="0 0 0" />
                            <keyFrame time="0.75" translation="-4.5 0 0" />
                            <keyFrame time="1.00" translation="-4.5 0 0" />
                        </part>
                    </animation>
                </animatedObject>
            <!-- Rolltor 3 -->
                <animatedObject index="BergehalleRolltor3">
                    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
                    <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
                    <animation initialTime="0" duration="4">
                        <part node="1"> <!--index of left door node-->
                            <keyFrame time="0" translation="0 0 0" />
                            <keyFrame time="0.25" translation="0 0 0" />
                            <keyFrame time="1.00" translation="0 0 2.25" />
                        </part>
                        <part node="2"> <!--index of right door node-->
                            <keyFrame time="0" translation="0 0 0" />
                            <keyFrame time="0.75" translation="0 0 -2.25" />
                            <keyFrame time="1.00" translation="0 0 -2.25" />
                        </part>
                    </animation>
                </animatedObject>
            <!-- Rolltor 4 -->
                <animatedObject index="BergehalleRolltor4">
                    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
                    <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
                    <animation initialTime="0" duration="4">
                        <part node="1"> <!--index of left door node-->
                            <keyFrame time="0" translation="0 0 0" />
                            <keyFrame time="0.25" translation="0 0 0" />
                            <keyFrame time="1.00" translation="0 0 2.25" />
                        </part>
                        <part node="2"> <!--index of right door node-->
                            <keyFrame time="0" translation="0 0 0" />
                            <keyFrame time="0.75" translation="0 0 -2.25" />
                            <keyFrame time="1.00" translation="0 0 -2.25" />
                        </part>
                    </animation>
                </animatedObject>
    
    <animatedObject index="doorOne">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="8">
            <part node="2">
                <keyFrame time="0.00" translation="-0.075 0.009 1.551" />
                <keyFrame time="0.47" translation="-0.075 0.009 7.4" />
            </part>
            <part node="1">
                <keyFrame time="0.53" translation="-0.075 0.009 -1.551" />
                <keyFrame time="1.00" translation="-0.075 0.009 4.28" />
            </part>
        </animation>
    </animatedObject>
    
    <animatedObject index="doorRight">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="sounds/doorsound.wav" pitchOffset="1.00" volume="1.20" indoorVolumeFactor="0.55" indoorLowpassGain="1.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1"> <!-- node -> child index -->
                <keyFrame time="0.05" translation="0 0 0" /> <!-- translation, rotation, scale, visibility -->
                <keyFrame time="1.00" translation="5 0 0" />
            </part>
            <!-- you can add an unlimited number of parts here -->
        </animation>
    </animatedObject>    
    
    <animatedObject index="doorTwo">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.00" translation="-0.008 0.009 1.5" />
                <keyFrame time="0.47" translation="-0.008 0.009 4.15" />
            </part>
            <part node="2">
                <keyFrame time="0.53" translation="-0.008 0.009 -1.5" />
                <keyFrame time="1.00" translation="-0.008 0.009 -4" />
            </part>
        </animation>
    </animatedObject> 

        <animatedObject index="doorWeide">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="sounds/doorsound.wav" pitchOffset="1.00" volume="1.20" indoorVolumeFactor="0.55" indoorLowpassGain="1.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.00" translation="2.852 0.614 0.203" />
                <keyFrame time="0.47" translation="-2.815 0.614 0.203" />
            </part>
            <part node="2">
                <keyFrame time="0.53" translation="2.852 -0.228 0.203" />
                <keyFrame time="1.00" translation="-2.815 -0.228 0.203" />
            </part>
        </animation>
    </animatedObject>
    
    <animatedObject index="doorThree">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="8">
            <part node="1">
                <keyFrame time="0.00" translation="-0.073 0.009 -1.5" />
                <keyFrame time="0.47" translation="-0.073 0.009 -4.3" />
            </part>
            <part node="2">
                <keyFrame time="0.53" translation="-0.073 0.009 1.5" />
                <keyFrame time="1.00" translation="-0.073 0.009 4.4" />
            </part>
        </animation>
    </animatedObject>
    
    <animatedObject index="doorFour">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="8">
            <part node="1">
                <keyFrame time="0.00" translation="-0.008 0.009 -1.5" />
                <keyFrame time="0.47" translation="-0.008 0.009 -4.2" />
            </part>
            <part node="2">
                <keyFrame time="0.53" translation="-0.008 0.009 1.5" />
                <keyFrame time="1.00" translation="-0.008 0.009 4.2" />
            </part>
        </animation>
    </animatedObject>
    
    <animatedObject index="doorFive">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="8">
            <part node="1">
                <keyFrame time="0.00" translation="-0.073 0.009 -1.5" />
                <keyFrame time="0.47" translation="-0.073 0.009 -4.3" />
            </part>
            <part node="2">
                <keyFrame time="0.53" translation="-0.073 0.009 1.5" />
                <keyFrame time="1.00" translation="-0.073 0.009 4" />
            </part>
        </animation>
    </animatedObject>    

    <animatedObject index="doorSix">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="8">
            <part node="1">
                <keyFrame time="0.00" translation="-0.009 0.009 -1.551" />
                <keyFrame time="0.47" translation="-0.009 0.009 -7.3" />
            </part>
            <part node="2">
                <keyFrame time="0.53" translation="-0.009 0.009 1.551" />
                <keyFrame time="1.00" translation="-0.009 0.009 -4.25" />
            </part>
        </animation>
    </animatedObject>

    <!-- ALL SHEDS -->
    <animatedObject index="lightSwitch">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="$data/sounds/blinker.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.01">
            <part node="1">
                <keyFrame time="0.00" visibility="false" />
                <keyFrame time="1" visibility="true" />
            </part>
        </animation>
    </animatedObject>

    <!-- GRAIN STORAGE -->
    <animatedObject index="doorRight">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.05" translation="0 0 0" />
                <keyFrame time="1.00" translation="0 0 5.8" />
            </part>
            <part node="2">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="0.95" translation="0 0 5.8" />
            </part>
        </animation>
    </animatedObject>
    <animatedObject index="doorLeft">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="0.95" translation="0 0 -5.8" />
            </part>
            <part node="2">
                <keyFrame time="0.05" translation="0 0 0" />
                <keyFrame time="1.00" translation="0 0 -5.8" />
            </part>
        </animation>
    </animatedObject>
    <animatedObject index="doorBoth">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="0.47" translation="0 0 2.6" />
            </part>
            <part node="2">
                <keyFrame time="0.53" translation="0 0 0" />
                <keyFrame time="1.00" translation="0 0 -2.6" />
            </part>
        </animation>
    </animatedObject>

    <!-- VEHICLE SHELTER MEDIUM -->
    <animatedObject index="oneDoorRight">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR"/>
        <sound file="OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="1" translation="0 0 4.5" />
            </part>
        </animation>
    </animatedObject>
    <animatedObject index="oneDoorLeft">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR"/>
        <sound file="OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="0.6" translation="0 0 -4.5" />
            </part>
        </animation>
    </animatedObject>
    <animatedObject index="doorBothMedium">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="0.47" translation="0 0 -3.4" />
            </part>
            <part node="2">
                <keyFrame time="0.53" translation="0 0 0" />
                <keyFrame time="1.00" translation="0 0 3.4" />
            </part>
        </animation>
    </animatedObject>

    <!-- VEHICLE SHELTER SMALL -->
    <animatedObject index="doorRightSmall">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.05" translation="0 0 0" />
                <keyFrame time="1.00" translation="0 0 6.4" />
            </part>
            <part node="2">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="0.95" translation="0 0 6.4" />
            </part>
        </animation>
    </animatedObject>
    <animatedObject index="doorLeftSmall">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="0.95" translation="0 0 -6.4" />
            </part>
            <part node="2">
                <keyFrame time="0.05" translation="0 0 0" />
                <keyFrame time="1.00" translation="0 0 -6.4" />
            </part>
        </animation>
    </animatedObject>
</animatedObjects>
        
</animatedObjects>

 

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Ik zie nog geen  "Holzschiebetor" in je animatedObjects.xml, dan zal hij het ook nooit doen.

Plak onderstaand stukje erin na een </animatedObject>

Spoiler

 

   <animatedObject index="Holzschiebetor">
        <controls posKey="input_doorOpen" negKey="input_doorClose" triggerNode="0" posText="doorOpen" negText="doorClose" />
        <sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="3">
            <part node="1">
                <keyFrame time="0.05" translation="-8.2 0 0" /> 
                <keyFrame time="1.00" translation="0 0 0" />
            </part>
        </animation>
    </animatedObject>

 

Als het hek verder goed is moet die het doen.

 

PS. je heb trouwens 2x

</animatedObjects>
        
</animatedObjects>

op het einde staan

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goedemorgen de beugels

dank voor je reactie!

maar helaas lukt het nog steeds niet,heb jouw stukje erin gezet ,de deur opnieuw geïnstalleerd ,de triggers gecontroleerd maar krijg er nog geen beweging in.

dit is de xml nadat ik hem erin heb gezet.

zit hier nu nog een fout in of jij kan zien?

gr rob

Spoiler

<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<animatedObjects>
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <!-- LIGHT SWITCH -->
        <animatedObject index="lightSwitch90NegIndoor">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.5">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1" rotation="-90 0 0" />
            </part>
            <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
            <part node="3|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
            <part node="4|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>            
        </animation>
    </animatedObject>
    
    <animatedObject index="lightSwitch90NegOutdoor">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.5">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1.00" rotation="-90 0 0" />
            </part>
            <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>        
        </animation>
    </animatedObject>    
    
                <animatedObject index="BergehalleLichtIndoor1">
                    <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
                    <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
                    <animation initialTime="0" duration="0.25">
                        <part node="1|0"> <!--index of Lever of the Lightswitch-->
                            <keyFrame time="0.00" rotation="0 0 0" />
                            <keyFrame time="1" rotation="90 0 0" />
                        </part>
                        <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                            <keyFrame time="0.5" visibility="false" />
                            <keyFrame time="0.55" visibility="true" />
                        </part>
                        <part node="3|0"> <!--index of Lever of the Lightswitch-->
                            <keyFrame time="0.00" rotation="0 0 0" />
                            <keyFrame time="1" rotation="90 0 0" />
                        </part>
                    </animation>
                </animatedObject>    
    
    <animatedObject index="lightSwitchLever1">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.25">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 0 -8" />
            </part>
            <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
        </animation>
    </animatedObject>
    
        <!-- Lightswitch with turn lever -->
    <animatedObject index="lightSwitch90Pos1">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.5">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1" rotation="90 0 0" />
            </part>
            <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
        </animation>
    </animatedObject>
        
    <animatedObject index="lightSwitch90Neg1">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.5">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1" rotation="-90 0 0" />
            </part>
            <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
        </animation>
    </animatedObject>

    <animatedObject index="lightSwitch90Negstall">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.5">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1" rotation="-90 0 0" />
            </part>
            <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
            <part node="3|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
            <part node="4|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>            
        </animation>
    </animatedObject>    

