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Farming Simulator - Mission System

 

FARMING SIMULATOR·MAANDAG 25 JULI 2016

 

Hey there farmers!

As we near the release of Farming Simulator 17, we’ll be releasing a bucket load of online content to whet your appetite before launch. This includes a bunch of dev blogs that go over some of the great new and expanded features you can expect in this upcoming installment.

In these dev blogs, we’ll be covering a range of different topics. These include:

- New content

- New gameplay mechanics

- New vehicles

- New brands

- New environments

…and more!

To kick off this dev blog series, we’d like to briefly go into the all-new mission system in Farming Simulator 17.

Challenges on the Field

In previous iterations of Farming Simulator, you would come across empty fields that can only be worked on by purchasing them for yourself. This time around, things work a bit differently!

When viewing the details of a for-sale field, you are presented with two options - purchase the field there and then, or work a mission for the current owner – an NPC that you can help out! Their fields will go through their own natural agricultural cycles, and their tasks could involve sowing, fertilizing, harvesting and more! Every single objective is a true agriculture experience.

 

 

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Before starting a job, you’ll be shown all relevant information that you need to complete the mission, including:

Payment - Given after successful completion of the mission.

Vehicles and equipment – These are required for the task, made available to you for the duration of the mission.

Job description – The current field owner will give you a brief of what is required of you.

By pressing ‘Start’, you’ll initiate the mission. Following this, all relevant vehicles and equipment will appear in front of you. Often, these will be too expensive for you to purchase for yourself, making missions a great way to learn how to use them!

These missions are timed, and you will receive bonus rewards based on how long it takes for you to complete the objective. If you are unable to complete the job within the allotted time, you will fail the mission and be unable to collect payment.

 

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Earning Loyalty

If you are able to complete the mission in time, you’ll be given the agreed payment and the speed bonus. As well as this payment, you’ll also earn loyalty with the farmer who owns the field.

The more loyalty you have with a particular farmer, the greater the discount you’ll receive when it comes to buying the property outright. The more missions you take on with each farmer, the more loyalty you’ll earn!

There are many different farmers offering missions in Farming Simulator 17, each with their own unique personalities and jobs available. If you can earn loyalty with all of them, you’ll find it far easier to expand the size of your farm.

Thanks for checking out the first Farming Simulator 17 dev blog. Stay tuned for more details on exciting features, additions and improvements!

See you next time,

GIANTS Software

 

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Nieuws van giants software

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  • 2 weeks later...

 

 

Features Confirmed by Giants
Confirmed by press release, forum post, video release, email or personal message.

Price:  $ 34.99 / € 34.99
Release date:  October 27, 2016  October 25, 2016
Platform Support:  Will be available at the same time for PlayStation 4, Xbox One, PC and Mac
New Tractor Brands:  Challenger, Fendt, Massey Ferguson, Valtra
Other New Brands:  Lely, Salford, Manitou, Joskin
Map:  The new map is called Goldcrest Valley and is located in the Pacific Northwest of the United States

Equipment:
60 Brands & 200 Items
All major brands from FS15 will continue into FS17.
Reverse drive tractors
Reverse drive mowers
Vehicles and equipment can be leased
Customizable tractors: color, type, engine, optional parts. Some vehicles will have more, some less configuration options.
(This has similarities to the HardPoint mod.)

Crops:
New harvestable crops: sunflowers & soy.
Sunflowers will turn to face the sun.
Radish will be a green-manure cover-crop
Forestry does remain in the game.
The forestry physics system has been improved.

Animals:
Pigs will be in the game.
Pigs, Cows and Sheep can be bred - they will multiply if you provide food and water.
Pigs, Cows and Sheep can be bought and sold.  You can transport them to the Livestock Dealer.
Chickens will exist on the map from the start and cannot be bought or sold.
(Chickens will still produce eggs that can be sold.)

Graphics:
Graphical improvements (lights, textures, Visual effects,...)
More lights on vehicles and the world.
Vehicle interiors have been improved.
New graphics mode to help players with colour blindness.

Sound:
Tractor sounds have been improved.
Tractor sound will be different inside the cab compared with outside.

Modding Support:
Console versions will get mods created by players.
Mods for consoles will be downloaded in-game from ModHub, as with the PC version.
Changes have been made to vehicle and equipment files to make some aspects of modding easier.
An on-line tool will be available for converting FS15 mods to FS17.
(This will only deal with simple mods without custom scripts.)

Game Play:
Small objects can be picked up 'by hand'.  e.g bales can be moved by hand.
A new mission system will offer work on fields that belong to other farmers.  These mission can be picked up at the field.
Grain silos will have a limited capacity.  This can be increased with additional placeable storage.
More in-depth field cultivation and fertilisation system introduced.
Manure / fertilizer can now be spread on grass.

AI Helpers:
Greatly improved AI Helper system.
Collision detection and avoidance system has been overhauled.
Helpers can purchase seed, manure, etc., from the location of your choice.
(The Helper will not travel to that location but purchase the item virtually as in FS13.)
(The Helper will not deliver crops to a silo or sell point.)
(This is not like the CoursePlay mod.)

Other Features:
Female avatar option
There will be radio station in the game. The prefabricated stations with "offline" songs in the game but also Internet radio via stream URL
Driveable trains with 1st and 3rd person view.  The player can use these for transporting grain or logs to sell points.  They will hold a lot more than trucks.
New mechanism to strap down bales and logs on trailers.
 

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