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Aanbevolen Bericht

Hier bij mijn log

 

GIANTS Engine Runtime 8.0.0 (22969) 64bit (Build Date: Oct 28 2020)
Copyright (c) 2008-2019, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2019, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2019
Main System
  CPU: AMD Ryzen 3 3200G with Radeon Vega Graphics    
  Memory: 6077 MB
  OS: Windows NT 10.0 64-bit
Physics System
  Version: 5.9.5
  Thread(s): 2
Input System
  Keyboard enabled
  Mouse enabled
  Gamepad/Joystick enabled
  Force Feedback disabled
  Devices:
    XINPUT_GAMEPAD
      Number of Axes: 6
      Number of Buttons: 14
Audio System
  Driver: SoftMixer WASAPI 7.1 Surround
  Version: 2018.11
  Frequency: 48000
  Max. active sources: 256
Render System
  Driver: Direct 3D 11
  Card Vendor: NVIDIA Corporation
  Renderer: NVIDIA GeForce GTX 1650
  Version: 27.21.14.5671 (30.9.2020)
  Revision: 161
  Feature level: DirectX 11
  Windowed Mode : off
  V-Sync        : on
  Effective Window Resolution:  1280 x 720
Error: Failed to compile shader overlayArrayTexture.cg.
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
  Level: Very High (forced)
  View Distance Factor: 1.300000
  Shadow Quality: 2.000000 Base-Size: 2048 Filter-Size: 16 Shadow Focus Box true
  Shader Quality: 3
  Skip Mipmaps: 0
  LOD Distance Factor: 1.300000
  Terrain LOD Distance Factor: 2.000000
  Terrain Normal Mapping: Yes
  Foliage View Distance Factor: 1.600000
  Volume Mesh Tessellation Factor: 0.750000
  Tyre Tracks Segments Factor: 4.000000
  Max. Number of Shadow Lights: 5
  Max. Number of Lights: 512
  Max. Number of Lights Per Cluster: 32
  MSAA: 4
  Bloom Quality: 5
  SSAO Quality: 15
  DOF: Enabled
  Cloud Quality: 4
  EnvMap Blending: Enabled
ShaderId compositeToDevice.cg:2
Error: Failed to compile shader compositeToDevice.cg:2.
Error: Cannot load compositeToDevice.cg
 

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