    <!-- DOORS -->
    
            <!-- BGA Bunkerhalle Tor-->
                <animatedObject index="BGABunkerhalleDoor1">
                    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
                    <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
                    <animation initialTime="0" duration="4">
                        <part node="1"> <!--index of Door node-->
                            <keyFrame time="0" translation="0 0 0" />
                            <keyFrame time="1" translation="-4.2 0 0" />
                        </part>
                    </animation>
                </animatedObject>
            <!-- BGA Bunkerhalle Tuer -->
                <animatedObject index="BGABunkerhalleDoor2">
                    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
                    <sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
                    <animation initialTime="0" duration="2">
                        <part node="1"> <!--index of Door node-->
                            <keyFrame time="0" rotation="0 0 0" />
                            <keyFrame time="1" rotation="0 -90 0" />
                        </part>
                    </animation>
                </animatedObject>
            <!-- Rolldoor 1 elektrisch Generatorhaus BGA -->
                <animatedObject index="BGARollDoorGeneratorHouse1">
                    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ELECTRICROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ELECTRICROLLDOOR" />
                    <sound file="maps/sounds/OpenElectricDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
                    <animation initialTime="0" duration="7.5">
                        <part node="1"> <!--index of segment 1-->
                            <Keyframe time="0" translation="-0.0175004 -1.8 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 -1.22008 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.329" translation="-0.0175004 -0.619618 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.497" translation="-0.0175004 -0.0201835 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.664" translation="-0.0175004 0.580276 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.832" translation="-0.0175004 1.1796 1.75" rotation="0 -0 0"/>
                            <Keyframe time="1" translation="-0.0175004 1.77975 1.75" rotation="0 -0 35"/>
                        </part>
                        <part node="2"> <!--index of segment 2-->
                            <Keyframe time="0" translation="-0.0175004 -1.2 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 -0.620078 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.329" translation="-0.0175004 -0.0196182 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.497" translation="-0.0175004 0.579816 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.664" translation="-0.018703 1.18028 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.832" translation="-0.0271212 1.7796 1.75" rotation="0 -0 35"/>
                            <Keyframe time="1" translation="-0.361646 2.27124 1.75" rotation="0 -0 65"/>
                        </part>
                        <part node="3"> <!--index of segment 3-->
                            <Keyframe time="0" translation="-0.0175004 -0.6 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 -0.0200779 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.329" translation="-0.0175004 0.580382 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.497" translation="-0.0175004 1.17982 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.664" translation="-0.0175004 1.78028 1.75" rotation="0 -0 35"/>
                            <Keyframe time="0.832" translation="-0.361646 2.27109 1.75" rotation="0 -0 65"/>
                            <Keyframe time="1" translation="-0.905431 2.52481 1.75" rotation="0 -0 90"/>
                        </part>
                        <part node="4"> <!--index of segment 4-->
                            <Keyframe time="0" translation="-0.0175004 -9.53674e-008 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 0.579922 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.329" translation="-0.0175004 1.18038 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.497" translation="-0.0175004 1.77982 1.75" rotation="0 -0 35"/>
                            <Keyframe time="0.664" translation="-0.361646 2.27177 1.75" rotation="0 -0 65"/>
                            <Keyframe time="0.832" translation="-0.905431 2.52467 1.75" rotation="0 -0 90"/>
                            <Keyframe time="1" translation="-1.50543 2.52481 1.75" rotation="0 -0 90"/>
                        </part>
                        <part node="5"> <!--index of segment 5-->
                            <Keyframe time="0" translation="-0.0175004 0.6 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 1.17992 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.329" translation="-0.0271212 1.78038 1.75" rotation="0 -0 35"/>
                            <Keyframe time="0.497" translation="-0.361646 2.27131 1.75" rotation="0 -0 65"/>
                            <Keyframe time="0.664" translation="-0.905431 2.52534 1.75" rotation="0 -0 90"/>
                            <Keyframe time="0.832" translation="-1.50543 2.52467 1.75" rotation="0 -0 90"/>
                            <Keyframe time="1" translation="-2.10543 2.52481 1.75" rotation="0 -0 90"/>
                        </part>
                        <part node="6"> <!--index of segment 6-->
                            <Keyframe time="0" translation="-0.0175004 1.2 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 1.77992 1.75" rotation="0 -0 35"/>
                            <Keyframe time="0.329" translation="-0.361646 2.27187 1.75" rotation="0 -0 65"/>
                            <Keyframe time="0.497" translation="-0.905431 2.52488 1.75" rotation="0 -0 90"/>
                            <Keyframe time="0.664" translation="-1.50543 2.52534 1.75" rotation="0 -0 90"/>
                            <Keyframe time="0.832" translation="-2.10543 2.52467 1.75" rotation="0 -0 90"/>
                            <Keyframe time="1" translation="-2.70543 2.52481 1.75" rotation="0 -0 90"/>
                        </part>
                    </animation>
                </animatedObject>
            <!-- Rolldoor 2 elektrisch Generatorhaus BGA -->
                <animatedObject index="BGARollDoorGeneratorHouse2">
                    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ELECTRICROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ELECTRICROLLDOOR" />
                    <sound file="maps/sounds/OpenElectricDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
                    <animation initialTime="0" duration="7.5">
                        <part node="1"> <!--index of segment 1-->
                            <Keyframe time="0" translation="-0.0175004 -1.8 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 -1.22008 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.329" translation="-0.0175004 -0.619618 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.497" translation="-0.0175004 -0.0201835 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.664" translation="-0.0175004 0.580276 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.832" translation="-0.0175004 1.1796 1.75" rotation="0 -0 0"/>
                            <Keyframe time="1" translation="-0.0175004 1.77975 1.75" rotation="0 -0 35"/>
                        </part>
                        <part node="2"> <!--index of segment 2-->
                            <Keyframe time="0" translation="-0.0175004 -1.2 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 -0.620078 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.329" translation="-0.0175004 -0.0196182 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.497" translation="-0.0175004 0.579816 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.664" translation="-0.018703 1.18028 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.832" translation="-0.0271212 1.7796 1.75" rotation="0 -0 35"/>
                            <Keyframe time="1" translation="-0.361646 2.27124 1.75" rotation="0 -0 65"/>
                        </part>
                        <part node="3"> <!--index of segment 3-->
                            <Keyframe time="0" translation="-0.0175004 -0.6 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 -0.0200779 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.329" translation="-0.0175004 0.580382 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.497" translation="-0.0175004 1.17982 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.664" translation="-0.0175004 1.78028 1.75" rotation="0 -0 35"/>
                            <Keyframe time="0.832" translation="-0.361646 2.27109 1.75" rotation="0 -0 65"/>
                            <Keyframe time="1" translation="-0.905431 2.52481 1.75" rotation="0 -0 90"/>
                        </part>
                        <part node="4"> <!--index of segment 4-->
                            <Keyframe time="0" translation="-0.0175004 -9.53674e-008 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 0.579922 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.329" translation="-0.0175004 1.18038 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.497" translation="-0.0175004 1.77982 1.75" rotation="0 -0 35"/>
                            <Keyframe time="0.664" translation="-0.361646 2.27177 1.75" rotation="0 -0 65"/>
                            <Keyframe time="0.832" translation="-0.905431 2.52467 1.75" rotation="0 -0 90"/>
                            <Keyframe time="1" translation="-1.50543 2.52481 1.75" rotation="0 -0 90"/>
                        </part>
                        <part node="5"> <!--index of segment 5-->
                            <Keyframe time="0" translation="-0.0175004 0.6 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 1.17992 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.329" translation="-0.0271212 1.78038 1.75" rotation="0 -0 35"/>
                            <Keyframe time="0.497" translation="-0.361646 2.27131 1.75" rotation="0 -0 65"/>
                            <Keyframe time="0.664" translation="-0.905431 2.52534 1.75" rotation="0 -0 90"/>
                            <Keyframe time="0.832" translation="-1.50543 2.52467 1.75" rotation="0 -0 90"/>
                            <Keyframe time="1" translation="-2.10543 2.52481 1.75" rotation="0 -0 90"/>
                        </part>
                        <part node="6"> <!--index of segment 6-->
                            <Keyframe time="0" translation="-0.0175004 1.2 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 1.77992 1.75" rotation="0 -0 35"/>
                            <Keyframe time="0.329" translation="-0.361646 2.27187 1.75" rotation="0 -0 65"/>
                            <Keyframe time="0.497" translation="-0.905431 2.52488 1.75" rotation="0 -0 90"/>
                            <Keyframe time="0.664" translation="-1.50543 2.52534 1.75" rotation="0 -0 90"/>
                            <Keyframe time="0.832" translation="-2.10543 2.52467 1.75" rotation="0 -0 90"/>
                            <Keyframe time="1" translation="-2.70543 2.52481 1.75" rotation="0 -0 90"/>
                        </part>
                    </animation>
                </animatedObject>
            <!-- BGA Generatorhaus Tuer 1 -->
                <animatedObject index="BGAGeneratorHouse3">
                    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
                    <sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
                    <animation initialTime="0" duration="2">
                        <part node="1"> <!--index of Door node-->
                            <keyFrame time="0" rotation="0 0 0" />
                            <keyFrame time="1" rotation="0 -90 0" />
                        </part>
                    </animation>
                </animatedObject>
            <!-- BGA Generatorhaus Tuer 2 -->
                <animatedObject index="BGAGeneratorHouse4">
                    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
                    <sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
                    <animation initialTime="0" duration="2">
                        <part node="1"> <!--index of Door node-->
                            <keyFrame time="0" rotation="0 0 0" />
                            <keyFrame time="1" rotation="0 90 0" />
                        </part>
                    </animation>
                </animatedObject>                    
                <animatedObject index="BergehalleRolltor1">
                    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
                    <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
                    <animation initialTime="0" duration="4">
                        <part node="1"> <!--index of left door node-->
                            <keyFrame time="0" translation="0 0 0" />
                            <keyFrame time="0.75" translation="-4.5 0 0" />
                            <keyFrame time="1.00" translation="-4.5 0 0" />
                        </part>
                        <part node="2"> <!--index of right door node-->
                            <keyFrame time="0" translation="0 0 0" />
                            <keyFrame time="0.25" translation="0 0 0" />
                            <keyFrame time="1.00" translation="-4.5 0 0" />
                        </part>
                    </animation>
                </animatedObject>    
            <!-- Rolltor 2 -->
                <animatedObject index="BergehalleRolltor2">
                    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
                    <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
                    <animation initialTime="0" duration="4">
                        <part node="1"> <!--index of left door node-->
                            <keyFrame time="0" translation="0 0 0" />
                            <keyFrame time="0.25" translation="0 0 0" />
                            <keyFrame time="1.00" translation="-4.5 0 0" />
                        </part>
                        <part node="2"> <!--index of right door node-->
                            <keyFrame time="0" translation="0 0 0" />
                            <keyFrame time="0.75" translation="-4.5 0 0" />
                            <keyFrame time="1.00" translation="-4.5 0 0" />
                        </part>
                    </animation>
                </animatedObject>
            <!-- Rolltor 3 -->
                <animatedObject index="BergehalleRolltor3">
                    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
                    <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
                    <animation initialTime="0" duration="4">
                        <part node="1"> <!--index of left door node-->
                            <keyFrame time="0" translation="0 0 0" />
                            <keyFrame time="0.25" translation="0 0 0" />
                            <keyFrame time="1.00" translation="0 0 2.25" />
                        </part>
                        <part node="2"> <!--index of right door node-->
                            <keyFrame time="0" translation="0 0 0" />
                            <keyFrame time="0.75" translation="0 0 -2.25" />
                            <keyFrame time="1.00" translation="0 0 -2.25" />
                        </part>
                    </animation>
                </animatedObject>
            <!-- Rolltor 4 -->
                <animatedObject index="BergehalleRolltor4">
                    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
                    <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
                    <animation initialTime="0" duration="4">
                        <part node="1"> <!--index of left door node-->
                            <keyFrame time="0" translation="0 0 0" />
                            <keyFrame time="0.25" translation="0 0 0" />
                            <keyFrame time="1.00" translation="0 0 2.25" />
                        </part>
                        <part node="2"> <!--index of right door node-->
                            <keyFrame time="0" translation="0 0 0" />
                            <keyFrame time="0.75" translation="0 0 -2.25" />
                            <keyFrame time="1.00" translation="0 0 -2.25" />
                        </part>
                    </animation>
                </animatedObject>
    
    <animatedObject index="doorOne">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="8">
            <part node="2">
                <keyFrame time="0.00" translation="-0.075 0.009 1.551" />
                <keyFrame time="0.47" translation="-0.075 0.009 7.4" />
            </part>
            <part node="1">
                <keyFrame time="0.53" translation="-0.075 0.009 -1.551" />
                <keyFrame time="1.00" translation="-0.075 0.009 4.28" />
            </part>
        </animation>
    </animatedObject>
    
    <animatedObject index="doorRight">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="sounds/doorsound.wav" pitchOffset="1.00" volume="1.20" indoorVolumeFactor="0.55" indoorLowpassGain="1.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1"> <!-- node -> child index -->
                <keyFrame time="0.05" translation="0 0 0" /> <!-- translation, rotation, scale, visibility -->
                <keyFrame time="1.00" translation="5 0 0" />
            </part>
            <!-- you can add an unlimited number of parts here -->
        </animation>
    </animatedObject>    
    
    <animatedObject index="doorTwo">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.00" translation="-0.008 0.009 1.5" />
                <keyFrame time="0.47" translation="-0.008 0.009 4.15" />
            </part>
            <part node="2">
                <keyFrame time="0.53" translation="-0.008 0.009 -1.5" />
                <keyFrame time="1.00" translation="-0.008 0.009 -4" />
            </part>
        </animation>
    </animatedObject> 

        <animatedObject index="doorWeide">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="sounds/doorsound.wav" pitchOffset="1.00" volume="1.20" indoorVolumeFactor="0.55" indoorLowpassGain="1.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.00" translation="2.852 0.614 0.203" />
                <keyFrame time="0.47" translation="-2.815 0.614 0.203" />
            </part>
            <part node="2">
                <keyFrame time="0.53" translation="2.852 -0.228 0.203" />
                <keyFrame time="1.00" translation="-2.815 -0.228 0.203" />
            </part>
        </animation>
    </animatedObject>
    
    <animatedObject index="doorThree">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="8">
            <part node="1">
                <keyFrame time="0.00" translation="-0.073 0.009 -1.5" />
                <keyFrame time="0.47" translation="-0.073 0.009 -4.3" />
            </part>
            <part node="2">
                <keyFrame time="0.53" translation="-0.073 0.009 1.5" />
                <keyFrame time="1.00" translation="-0.073 0.009 4.4" />
            </part>
        </animation>
    </animatedObject>
    
    <animatedObject index="doorFour">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="8">
            <part node="1">
                <keyFrame time="0.00" translation="-0.008 0.009 -1.5" />
                <keyFrame time="0.47" translation="-0.008 0.009 -4.2" />
            </part>
            <part node="2">
                <keyFrame time="0.53" translation="-0.008 0.009 1.5" />
                <keyFrame time="1.00" translation="-0.008 0.009 4.2" />
            </part>
        </animation>
    </animatedObject>
    
    <animatedObject index="doorFive">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="8">
            <part node="1">
                <keyFrame time="0.00" translation="-0.073 0.009 -1.5" />
                <keyFrame time="0.47" translation="-0.073 0.009 -4.3" />
            </part>
            <part node="2">
                <keyFrame time="0.53" translation="-0.073 0.009 1.5" />
                <keyFrame time="1.00" translation="-0.073 0.009 4" />
            </part>
        </animation>
    </animatedObject>    

    <animatedObject index="doorSix">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="8">
            <part node="1">
                <keyFrame time="0.00" translation="-0.009 0.009 -1.551" />
                <keyFrame time="0.47" translation="-0.009 0.009 -7.3" />
            </part>
            <part node="2">
                <keyFrame time="0.53" translation="-0.009 0.009 1.551" />
                <keyFrame time="1.00" translation="-0.009 0.009 -4.25" />
            </part>
        </animation>
    </animatedObject>

    <!-- ALL SHEDS -->
    <animatedObject index="lightSwitch">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="$data/sounds/blinker.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.01">
            <part node="1">
                <keyFrame time="0.00" visibility="false" />
                <keyFrame time="1" visibility="true" />
            </part>
        </animation>
    </animatedObject>

    <!-- GRAIN STORAGE -->
    <animatedObject index="doorRight">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.05" translation="0 0 0" />
                <keyFrame time="1.00" translation="0 0 5.8" />
            </part>
            <part node="2">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="0.95" translation="0 0 5.8" />
            </part>
        </animation>
    </animatedObject>
    <animatedObject index="doorLeft">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="0.95" translation="0 0 -5.8" />
            </part>
            <part node="2">
                <keyFrame time="0.05" translation="0 0 0" />
                <keyFrame time="1.00" translation="0 0 -5.8" />
            </part>
        </animation>
    </animatedObject>
    <animatedObject index="doorBoth">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="0.47" translation="0 0 2.6" />
            </part>
            <part node="2">
                <keyFrame time="0.53" translation="0 0 0" />
                <keyFrame time="1.00" translation="0 0 -2.6" />
            </part>
        </animation>
    </animatedObject>

    <!-- VEHICLE SHELTER MEDIUM -->
    <animatedObject index="oneDoorRight">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR"/>
        <sound file="OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="1" translation="0 0 4.5" />
            </part>
        </animation>
    </animatedObject>
    <animatedObject index="oneDoorLeft">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR"/>
        <sound file="OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="0.6" translation="0 0 -4.5" />
            </part>
        </animation>
    </animatedObject>
    <animatedObject index="doorBothMedium">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="0.47" translation="0 0 -3.4" />
            </part>
            <part node="2">
                <keyFrame time="0.53" translation="0 0 0" />
                <keyFrame time="1.00" translation="0 0 3.4" />
            </part>
        </animation>
    </animatedObject>

    <!-- VEHICLE SHELTER SMALL -->
    <animatedObject index="doorRightSmall">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.05" translation="0 0 0" />
                <keyFrame time="1.00" translation="0 0 6.4" />
            </part>
            <part node="2">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="0.95" translation="0 0 6.4" />
            </part>
        </animation>
    </animatedObject>
    <animatedObject index="doorLeftSmall">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="0.95" translation="0 0 -6.4" />
            </part>
            <part node="2">
                <keyFrame time="0.05" translation="0 0 0" />
                <keyFrame time="1.00" translation="0 0 -6.4" />
            </part>
        </animation>
    </animatedObject>
   <animatedObject index="Holzschiebetor">
        <controls posKey="input_doorOpen" negKey="input_doorClose" triggerNode="0" posText="doorOpen" negText="doorClose" />
        <sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="3">
            <part node="1">
                <keyFrame time="0.05" translation="-8.2 0 0" /> 
                <keyFrame time="1.00" translation="0 0 0" />
            </part>
        </animation>
    </animatedObject>        

 

1 minuut later toegevoegd

ok richard!

Link naar opmerking
Deel via andere websites

ha de beugels

ik heb die extraa animatedobjects erbij gezet maar dat geeft ook geen soelaas.

heb het in div andere mappen geprobeerd maar daar werkt het ook niet ,ook ander animatedobjects niet.

mod map leeg gemaakt ,gecomprimeerd ect ect ook niets.

 

hier bij mijn log en nog een keer de animatedobjects.xml van het spel

 

log 

Spoiler

GIANTS Engine Runtime 7.0.0 (14222) 64bit (Build Date: Feb 17 2017)
Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
  CPU: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
  Memory: 8127 MB
  OS: Windows NT 10.0 64-bit
Physics System
  Version: 5.9.5
  Thread(s): 2
Input System
  Keyboard enabled
  Mouse enabled
  Gamepad/Joystick enabled
  Force Feedback disabled
  Name: FGT Rumble 3-in-1
  Name: Saitek Side Panel Control Deck
  Name: Razer Tartarus Chroma
Audio System
  Driver: OpenAL
  Version: 1.1
  Device: Generic Software
Render System
  Driver: Direct 3D 11
  Card Vendor: NVIDIA Corporation
  Renderer: NVIDIA GeForce GTX 750
  Version: 22.21.13.8165 (31.3.2017)
  Revision: 162
  Feature level: DirectX 11 ON
Info: Effective window resolution 1680 x 1039
Started 4 threads for threadpool 'Render threadpool'
Hardware Profile
  Level: High (forced)
  View Distance Factor: 1.100000
  Shadow Quality: 1.000000 Size: 2048 Filter-Size: 16
  Shader Quality: 2
  Skip Mipmaps: 0
  LOD Distance Factor: 1.100000
  Terrain LOD Distance Factor: 1.500000
  Terrain Normal Mapping: Yes
  Foliage View Distance Factor: 1.400000
  Foliage Density: 0.500000
  Volume Mesh Tessellation Factor: 0.850000
  Tyre Tracks Segments Factor: 2.000000
  Max. Number of Shadow Lights: 3
  Max. Number of Lights: 512
  Max. Number of Lights Per Cluster: 32
  MSAA: 2
Farming Simulator 17 (Steam)
  Version: 1.4.4.0 1.4.4RC8
  Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
  Language: nl
  Time: 2017-04-18 10:17:16
  Register configuration 'inputAttacherJoint'
  Register configuration 'attacherJoint'
  Register configuration 'frontloader'
  Register configuration 'motor'
  Register configuration 'baseColor'
  Register configuration 'wheel'
  Register configuration 'rimColor'
  Register configuration 'design'
  Register configuration 'designColor'
  Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: FS17_challengerMT700EFieldViper (Version: 1.0.0.0)
Load mod: FS17_valtraTSeriesCowEdition (Version: 1.0.0.0)
Load mod: IrgendwoImNirgendwo (Version: 1.0)
Warning: Only zip mods are supported in multiplayer. You need to zip the mod IrgendwoImNirgendwo to use it in multiplayer.
dataS/cameraPath01.i3d (0.38) ms
dataS/cameraPath02.i3d (0.35) ms
dataS/cameraPath03.i3d (0.28) ms
data/sky/skyUS_day_night.i3d (11.38) ms
data/sky/rain.i3d (0.58) ms
data/sky/hail.i3d (0.40) ms
data/sky/dust.i3d (0.21) ms
D:/Users/robre/Documents/My Games/FarmingSimulator2017/mods/IrgendwoImNirgendwo/maps/map01.i3d (27452.52) ms
D:/Users/robre/Documents/My Games/FarmingSimulator2017/mods/IrgendwoImNirgendwo/maps\Essa\Bau\Essa\29.03\DogCat\Cat\Cat2.i3d (84.76) ms
D:/Users/robre/Documents/My Games/FarmingSimulator2017/mods/IrgendwoImNirgendwo/maps\Essa\Bau\Essa\29.03\DogCat\Dog\Dog2.i3d (29.73) ms
Error: Failed to open xml file 'D:/Users/robre/Documents/My Games/FarmingSimulator2017/mods/IrgendwoImNirgendwo/animatedObjects.xml'.
Error: index 'Holzschiebetor' not found in AnimatedObject xml 'D:/Users/robre/Documents/My Games/FarmingSimulator2017/mods/IrgendwoImNirgendwo/animatedObjects.xml'!
Error: Running LUA method 'AnimatedObject.onCreate'.
dataS/scripts/objects/AnimatedObject.lua(280) : attempt to index field 'controls' (a nil value)
Script StableManureArea v1.0.0-15 by Marhu hook AnimalHusbandry.updateManure! Support on http://marhu.net
Disabled withering
data/vehicles/tools/stoll/stollFrontLoaderFZ.i3d (23.83) ms
data/vehicles/tools/stoll/stollToolShovel.i3d (12.24) ms
data/vehicles/trailers/metaltech/db8000.i3d (1423.18) ms
data/vehicles/tools/salford/salford4204.i3d (426.30) ms
data/vehicles/tools/kuhn/kuhnCultimerL300.i3d (380.45) ms
data/vehicles/tools/greatPlains/gp3P1006NT.i3d (26.58) ms
data/vehicles/tools/stoll/stollToolPalletFork.i3d (0.51) ms
data/vehicles/steerable/caseIH/caseIH1660.i3d (53.77) ms
data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (30.13) ms
data/vehicles/trailers/thueringerAgrar/thueringerAgrarLeguan.i3d (164.49) ms
data/vehicles/tools/lizard/lizardWeight550.i3d (4.48) ms
data/vehicles/tools/agco/agco650.i3d (142.33) ms
data/vehicles/tools/horsch/horschPronto9DC.i3d (836.63) ms
data/vehicles/trailers/kroeger/kroegerTKD302.i3d (670.78) ms
data/vehicles/trailers/bergmann/bergmannRepex34S.i3d (652.37) ms
data/vehicles/steerable/valtra/valtraSSeries.i3d (1274.47) ms
data/vehicles/trailers/joskin/joskinAquaTrans7300.i3d (437.10) ms
data/vehicles/tools/bredal/F2WS4000.i3d (436.81) ms
data/placeables/waterTower/waterTower.i3d (14.14) ms
data/objects/pallets/woolPallet.i3d (215.77) ms
data/vehicles/train/locomotive.i3d (621.49) ms
data/vehicles/train/wagonTimber.i3d (321.23) ms
data/vehicles/train/wagonWoodChips.i3d (315.66) ms
data/vehicles/train/wagonGrain.i3d (287.20) ms
data/vehicles/train/wagonSugarbeets.i3d (292.93) ms
dataS2/character/player/player01.i3d (691.72) ms
Physics System
  Version: 5.9.5
  Thread(s): 2
Input System
  Keyboard enabled
  Mouse enabled
  Gamepad/Joystick enabled
  Force Feedback disabled
  Name: FGT Rumble 3-in-1
  Name: Saitek Side Panel Control Deck
  Name: Razer Tartarus Chroma
Audio System
  Driver: OpenAL
  Version: 1.1
  Device: Generic Software
Render System
  Driver: Direct 3D 11
  Card Vendor: NVIDIA Corporation
  Renderer: NVIDIA GeForce GTX 750
  Version: 22.21.13.8165 (31.3.2017)
  Revision: 162
  Feature level: DirectX 11 ON
Info: Effective window resolution 1680 x 1039
Started 4 threads for threadpool 'Render threadpool'
Hardware Profile
  Level: High (forced)
  View Distance Factor: 1.100000
  Shadow Quality: 1.000000 Size: 2048 Filter-Size: 16
  Shader Quality: 2
  Skip Mipmaps: 0
  LOD Distance Factor: 1.100000
  Terrain LOD Distance Factor: 1.500000
  Terrain Normal Mapping: Yes
  Foliage View Distance Factor: 1.400000
  Foliage Density: 0.500000
  Volume Mesh Tessellation Factor: 0.850000
  Tyre Tracks Segments Factor: 2.000000
  Max. Number of Shadow Lights: 3
  Max. Number of Lights: 512
  Max. Number of Lights Per Cluster: 32
  MSAA: 2
Farming Simulator 17 (Steam)
  Version: 1.4.4.0 1.4.4RC8
  Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
  Language: nl
  Time: 2017-04-18 10:20:36
  Register configuration 'inputAttacherJoint'
  Register configuration 'attacherJoint'
  Register configuration 'frontloader'
  Register configuration 'motor'
  Register configuration 'baseColor'
  Register configuration 'wheel'
  Register configuration 'rimColor'
  Register configuration 'design'
  Register configuration 'designColor'
  Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: FS17_challengerMT700EFieldViper (Version: 1.0.0.0)
Load mod: FS17_valtraTSeriesCowEdition (Version: 1.0.0.0)
Load mod: IrgendwoImNirgendwo (Version: 1.0)
Warning: Only zip mods are supported in multiplayer. You need to zip the mod IrgendwoImNirgendwo to use it in multiplayer.
 

animatedobjects.xml 

Spoiler

<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<animatedObjects>
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <!-- LIGHT SWITCH -->
        <animatedObject index="lightSwitch90NegIndoor">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.5">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1" rotation="-90 0 0" />
            </part>
            <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
            <part node="3|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
            <part node="4|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>            
        </animation>
    </animatedObject>
    
    <animatedObject index="lightSwitch90NegOutdoor">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.5">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1.00" rotation="-90 0 0" />
            </part>
            <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>        
        </animation>
    </animatedObject>    
    
                <animatedObject index="BergehalleLichtIndoor1">
                    <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
                    <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
                    <animation initialTime="0" duration="0.25">
                        <part node="1|0"> <!--index of Lever of the Lightswitch-->
                            <keyFrame time="0.00" rotation="0 0 0" />
                            <keyFrame time="1" rotation="90 0 0" />
                        </part>
                        <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                            <keyFrame time="0.5" visibility="false" />
                            <keyFrame time="0.55" visibility="true" />
                        </part>
                        <part node="3|0"> <!--index of Lever of the Lightswitch-->
                            <keyFrame time="0.00" rotation="0 0 0" />
                            <keyFrame time="1" rotation="90 0 0" />
                        </part>
                    </animation>
                </animatedObject>    
    
    <animatedObject index="lightSwitchLever1">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.25">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 0 -8" />
            </part>
            <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
        </animation>
    </animatedObject>
    
        <!-- Lightswitch with turn lever -->
    <animatedObject index="lightSwitch90Pos1">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.5">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1" rotation="90 0 0" />
            </part>
            <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
        </animation>
    </animatedObject>
        
    <animatedObject index="lightSwitch90Neg1">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.5">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1" rotation="-90 0 0" />
            </part>
            <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
        </animation>
    </animatedObject>

    <animatedObject index="lightSwitch90Negstall">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.5">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1" rotation="-90 0 0" />
            </part>
            <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
            <part node="3|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
            <part node="4|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>            
        </animation>
    </animatedObject>    

    <!-- DOORS -->
    
            <!-- BGA Bunkerhalle Tor-->
                <animatedObject index="BGABunkerhalleDoor1">
                    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
                    <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
                    <animation initialTime="0" duration="4">
                        <part node="1"> <!--index of Door node-->
                            <keyFrame time="0" translation="0 0 0" />
                            <keyFrame time="1" translation="-4.2 0 0" />
                        </part>
                    </animation>
                </animatedObject>
            <!-- BGA Bunkerhalle Tuer -->
                <animatedObject index="BGABunkerhalleDoor2">
                    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
                    <sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
                    <animation initialTime="0" duration="2">
                        <part node="1"> <!--index of Door node-->
                            <keyFrame time="0" rotation="0 0 0" />
                            <keyFrame time="1" rotation="0 -90 0" />
                        </part>
                    </animation>
                </animatedObject>
            <!-- Rolldoor 1 elektrisch Generatorhaus BGA -->
                <animatedObject index="BGARollDoorGeneratorHouse1">
                    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ELECTRICROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ELECTRICROLLDOOR" />
                    <sound file="maps/sounds/OpenElectricDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
                    <animation initialTime="0" duration="7.5">
                        <part node="1"> <!--index of segment 1-->
                            <Keyframe time="0" translation="-0.0175004 -1.8 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 -1.22008 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.329" translation="-0.0175004 -0.619618 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.497" translation="-0.0175004 -0.0201835 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.664" translation="-0.0175004 0.580276 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.832" translation="-0.0175004 1.1796 1.75" rotation="0 -0 0"/>
                            <Keyframe time="1" translation="-0.0175004 1.77975 1.75" rotation="0 -0 35"/>
                        </part>
                        <part node="2"> <!--index of segment 2-->
                            <Keyframe time="0" translation="-0.0175004 -1.2 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 -0.620078 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.329" translation="-0.0175004 -0.0196182 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.497" translation="-0.0175004 0.579816 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.664" translation="-0.018703 1.18028 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.832" translation="-0.0271212 1.7796 1.75" rotation="0 -0 35"/>
                            <Keyframe time="1" translation="-0.361646 2.27124 1.75" rotation="0 -0 65"/>
                        </part>
                        <part node="3"> <!--index of segment 3-->
                            <Keyframe time="0" translation="-0.0175004 -0.6 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 -0.0200779 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.329" translation="-0.0175004 0.580382 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.497" translation="-0.0175004 1.17982 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.664" translation="-0.0175004 1.78028 1.75" rotation="0 -0 35"/>
                            <Keyframe time="0.832" translation="-0.361646 2.27109 1.75" rotation="0 -0 65"/>
                            <Keyframe time="1" translation="-0.905431 2.52481 1.75" rotation="0 -0 90"/>
                        </part>
                        <part node="4"> <!--index of segment 4-->
                            <Keyframe time="0" translation="-0.0175004 -9.53674e-008 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 0.579922 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.329" translation="-0.0175004 1.18038 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.497" translation="-0.0175004 1.77982 1.75" rotation="0 -0 35"/>
                            <Keyframe time="0.664" translation="-0.361646 2.27177 1.75" rotation="0 -0 65"/>
                            <Keyframe time="0.832" translation="-0.905431 2.52467 1.75" rotation="0 -0 90"/>
                            <Keyframe time="1" translation="-1.50543 2.52481 1.75" rotation="0 -0 90"/>
                        </part>
                        <part node="5"> <!--index of segment 5-->
                            <Keyframe time="0" translation="-0.0175004 0.6 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 1.17992 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.329" translation="-0.0271212 1.78038 1.75" rotation="0 -0 35"/>
                            <Keyframe time="0.497" translation="-0.361646 2.27131 1.75" rotation="0 -0 65"/>
                            <Keyframe time="0.664" translation="-0.905431 2.52534 1.75" rotation="0 -0 90"/>
                            <Keyframe time="0.832" translation="-1.50543 2.52467 1.75" rotation="0 -0 90"/>
                            <Keyframe time="1" translation="-2.10543 2.52481 1.75" rotation="0 -0 90"/>
                        </part>
                        <part node="6"> <!--index of segment 6-->
                            <Keyframe time="0" translation="-0.0175004 1.2 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 1.77992 1.75" rotation="0 -0 35"/>
                            <Keyframe time="0.329" translation="-0.361646 2.27187 1.75" rotation="0 -0 65"/>
                            <Keyframe time="0.497" translation="-0.905431 2.52488 1.75" rotation="0 -0 90"/>
                            <Keyframe time="0.664" translation="-1.50543 2.52534 1.75" rotation="0 -0 90"/>
                            <Keyframe time="0.832" translation="-2.10543 2.52467 1.75" rotation="0 -0 90"/>
                            <Keyframe time="1" translation="-2.70543 2.52481 1.75" rotation="0 -0 90"/>
                        </part>
                    </animation>
                </animatedObject>
            <!-- Rolldoor 2 elektrisch Generatorhaus BGA -->
                <animatedObject index="BGARollDoorGeneratorHouse2">
                    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ELECTRICROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ELECTRICROLLDOOR" />
                    <sound file="maps/sounds/OpenElectricDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
                    <animation initialTime="0" duration="7.5">
                        <part node="1"> <!--index of segment 1-->
                            <Keyframe time="0" translation="-0.0175004 -1.8 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 -1.22008 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.329" translation="-0.0175004 -0.619618 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.497" translation="-0.0175004 -0.0201835 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.664" translation="-0.0175004 0.580276 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.832" translation="-0.0175004 1.1796 1.75" rotation="0 -0 0"/>
                            <Keyframe time="1" translation="-0.0175004 1.77975 1.75" rotation="0 -0 35"/>
                        </part>
                        <part node="2"> <!--index of segment 2-->
                            <Keyframe time="0" translation="-0.0175004 -1.2 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 -0.620078 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.329" translation="-0.0175004 -0.0196182 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.497" translation="-0.0175004 0.579816 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.664" translation="-0.018703 1.18028 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.832" translation="-0.0271212 1.7796 1.75" rotation="0 -0 35"/>
                            <Keyframe time="1" translation="-0.361646 2.27124 1.75" rotation="0 -0 65"/>
                        </part>
                        <part node="3"> <!--index of segment 3-->
                            <Keyframe time="0" translation="-0.0175004 -0.6 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 -0.0200779 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.329" translation="-0.0175004 0.580382 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.497" translation="-0.0175004 1.17982 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.664" translation="-0.0175004 1.78028 1.75" rotation="0 -0 35"/>
                            <Keyframe time="0.832" translation="-0.361646 2.27109 1.75" rotation="0 -0 65"/>
                            <Keyframe time="1" translation="-0.905431 2.52481 1.75" rotation="0 -0 90"/>
                        </part>
                        <part node="4"> <!--index of segment 4-->
                            <Keyframe time="0" translation="-0.0175004 -9.53674e-008 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 0.579922 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.329" translation="-0.0175004 1.18038 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.497" translation="-0.0175004 1.77982 1.75" rotation="0 -0 35"/>
                            <Keyframe time="0.664" translation="-0.361646 2.27177 1.75" rotation="0 -0 65"/>
                            <Keyframe time="0.832" translation="-0.905431 2.52467 1.75" rotation="0 -0 90"/>
                            <Keyframe time="1" translation="-1.50543 2.52481 1.75" rotation="0 -0 90"/>
                        </part>
                        <part node="5"> <!--index of segment 5-->
                            <Keyframe time="0" translation="-0.0175004 0.6 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 1.17992 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.329" translation="-0.0271212 1.78038 1.75" rotation="0 -0 35"/>
                            <Keyframe time="0.497" translation="-0.361646 2.27131 1.75" rotation="0 -0 65"/>
                            <Keyframe time="0.664" translation="-0.905431 2.52534 1.75" rotation="0 -0 90"/>
                            <Keyframe time="0.832" translation="-1.50543 2.52467 1.75" rotation="0 -0 90"/>
                            <Keyframe time="1" translation="-2.10543 2.52481 1.75" rotation="0 -0 90"/>
                        </part>
                        <part node="6"> <!--index of segment 6-->
                            <Keyframe time="0" translation="-0.0175004 1.2 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 1.77992 1.75" rotation="0 -0 35"/>
                            <Keyframe time="0.329" translation="-0.361646 2.27187 1.75" rotation="0 -0 65"/>
                            <Keyframe time="0.497" translation="-0.905431 2.52488 1.75" rotation="0 -0 90"/>
                            <Keyframe time="0.664" translation="-1.50543 2.52534 1.75" rotation="0 -0 90"/>
                            <Keyframe time="0.832" translation="-2.10543 2.52467 1.75" rotation="0 -0 90"/>
                            <Keyframe time="1" translation="-2.70543 2.52481 1.75" rotation="0 -0 90"/>
                        </part>
                    </animation>
                </animatedObject>
            <!-- BGA Generatorhaus Tuer 1 -->
                <animatedObject index="BGAGeneratorHouse3">
                    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
                    <sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
                    <animation initialTime="0" duration="2">
                        <part node="1"> <!--index of Door node-->
                            <keyFrame time="0" rotation="0 0 0" />
                            <keyFrame time="1" rotation="0 -90 0" />
                        </part>
                    </animation>
                </animatedObject>
            <!-- BGA Generatorhaus Tuer 2 -->
                <animatedObject index="BGAGeneratorHouse4">
                    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
                    <sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
                    <animation initialTime="0" duration="2">
                        <part node="1"> <!--index of Door node-->
                            <keyFrame time="0" rotation="0 0 0" />
                            <keyFrame time="1" rotation="0 90 0" />
                        </part>
                    </animation>
                </animatedObject>                    
                <animatedObject index="BergehalleRolltor1">
                    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
                    <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
                    <animation initialTime="0" duration="4">
                        <part node="1"> <!--index of left door node-->
                            <keyFrame time="0" translation="0 0 0" />
                            <keyFrame time="0.75" translation="-4.5 0 0" />
                            <keyFrame time="1.00" translation="-4.5 0 0" />
                        </part>
                        <part node="2"> <!--index of right door node-->
                            <keyFrame time="0" translation="0 0 0" />
                            <keyFrame time="0.25" translation="0 0 0" />
                            <keyFrame time="1.00" translation="-4.5 0 0" />
                        </part>
                    </animation>
                </animatedObject>    
            <!-- Rolltor 2 -->
                <animatedObject index="BergehalleRolltor2">
                    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
                    <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
                    <animation initialTime="0" duration="4">
                        <part node="1"> <!--index of left door node-->
                            <keyFrame time="0" translation="0 0 0" />
                            <keyFrame time="0.25" translation="0 0 0" />
                            <keyFrame time="1.00" translation="-4.5 0 0" />
                        </part>
                        <part node="2"> <!--index of right door node-->
                            <keyFrame time="0" translation="0 0 0" />
                            <keyFrame time="0.75" translation="-4.5 0 0" />
                            <keyFrame time="1.00" translation="-4.5 0 0" />
                        </part>
                    </animation>
                </animatedObject>
            <!-- Rolltor 3 -->
                <animatedObject index="BergehalleRolltor3">
                    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
                    <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
                    <animation initialTime="0" duration="4">
                        <part node="1"> <!--index of left door node-->
                            <keyFrame time="0" translation="0 0 0" />
                            <keyFrame time="0.25" translation="0 0 0" />
                            <keyFrame time="1.00" translation="0 0 2.25" />
                        </part>
                        <part node="2"> <!--index of right door node-->
                            <keyFrame time="0" translation="0 0 0" />
                            <keyFrame time="0.75" translation="0 0 -2.25" />
                            <keyFrame time="1.00" translation="0 0 -2.25" />
                        </part>
                    </animation>
                </animatedObject>
            <!-- Rolltor 4 -->
                <animatedObject index="BergehalleRolltor4">
                    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
                    <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
                    <animation initialTime="0" duration="4">
                        <part node="1"> <!--index of left door node-->
                            <keyFrame time="0" translation="0 0 0" />
                            <keyFrame time="0.25" translation="0 0 0" />
                            <keyFrame time="1.00" translation="0 0 2.25" />
                        </part>
                        <part node="2"> <!--index of right door node-->
                            <keyFrame time="0" translation="0 0 0" />
                            <keyFrame time="0.75" translation="0 0 -2.25" />
                            <keyFrame time="1.00" translation="0 0 -2.25" />
                        </part>
                    </animation>
                </animatedObject>
    
    <animatedObject index="doorOne">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="8">
            <part node="2">
                <keyFrame time="0.00" translation="-0.075 0.009 1.551" />
                <keyFrame time="0.47" translation="-0.075 0.009 7.4" />
            </part>
            <part node="1">
                <keyFrame time="0.53" translation="-0.075 0.009 -1.551" />
                <keyFrame time="1.00" translation="-0.075 0.009 4.28" />
            </part>
        </animation>
    </animatedObject>
    
    <animatedObject index="doorRight">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="sounds/doorsound.wav" pitchOffset="1.00" volume="1.20" indoorVolumeFactor="0.55" indoorLowpassGain="1.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1"> <!-- node -> child index -->
                <keyFrame time="0.05" translation="0 0 0" /> <!-- translation, rotation, scale, visibility -->
                <keyFrame time="1.00" translation="5 0 0" />
            </part>
            <!-- you can add an unlimited number of parts here -->
        </animation>
    </animatedObject>    
    
    <animatedObject index="doorTwo">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.00" translation="-0.008 0.009 1.5" />
                <keyFrame time="0.47" translation="-0.008 0.009 4.15" />
            </part>
            <part node="2">
                <keyFrame time="0.53" translation="-0.008 0.009 -1.5" />
                <keyFrame time="1.00" translation="-0.008 0.009 -4" />
            </part>
        </animation>
    </animatedObject> 

        <animatedObject index="doorWeide">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="sounds/doorsound.wav" pitchOffset="1.00" volume="1.20" indoorVolumeFactor="0.55" indoorLowpassGain="1.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.00" translation="2.852 0.614 0.203" />
                <keyFrame time="0.47" translation="-2.815 0.614 0.203" />
            </part>
            <part node="2">
                <keyFrame time="0.53" translation="2.852 -0.228 0.203" />
                <keyFrame time="1.00" translation="-2.815 -0.228 0.203" />
            </part>
        </animation>
    </animatedObject>
    
    <animatedObject index="doorThree">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="8">
            <part node="1">
                <keyFrame time="0.00" translation="-0.073 0.009 -1.5" />
                <keyFrame time="0.47" translation="-0.073 0.009 -4.3" />
            </part>
            <part node="2">
                <keyFrame time="0.53" translation="-0.073 0.009 1.5" />
                <keyFrame time="1.00" translation="-0.073 0.009 4.4" />
            </part>
        </animation>
    </animatedObject>
    
    <animatedObject index="doorFour">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="8">
            <part node="1">
                <keyFrame time="0.00" translation="-0.008 0.009 -1.5" />
                <keyFrame time="0.47" translation="-0.008 0.009 -4.2" />
            </part>
            <part node="2">
                <keyFrame time="0.53" translation="-0.008 0.009 1.5" />
                <keyFrame time="1.00" translation="-0.008 0.009 4.2" />
            </part>
        </animation>
    </animatedObject>
    
    <animatedObject index="doorFive">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="8">
            <part node="1">
                <keyFrame time="0.00" translation="-0.073 0.009 -1.5" />
                <keyFrame time="0.47" translation="-0.073 0.009 -4.3" />
            </part>
            <part node="2">
                <keyFrame time="0.53" translation="-0.073 0.009 1.5" />
                <keyFrame time="1.00" translation="-0.073 0.009 4" />
            </part>
        </animation>
    </animatedObject>    

    <animatedObject index="doorSix">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="8">
            <part node="1">
                <keyFrame time="0.00" translation="-0.009 0.009 -1.551" />
                <keyFrame time="0.47" translation="-0.009 0.009 -7.3" />
            </part>
            <part node="2">
                <keyFrame time="0.53" translation="-0.009 0.009 1.551" />
                <keyFrame time="1.00" translation="-0.009 0.009 -4.25" />
            </part>
        </animation>
    </animatedObject>

    <!-- ALL SHEDS -->
    <animatedObject index="lightSwitch">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="$data/sounds/blinker.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.01">
            <part node="1">
                <keyFrame time="0.00" visibility="false" />
                <keyFrame time="1" visibility="true" />
            </part>
        </animation>
    </animatedObject>

    <!-- GRAIN STORAGE -->
    <animatedObject index="doorRight">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.05" translation="0 0 0" />
                <keyFrame time="1.00" translation="0 0 5.8" />
            </part>
            <part node="2">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="0.95" translation="0 0 5.8" />
            </part>
        </animation>
    </animatedObject>
    <animatedObject index="doorLeft">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="0.95" translation="0 0 -5.8" />
            </part>
            <part node="2">
                <keyFrame time="0.05" translation="0 0 0" />
                <keyFrame time="1.00" translation="0 0 -5.8" />
            </part>
        </animation>
    </animatedObject>
    <animatedObject index="doorBoth">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="0.47" translation="0 0 2.6" />
            </part>
            <part node="2">
                <keyFrame time="0.53" translation="0 0 0" />
                <keyFrame time="1.00" translation="0 0 -2.6" />
            </part>
        </animation>
    </animatedObject>

    <!-- VEHICLE SHELTER MEDIUM -->
    <animatedObject index="oneDoorRight">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR"/>
        <sound file="OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="1" translation="0 0 4.5" />
            </part>
        </animation>
    </animatedObject>
    <animatedObject index="oneDoorLeft">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR"/>
        <sound file="OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="0.6" translation="0 0 -4.5" />
            </part>
        </animation>
    </animatedObject>
    <animatedObject index="doorBothMedium">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="0.47" translation="0 0 -3.4" />
            </part>
            <part node="2">
                <keyFrame time="0.53" translation="0 0 0" />
                <keyFrame time="1.00" translation="0 0 3.4" />
            </part>
        </animation>
    </animatedObject>

    <!-- VEHICLE SHELTER SMALL -->
    <animatedObject index="doorRightSmall">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.05" translation="0 0 0" />
                <keyFrame time="1.00" translation="0 0 6.4" />
            </part>
            <part node="2">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="0.95" translation="0 0 6.4" />
            </part>
        </animation>
    </animatedObject>
    <animatedObject index="doorLeftSmall">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="0.95" translation="0 0 -6.4" />
            </part>
            <part node="2">
                <keyFrame time="0.05" translation="0 0 0" />
                <keyFrame time="1.00" translation="0 0 -6.4" />
            </part>
        </animation>
    </animatedObject>
   <animatedObject index="Holzschiebetor">
        <controls posKey="input_doorOpen" negKey="input_doorClose" triggerNode="0" posText="doorOpen" negText="doorClose" />
        <sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="3">
            <part node="1">
                <keyFrame time="0.05" translation="-8.2 0 0" /> 
                <keyFrame time="1.00" translation="0 0 0" />
            </part>
        </animation>
    </animatedObject>    
</animatedObjects>     

hoop dat jij iets ziet :wink:

 

3 minuten later toegevoegd

oeps deed het fout geloof ik

hier de xml

 

hoop dat jij iets ziet :wink:

Spoiler

<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<animatedObjects>
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <!-- LIGHT SWITCH -->
        <animatedObject index="lightSwitch90NegIndoor">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.5">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1" rotation="-90 0 0" />
            </part>
            <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
            <part node="3|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
            <part node="4|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>            
        </animation>
    </animatedObject>
    
    <animatedObject index="lightSwitch90NegOutdoor">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.5">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1.00" rotation="-90 0 0" />
            </part>
            <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>        
        </animation>
    </animatedObject>    
    
                <animatedObject index="BergehalleLichtIndoor1">
                    <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
                    <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
                    <animation initialTime="0" duration="0.25">
                        <part node="1|0"> <!--index of Lever of the Lightswitch-->
                            <keyFrame time="0.00" rotation="0 0 0" />
                            <keyFrame time="1" rotation="90 0 0" />
                        </part>
                        <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                            <keyFrame time="0.5" visibility="false" />
                            <keyFrame time="0.55" visibility="true" />
                        </part>
                        <part node="3|0"> <!--index of Lever of the Lightswitch-->
                            <keyFrame time="0.00" rotation="0 0 0" />
                            <keyFrame time="1" rotation="90 0 0" />
                        </part>
                    </animation>
                </animatedObject>    
    
    <animatedObject index="lightSwitchLever1">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.25">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 0 -8" />
            </part>
            <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
        </animation>
    </animatedObject>
    
        <!-- Lightswitch with turn lever -->
    <animatedObject index="lightSwitch90Pos1">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.5">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1" rotation="90 0 0" />
            </part>
            <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
        </animation>
    </animatedObject>
        
    <animatedObject index="lightSwitch90Neg1">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.5">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1" rotation="-90 0 0" />
            </part>
            <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
        </animation>
    </animatedObject>

    <animatedObject index="lightSwitch90Negstall">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.5">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1" rotation="-90 0 0" />
            </part>
            <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
            <part node="3|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
            <part node="4|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>            
        </animation>
    </animatedObject>    

    <!-- DOORS -->
    
            <!-- BGA Bunkerhalle Tor-->
                <animatedObject index="BGABunkerhalleDoor1">
                    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
                    <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
                    <animation initialTime="0" duration="4">
                        <part node="1"> <!--index of Door node-->
                            <keyFrame time="0" translation="0 0 0" />
                            <keyFrame time="1" translation="-4.2 0 0" />
                        </part>
                    </animation>
                </animatedObject>
            <!-- BGA Bunkerhalle Tuer -->
                <animatedObject index="BGABunkerhalleDoor2">
                    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
                    <sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
                    <animation initialTime="0" duration="2">
                        <part node="1"> <!--index of Door node-->
                            <keyFrame time="0" rotation="0 0 0" />
                            <keyFrame time="1" rotation="0 -90 0" />
                        </part>
                    </animation>
                </animatedObject>
            <!-- Rolldoor 1 elektrisch Generatorhaus BGA -->
                <animatedObject index="BGARollDoorGeneratorHouse1">
                    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ELECTRICROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ELECTRICROLLDOOR" />
                    <sound file="maps/sounds/OpenElectricDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
                    <animation initialTime="0" duration="7.5">
                        <part node="1"> <!--index of segment 1-->
                            <Keyframe time="0" translation="-0.0175004 -1.8 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 -1.22008 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.329" translation="-0.0175004 -0.619618 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.497" translation="-0.0175004 -0.0201835 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.664" translation="-0.0175004 0.580276 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.832" translation="-0.0175004 1.1796 1.75" rotation="0 -0 0"/>
                            <Keyframe time="1" translation="-0.0175004 1.77975 1.75" rotation="0 -0 35"/>
                        </part>
                        <part node="2"> <!--index of segment 2-->
                            <Keyframe time="0" translation="-0.0175004 -1.2 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 -0.620078 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.329" translation="-0.0175004 -0.0196182 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.497" translation="-0.0175004 0.579816 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.664" translation="-0.018703 1.18028 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.832" translation="-0.0271212 1.7796 1.75" rotation="0 -0 35"/>
                            <Keyframe time="1" translation="-0.361646 2.27124 1.75" rotation="0 -0 65"/>
                        </part>
                        <part node="3"> <!--index of segment 3-->
                            <Keyframe time="0" translation="-0.0175004 -0.6 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 -0.0200779 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.329" translation="-0.0175004 0.580382 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.497" translation="-0.0175004 1.17982 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.664" translation="-0.0175004 1.78028 1.75" rotation="0 -0 35"/>
                            <Keyframe time="0.832" translation="-0.361646 2.27109 1.75" rotation="0 -0 65"/>
                            <Keyframe time="1" translation="-0.905431 2.52481 1.75" rotation="0 -0 90"/>
                        </part>
                        <part node="4"> <!--index of segment 4-->
                            <Keyframe time="0" translation="-0.0175004 -9.53674e-008 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 0.579922 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.329" translation="-0.0175004 1.18038 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.497" translation="-0.0175004 1.77982 1.75" rotation="0 -0 35"/>
                            <Keyframe time="0.664" translation="-0.361646 2.27177 1.75" rotation="0 -0 65"/>
                            <Keyframe time="0.832" translation="-0.905431 2.52467 1.75" rotation="0 -0 90"/>
                            <Keyframe time="1" translation="-1.50543 2.52481 1.75" rotation="0 -0 90"/>
                        </part>
                        <part node="5"> <!--index of segment 5-->
                            <Keyframe time="0" translation="-0.0175004 0.6 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 1.17992 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.329" translation="-0.0271212 1.78038 1.75" rotation="0 -0 35"/>
                            <Keyframe time="0.497" translation="-0.361646 2.27131 1.75" rotation="0 -0 65"/>
                            <Keyframe time="0.664" translation="-0.905431 2.52534 1.75" rotation="0 -0 90"/>
                            <Keyframe time="0.832" translation="-1.50543 2.52467 1.75" rotation="0 -0 90"/>
                            <Keyframe time="1" translation="-2.10543 2.52481 1.75" rotation="0 -0 90"/>
                        </part>
                        <part node="6"> <!--index of segment 6-->
                            <Keyframe time="0" translation="-0.0175004 1.2 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 1.77992 1.75" rotation="0 -0 35"/>
                            <Keyframe time="0.329" translation="-0.361646 2.27187 1.75" rotation="0 -0 65"/>
                            <Keyframe time="0.497" translation="-0.905431 2.52488 1.75" rotation="0 -0 90"/>
                            <Keyframe time="0.664" translation="-1.50543 2.52534 1.75" rotation="0 -0 90"/>
                            <Keyframe time="0.832" translation="-2.10543 2.52467 1.75" rotation="0 -0 90"/>
                            <Keyframe time="1" translation="-2.70543 2.52481 1.75" rotation="0 -0 90"/>
                        </part>
                    </animation>
                </animatedObject>
            <!-- Rolldoor 2 elektrisch Generatorhaus BGA -->
                <animatedObject index="BGARollDoorGeneratorHouse2">
                    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ELECTRICROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ELECTRICROLLDOOR" />
                    <sound file="maps/sounds/OpenElectricDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
                    <animation initialTime="0" duration="7.5">
                        <part node="1"> <!--index of segment 1-->
                            <Keyframe time="0" translation="-0.0175004 -1.8 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 -1.22008 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.329" translation="-0.0175004 -0.619618 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.497" translation="-0.0175004 -0.0201835 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.664" translation="-0.0175004 0.580276 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.832" translation="-0.0175004 1.1796 1.75" rotation="0 -0 0"/>
                            <Keyframe time="1" translation="-0.0175004 1.77975 1.75" rotation="0 -0 35"/>
                        </part>
                        <part node="2"> <!--index of segment 2-->
                            <Keyframe time="0" translation="-0.0175004 -1.2 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 -0.620078 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.329" translation="-0.0175004 -0.0196182 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.497" translation="-0.0175004 0.579816 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.664" translation="-0.018703 1.18028 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.832" translation="-0.0271212 1.7796 1.75" rotation="0 -0 35"/>
                            <Keyframe time="1" translation="-0.361646 2.27124 1.75" rotation="0 -0 65"/>
                        </part>
                        <part node="3"> <!--index of segment 3-->
                            <Keyframe time="0" translation="-0.0175004 -0.6 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 -0.0200779 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.329" translation="-0.0175004 0.580382 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.497" translation="-0.0175004 1.17982 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.664" translation="-0.0175004 1.78028 1.75" rotation="0 -0 35"/>
                            <Keyframe time="0.832" translation="-0.361646 2.27109 1.75" rotation="0 -0 65"/>
                            <Keyframe time="1" translation="-0.905431 2.52481 1.75" rotation="0 -0 90"/>
                        </part>
                        <part node="4"> <!--index of segment 4-->
                            <Keyframe time="0" translation="-0.0175004 -9.53674e-008 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 0.579922 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.329" translation="-0.0175004 1.18038 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.497" translation="-0.0175004 1.77982 1.75" rotation="0 -0 35"/>
                            <Keyframe time="0.664" translation="-0.361646 2.27177 1.75" rotation="0 -0 65"/>
                            <Keyframe time="0.832" translation="-0.905431 2.52467 1.75" rotation="0 -0 90"/>
                            <Keyframe time="1" translation="-1.50543 2.52481 1.75" rotation="0 -0 90"/>
                        </part>
                        <part node="5"> <!--index of segment 5-->
                            <Keyframe time="0" translation="-0.0175004 0.6 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 1.17992 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.329" translation="-0.0271212 1.78038 1.75" rotation="0 -0 35"/>
                            <Keyframe time="0.497" translation="-0.361646 2.27131 1.75" rotation="0 -0 65"/>
                            <Keyframe time="0.664" translation="-0.905431 2.52534 1.75" rotation="0 -0 90"/>
                            <Keyframe time="0.832" translation="-1.50543 2.52467 1.75" rotation="0 -0 90"/>
                            <Keyframe time="1" translation="-2.10543 2.52481 1.75" rotation="0 -0 90"/>
                        </part>
                        <part node="6"> <!--index of segment 6-->
                            <Keyframe time="0" translation="-0.0175004 1.2 1.75" rotation="0 -0 0"/>
                            <Keyframe time="0.161" translation="-0.0175004 1.77992 1.75" rotation="0 -0 35"/>
                            <Keyframe time="0.329" translation="-0.361646 2.27187 1.75" rotation="0 -0 65"/>
                            <Keyframe time="0.497" translation="-0.905431 2.52488 1.75" rotation="0 -0 90"/>
                            <Keyframe time="0.664" translation="-1.50543 2.52534 1.75" rotation="0 -0 90"/>
                            <Keyframe time="0.832" translation="-2.10543 2.52467 1.75" rotation="0 -0 90"/>
                            <Keyframe time="1" translation="-2.70543 2.52481 1.75" rotation="0 -0 90"/>
                        </part>
                    </animation>
                </animatedObject>
            <!-- BGA Generatorhaus Tuer 1 -->
                <animatedObject index="BGAGeneratorHouse3">
                    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
                    <sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
                    <animation initialTime="0" duration="2">
                        <part node="1"> <!--index of Door node-->
                            <keyFrame time="0" rotation="0 0 0" />
                            <keyFrame time="1" rotation="0 -90 0" />
                        </part>
                    </animation>
                </animatedObject>
            <!-- BGA Generatorhaus Tuer 2 -->
                <animatedObject index="BGAGeneratorHouse4">
                    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
                    <sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
                    <animation initialTime="0" duration="2">
                        <part node="1"> <!--index of Door node-->
                            <keyFrame time="0" rotation="0 0 0" />
                            <keyFrame time="1" rotation="0 90 0" />
                        </part>
                    </animation>
                </animatedObject>                    
                <animatedObject index="BergehalleRolltor1">
                    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
                    <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
                    <animation initialTime="0" duration="4">
                        <part node="1"> <!--index of left door node-->
                            <keyFrame time="0" translation="0 0 0" />
                            <keyFrame time="0.75" translation="-4.5 0 0" />
                            <keyFrame time="1.00" translation="-4.5 0 0" />
                        </part>
                        <part node="2"> <!--index of right door node-->
                            <keyFrame time="0" translation="0 0 0" />
                            <keyFrame time="0.25" translation="0 0 0" />
                            <keyFrame time="1.00" translation="-4.5 0 0" />
                        </part>
                    </animation>
                </animatedObject>    
            <!-- Rolltor 2 -->
                <animatedObject index="BergehalleRolltor2">
                    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
                    <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
                    <animation initialTime="0" duration="4">
                        <part node="1"> <!--index of left door node-->
                            <keyFrame time="0" translation="0 0 0" />
                            <keyFrame time="0.25" translation="0 0 0" />
                            <keyFrame time="1.00" translation="-4.5 0 0" />
                        </part>
                        <part node="2"> <!--index of right door node-->
                            <keyFrame time="0" translation="0 0 0" />
                            <keyFrame time="0.75" translation="-4.5 0 0" />
                            <keyFrame time="1.00" translation="-4.5 0 0" />
                        </part>
                    </animation>
                </animatedObject>
            <!-- Rolltor 3 -->
                <animatedObject index="BergehalleRolltor3">
                    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
                    <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
                    <animation initialTime="0" duration="4">
                        <part node="1"> <!--index of left door node-->
                            <keyFrame time="0" translation="0 0 0" />
                            <keyFrame time="0.25" translation="0 0 0" />
                            <keyFrame time="1.00" translation="0 0 2.25" />
                        </part>
                        <part node="2"> <!--index of right door node-->
                            <keyFrame time="0" translation="0 0 0" />
                            <keyFrame time="0.75" translation="0 0 -2.25" />
                            <keyFrame time="1.00" translation="0 0 -2.25" />
                        </part>
                    </animation>
                </animatedObject>
            <!-- Rolltor 4 -->
                <animatedObject index="BergehalleRolltor4">
                    <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
                    <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
                    <animation initialTime="0" duration="4">
                        <part node="1"> <!--index of left door node-->
                            <keyFrame time="0" translation="0 0 0" />
                            <keyFrame time="0.25" translation="0 0 0" />
                            <keyFrame time="1.00" translation="0 0 2.25" />
                        </part>
                        <part node="2"> <!--index of right door node-->
                            <keyFrame time="0" translation="0 0 0" />
                            <keyFrame time="0.75" translation="0 0 -2.25" />
                            <keyFrame time="1.00" translation="0 0 -2.25" />
                        </part>
                    </animation>
                </animatedObject>
    
    <animatedObject index="doorOne">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="8">
            <part node="2">
                <keyFrame time="0.00" translation="-0.075 0.009 1.551" />
                <keyFrame time="0.47" translation="-0.075 0.009 7.4" />
            </part>
            <part node="1">
                <keyFrame time="0.53" translation="-0.075 0.009 -1.551" />
                <keyFrame time="1.00" translation="-0.075 0.009 4.28" />
            </part>
        </animation>
    </animatedObject>
    
    <animatedObject index="doorRight">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="sounds/doorsound.wav" pitchOffset="1.00" volume="1.20" indoorVolumeFactor="0.55" indoorLowpassGain="1.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1"> <!-- node -> child index -->
                <keyFrame time="0.05" translation="0 0 0" /> <!-- translation, rotation, scale, visibility -->
                <keyFrame time="1.00" translation="5 0 0" />
            </part>
            <!-- you can add an unlimited number of parts here -->
        </animation>
    </animatedObject>    
    
    <animatedObject index="doorTwo">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.00" translation="-0.008 0.009 1.5" />
                <keyFrame time="0.47" translation="-0.008 0.009 4.15" />
            </part>
            <part node="2">
                <keyFrame time="0.53" translation="-0.008 0.009 -1.5" />
                <keyFrame time="1.00" translation="-0.008 0.009 -4" />
            </part>
        </animation>
    </animatedObject> 

        <animatedObject index="doorWeide">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="sounds/doorsound.wav" pitchOffset="1.00" volume="1.20" indoorVolumeFactor="0.55" indoorLowpassGain="1.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.00" translation="2.852 0.614 0.203" />
                <keyFrame time="0.47" translation="-2.815 0.614 0.203" />
            </part>
            <part node="2">
                <keyFrame time="0.53" translation="2.852 -0.228 0.203" />
                <keyFrame time="1.00" translation="-2.815 -0.228 0.203" />
            </part>
        </animation>
    </animatedObject>
    
    <animatedObject index="doorThree">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="8">
            <part node="1">
                <keyFrame time="0.00" translation="-0.073 0.009 -1.5" />
                <keyFrame time="0.47" translation="-0.073 0.009 -4.3" />
            </part>
            <part node="2">
                <keyFrame time="0.53" translation="-0.073 0.009 1.5" />
                <keyFrame time="1.00" translation="-0.073 0.009 4.4" />
            </part>
        </animation>
    </animatedObject>
    
    <animatedObject index="doorFour">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="8">
            <part node="1">
                <keyFrame time="0.00" translation="-0.008 0.009 -1.5" />
                <keyFrame time="0.47" translation="-0.008 0.009 -4.2" />
            </part>
            <part node="2">
                <keyFrame time="0.53" translation="-0.008 0.009 1.5" />
                <keyFrame time="1.00" translation="-0.008 0.009 4.2" />
            </part>
        </animation>
    </animatedObject>
    
    <animatedObject index="doorFive">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="8">
            <part node="1">
                <keyFrame time="0.00" translation="-0.073 0.009 -1.5" />
                <keyFrame time="0.47" translation="-0.073 0.009 -4.3" />
            </part>
            <part node="2">
                <keyFrame time="0.53" translation="-0.073 0.009 1.5" />
                <keyFrame time="1.00" translation="-0.073 0.009 4" />
            </part>
        </animation>
    </animatedObject>    

    <animatedObject index="doorSix">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="8">
            <part node="1">
                <keyFrame time="0.00" translation="-0.009 0.009 -1.551" />
                <keyFrame time="0.47" translation="-0.009 0.009 -7.3" />
            </part>
            <part node="2">
                <keyFrame time="0.53" translation="-0.009 0.009 1.551" />
                <keyFrame time="1.00" translation="-0.009 0.009 -4.25" />
            </part>
        </animation>
    </animatedObject>

    <!-- ALL SHEDS -->
    <animatedObject index="lightSwitch">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="$data/sounds/blinker.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.01">
            <part node="1">
                <keyFrame time="0.00" visibility="false" />
                <keyFrame time="1" visibility="true" />
            </part>
        </animation>
    </animatedObject>

    <!-- GRAIN STORAGE -->
    <animatedObject index="doorRight">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.05" translation="0 0 0" />
                <keyFrame time="1.00" translation="0 0 5.8" />
            </part>
            <part node="2">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="0.95" translation="0 0 5.8" />
            </part>
        </animation>
    </animatedObject>
    <animatedObject index="doorLeft">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="0.95" translation="0 0 -5.8" />
            </part>
            <part node="2">
                <keyFrame time="0.05" translation="0 0 0" />
                <keyFrame time="1.00" translation="0 0 -5.8" />
            </part>
        </animation>
    </animatedObject>
    <animatedObject index="doorBoth">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="0.47" translation="0 0 2.6" />
            </part>
            <part node="2">
                <keyFrame time="0.53" translation="0 0 0" />
                <keyFrame time="1.00" translation="0 0 -2.6" />
            </part>
        </animation>
    </animatedObject>

    <!-- VEHICLE SHELTER MEDIUM -->
    <animatedObject index="oneDoorRight">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR"/>
        <sound file="OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="1" translation="0 0 4.5" />
            </part>
        </animation>
    </animatedObject>
    <animatedObject index="oneDoorLeft">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR"/>
        <sound file="OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="0.6" translation="0 0 -4.5" />
            </part>
        </animation>
    </animatedObject>
    <animatedObject index="doorBothMedium">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="0.47" translation="0 0 -3.4" />
            </part>
            <part node="2">
                <keyFrame time="0.53" translation="0 0 0" />
                <keyFrame time="1.00" translation="0 0 3.4" />
            </part>
        </animation>
    </animatedObject>

    <!-- VEHICLE SHELTER SMALL -->
    <animatedObject index="doorRightSmall">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.05" translation="0 0 0" />
                <keyFrame time="1.00" translation="0 0 6.4" />
            </part>
            <part node="2">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="0.95" translation="0 0 6.4" />
            </part>
        </animation>
    </animatedObject>
    <animatedObject index="doorLeftSmall">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="0.95" translation="0 0 -6.4" />
            </part>
            <part node="2">
                <keyFrame time="0.05" translation="0 0 0" />
                <keyFrame time="1.00" translation="0 0 -6.4" />
            </part>
        </animation>
    </animatedObject>
   <animatedObject index="Holzschiebetor">
        <controls posKey="input_doorOpen" negKey="input_doorClose" triggerNode="0" posText="doorOpen" negText="doorClose" />
        <sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="3">
            <part node="1">
                <keyFrame time="0.05" translation="-8.2 0 0" /> 
                <keyFrame time="1.00" translation="0 0 0" />
            </part>
        </animation>
    </animatedObject>    
</animatedObjects>     

 

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Error: Failed to open xml file 'D:/Users/robre/Documents/My Games/FarmingSimulator2017/mods/IrgendwoImNirgendwo/animatedObjects.xml'.
Error: index 'Holzschiebetor' not found in AnimatedObject xml 'D:/Users/robre/Documents/My Games/FarmingSimulator2017/mods/IrgendwoImNirgendwo/animatedObjects.xml'!
Error: Running LUA method 'AnimatedObject.onCreate'.

 

Ik neem aan dat je animatedObjects.xml in de map "maps" hebt staan?

Moet je in GE het pad van animatedObjects.xml nog even aanpassen (maps/ ervoor zetten )

 

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nou richard dat is gelukt,maar helaas werkt dat ... ding nog niet:wink:

de errors die eerst in mn log stonden zijn er uit maar zie nu een warning die zegt :

Warning: Positive direction key 'input_doorOpen' not defined! pffff.

 

ik doe het log er ook weer ff bij.

heb je nog een idee?

in de besturing zie ik niet iets wat niet zou kloppen...

 

Spoiler

 GIANTS Engine Runtime 7.0.0 (14222) 64bit (Build Date: Feb 17 2017)
Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
  CPU: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
  Memory: 8127 MB
  OS: Windows NT 10.0 64-bit
Physics System
  Version: 5.9.5
  Thread(s): 2
Input System
  Keyboard enabled
  Mouse enabled
  Gamepad/Joystick enabled
  Force Feedback disabled
  Name: Saitek Side Panel Control Deck
  Name: Razer Tartarus Chroma
Audio System
  Driver: OpenAL
  Version: 1.1
  Device: Generic Software
Render System
  Driver: Direct 3D 11
  Card Vendor: NVIDIA Corporation
  Renderer: NVIDIA GeForce GTX 750
  Version: 22.21.13.8165 (31.3.2017)
  Revision: 162
  Feature level: DirectX 11 ON
Info: Effective window resolution 1680 x 1039
Started 4 threads for threadpool 'Render threadpool'
Hardware Profile
  Level: High (forced)
  View Distance Factor: 1.100000
  Shadow Quality: 1.000000 Size: 2048 Filter-Size: 16
  Shader Quality: 2
  Skip Mipmaps: 0
  LOD Distance Factor: 1.100000
  Terrain LOD Distance Factor: 1.500000
  Terrain Normal Mapping: Yes
  Foliage View Distance Factor: 1.400000
  Foliage Density: 0.500000
  Volume Mesh Tessellation Factor: 0.850000
  Tyre Tracks Segments Factor: 2.000000
  Max. Number of Shadow Lights: 3
  Max. Number of Lights: 512
  Max. Number of Lights Per Cluster: 32
  MSAA: 2
Farming Simulator 17 (Steam)
  Version: 1.4.4.0 1.4.4RC8
  Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
  Language: nl
  Time: 2017-04-18 15:10:28
  Register configuration 'inputAttacherJoint'
  Register configuration 'attacherJoint'
  Register configuration 'frontloader'
  Register configuration 'motor'
  Register configuration 'baseColor'
  Register configuration 'wheel'
  Register configuration 'rimColor'
  Register configuration 'design'
  Register configuration 'designColor'
  Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: FS17_challengerMT700EFieldViper (Version: 1.0.0.0)
Load mod: FS17_valtraTSeriesCowEdition (Version: 1.0.0.0)
Load mod: IrgendwoImNirgendwo (Version: 1.0)
Warning: Only zip mods are supported in multiplayer. You need to zip the mod IrgendwoImNirgendwo to use it in multiplayer.
dataS/cameraPath01.i3d (0.39) ms
dataS/cameraPath02.i3d (0.37) ms
dataS/cameraPath03.i3d (0.32) ms
data/sky/skyUS_day_night.i3d (267.06) ms
data/sky/rain.i3d (17.24) ms
data/sky/hail.i3d (16.86) ms
data/sky/dust.i3d (2.13) ms
D:/Users/robre/Documents/My Games/FarmingSimulator2017/mods/IrgendwoImNirgendwo/maps/map01.i3d (26305.26) ms
D:/Users/robre/Documents/My Games/FarmingSimulator2017/mods/IrgendwoImNirgendwo/maps\Essa\Bau\Essa\29.03\DogCat\Cat\Cat2.i3d (76.46) ms
D:/Users/robre/Documents/My Games/FarmingSimulator2017/mods/IrgendwoImNirgendwo/maps\Essa\Bau\Essa\29.03\DogCat\Dog\Dog2.i3d (27.49) ms
Warning: Positive direction key 'input_doorOpen' not defined!
Script StableManureArea v1.0.0-15 by Marhu hook AnimalHusbandry.updateManure! Support on http://marhu.net
Disabled withering
data/vehicles/tools/stoll/stollFrontLoaderFZ.i3d (370.61) ms
data/vehicles/tools/stoll/stollToolShovel.i3d (397.35) ms
data/vehicles/trailers/metaltech/db8000.i3d (812.71) ms
data/vehicles/tools/salford/salford4204.i3d (442.43) ms
data/vehicles/tools/kuhn/kuhnCultimerL300.i3d (382.76) ms
data/vehicles/tools/greatPlains/gp3P1006NT.i3d (460.22) ms
data/vehicles/tools/stoll/stollToolPalletFork.i3d (20.80) ms
data/vehicles/steerable/caseIH/caseIH1660.i3d (1331.11) ms
data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (800.66) ms
data/vehicles/trailers/thueringerAgrar/thueringerAgrarLeguan.i3d (146.52) ms
data/vehicles/tools/lizard/lizardWeight550.i3d (97.63) ms
data/vehicles/tools/agco/agco650.i3d (125.75) ms
data/vehicles/tools/horsch/horschPronto9DC.i3d (817.58) ms
data/vehicles/trailers/kroeger/kroegerTKD302.i3d (605.12) ms
data/vehicles/trailers/bergmann/bergmannRepex34S.i3d (569.31) ms
data/vehicles/steerable/valtra/valtraSSeries.i3d (1274.18) ms
data/vehicles/trailers/joskin/joskinAquaTrans7300.i3d (512.65) ms
data/vehicles/tools/bredal/F2WS4000.i3d (452.33) ms
data/objects/pallets/woolPallet.i3d (221.40) ms
data/placeables/waterTower/waterTower.i3d (350.49) ms
data/vehicles/train/locomotive.i3d (598.58) ms
data/vehicles/train/wagonTimber.i3d (321.53) ms
data/vehicles/train/wagonWoodChips.i3d (313.47) ms
data/vehicles/train/wagonGrain.i3d (290.36) ms
data/vehicles/train/wagonSugarbeets.i3d (283.32) ms
dataS2/character/player/player01.i3d (1131.84) ms
Physics System
  Version: 5.9.5
  Thread(s): 2
Input System
  Keyboard enabled
  Mouse enabled
  Gamepad/Joystick enabled
  Force Feedback disabled
  Name: Saitek Side Panel Control Deck
  Name: Razer Tartarus Chroma
Audio System
  Driver: OpenAL
  Version: 1.1
  Device: Generic Software
Render System
  Driver: Direct 3D 11
  Card Vendor: NVIDIA Corporation
  Renderer: NVIDIA GeForce GTX 750
  Version: 22.21.13.8165 (31.3.2017)
  Revision: 162
  Feature level: DirectX 11 ON
Info: Effective window resolution 1680 x 1039
Started 4 threads for threadpool 'Render threadpool'
Hardware Profile
  Level: High (forced)
  View Distance Factor: 1.100000
  Shadow Quality: 1.000000 Size: 2048 Filter-Size: 16
  Shader Quality: 2
  Skip Mipmaps: 0
  LOD Distance Factor: 1.100000
  Terrain LOD Distance Factor: 1.500000
  Terrain Normal Mapping: Yes
  Foliage View Distance Factor: 1.400000
  Foliage Density: 0.500000
  Volume Mesh Tessellation Factor: 0.850000
  Tyre Tracks Segments Factor: 2.000000
  Max. Number of Shadow Lights: 3
  Max. Number of Lights: 512
  Max. Number of Lights Per Cluster: 32
  MSAA: 2
Farming Simulator 17 (Steam)
  Version: 1.4.4.0 1.4.4RC8
  Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
  Language: nl
  Time: 2017-04-18 15:12:00
  Register configuration 'inputAttacherJoint'
  Register configuration 'attacherJoint'
  Register configuration 'frontloader'
  Register configuration 'motor'
  Register configuration 'baseColor'
  Register configuration 'wheel'
  Register configuration 'rimColor'
  Register configuration 'design'
  Register configuration 'designColor'
  Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: FS17_challengerMT700EFieldViper (Version: 1.0.0.0)
Load mod: FS17_valtraTSeriesCowEdition (Version: 1.0.0.0)
Load mod: IrgendwoImNirgendwo (Version: 1.0)
Warning: Only zip mods are supported in multiplayer. You need to zip the mod IrgendwoImNirgendwo to use it in multiplayer.

 

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